Dearg-due

A portrayal of Dearg-due, an Irish myth

Dearg-due is an Irish myth about a beautiful girl who was forced into marriage, and then committed suicide, and then rose from her grave with the intent of revenge. The name Dearg-due translates to "Red blood sucker".

The first archetype I started playing with is vampires, and I have been trying my best to make it as competitive as possible. I have spent a lot of time transforming this list and upgrading it from its original casual build. I really enjoy vampires in general not just in magic, I enjoy seeing the adaptions of the mythology and am glad I get to create my own little army of them. I have taken influence from the style of play Jund has to help. You can also see my Jund deck listed on this website as well. Jund

The concept of the deck is simple. It is to play with a variety of creatures and control cards to build up to larger threats, and unleash those to win the game.

Creatures

The Two Drops

Bloodghast is a good reoccurring creature that be discarded through Liliana of the Veil , and is also a good sacrificing creature for Kalitas, Traitor of Ghet .

Gatekeeper of Malakir is a two drop that might as well be a three drop. His kicker ability is really good against creatures with hexproof or other abilities that make it harder for removal in other ways. Hard casting him without paying kicker is definitely not preferable since he is just a 2/2.

Gifted Aetherborn A.K.A ground hawk. Is a 2/3 lifelink deathtouch creature that can do some serious work. As a blocker it makes people think because of the deathtouch and as an attacker its lifelink can get you out of some bad spots.

Dark Confidant is the only non-vampire creature. Bob is a seriously strong card that acts as a double edge sword, but the extra draw can be really vital in certain games making him well worth the risk.

Three Drops

Vampire Nighthawk again just like Gifted Aetherborn a 2/3 deathtouch lifelink creature, but nighthawk has flying. Deathtouch and lifelink provides good defense and offense, but combine that with flying and you add even more versatility to it. Being able to block other flying creatures and not having to worry about swinging over creatures without flying. This allow nighthawk to sometimes change games.

Stromkirk Captain The lord of the deck, and definitely the best lord for vampires. He gives other vampires +1/+1 and first strike. This can be great with Bloodghast especially when he comes in with haste of his landfall trigger because a 3/2 haste first strike creature for free feels pretty nice. Also adding first strike to Vampire Nighthawk and Gifted Aetherborn is just great. First strike deathtouch lifelink is a great combo of abilities. It allows you to block most creatures and for either one of them to be live afterwords and you will gain life. On the attacking side it will make people not want to block even more unless they have to. Also adding first strike to the big creatures, Olivia Voldaren and Kalitas, Traitor of Ghet just makes them even more effective cards especially if they are able to pump themselves up.

Four Drops

Kalitas, Traitor of Ghet is a in general a good card. It has good versatility and can really be a big influence on games. His ability to exile other creatures from players and then create 2/2 zombies can really come in handy. He can also buff himself up by sacrificing a zombie or a vampire. If the game lasts long enough with him on the field he can become a really powerful late game card, and on top of that he has lifelink.

Olivia Voldaren is possibly the best late game threat I have. She can steal other creatures, possibly kill them, and buff herself up in the process. She also has flying so that creates a very good attacking threat.

Vampire Nocturnus A very powerful lord can change games. Adding his +2/+1 and flying buff to creatures is absurd in games. Especially with cards like Gifted Aetherborn and Vampire Nighthawk (even though he already has flying) because the extra lifelink can become game changing. Also with Stromkirk Captain on the field along with Nocturnus all vampires will have +3/+2 flying first strike, and that is pretty strong.

Instant and Sorcery Cards

Inquisition of Kozilek and Thoughtseize are turn one hand disruption, and are the best way to start the game.

Terminate and Fatal Push are the main creature removal of the deck. Terminate is usually better late game.

Kolaghan's Command is a combination of burn, hand disruption, and creature removal. It can also get rid of artifacts, and get a creature back from the grave.

Planeswalkers

Liliana of the Veil is one of the best planeswalkers out there, and possibly the best one in modern. Having hand disruption, creature removal, and an ult that can sometimes just devastate your opponent makes for a really strong card.

Chandra, Torch of Defiance is a card I have been debating on for a bit now. She has mana ramp, burn, and creature removal. She also can help out if your hand isn't so good by letting you possibly cast a card from the top of the deck instead. I just think she overall a really good card and deserves a spot as a one of in a deck like this.

Suggestions

Updates Add

With Ixalan coming out I have decided to put Liliana, the Last Hope into the sideboard for now. She can be quite effective in many different match ups, and with the new rule change coming into play soon I'll be able to play with both on the board at the same time.

Comments

Revision 9 See all

(5 years ago)

-2 Force of Despair main
-2 Liliana of the Veil main
-2 Liliana, the Last Hope main
+2 Sorin, Imperious Bloodlord main
+2 Terminate main
+2 Vampire Nocturnus main