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AkaAkuma on Simic Land go Big
2 hours ago
Apart from lands matter, what's your plan to win with Zimone? She looks difficult to build into:
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making sure you end the turn with a prime number
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the fractal is legendary so you can't have more then one.
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Zimone is very frail and does not help getting you cards, more mana or setting you up for a win
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simic is not a great color for sacrifice effect, and until lategame she does not enable a "power matters" play style.
AkaAkuma on Nobody has the intention of …
2 hours ago
Arcades, a friend of mine made a Trump proxy joke to helm his deck.
Slaughter the Strong is a cheap and good boardwipe. And as a bonus, sacrifice gets around indestructable or regeneration.
Belfore on HELP NEEDED | Eriette of …
3 hours ago
Did a quick search and all your aura cost reduction will work with Bestow. My google search was (mtg does Danitha Capashen, Paragon lower bestow cost). That gave me a breakdown o how and why it works, so that can be a little something to consider for some of the better bestow creatures.
PeachesMilk on The cosmic powers abide
4 hours ago
Sorry for the massive maybeboard, I grabbed pretty much every spider man card that seemed to vibe with this deck. I will most likely remove them as the deck is tested.
Last_Laugh on Marchesa’s Metallurgic Machinations
5 hours ago
No problem. It's worth noting that unlike Grim Haruspex, High-Society Hunter triggers off yours AND your opponents' stuff dying. I've personally found it to be worth the 2 extra mana for that reason.
seshiro_of_the_orochi on Card creation challenge
6 hours ago
The Time Stone
Legendary Artifact - Infinity Stone
Indestructible
: Add
, , Exile your hand: Harness the time stone.
Infinity - At the beginning of each upkeep, untap each permanent you control. You may cast spells this turn as though they had flash.
Taking extra turns seemed too obvious and too powerful. So why not make everybody's turn your turn instead?
Repeat if you want to. Otherwise, go wild.
austintayshus on Counter Intelligence with mods
6 hours ago
Looking at your deck with Kilo at the helm, I assume that this is a proliferate/counters deck and that the deck will win with counters in some way, whether that be +1/+1 counters on creatures or charge counters on Darksteel Reactor.
I did recommend Coalition Relic as an extra source of ramp, but additionally it is ramp that your counters/proliferate strategy can take great advantage of similary to your Everflowing Chalice. You can proliferate 2-3 times in a turn and begin the next turn with 3-4 mana more than your opponents expected.
I am not good at building mana bases, but I suspect that most commander decks should have about 10-12 ramp cards depending on many factors, and I only counted 6 in your deck (though I could be wrong, I am not infallable :) ) More than 50% of your deck costs 3cmc or less, that is a decent mana curve with 37 lands as far as I know. Adding a few lands wouldn't hurt but I think your deck is fine.
That being said, I am not a fan of Sword of the Meek in your deck as it doesn't allow you to untap your commander, doesn't give your commander haste, and doesn't interact with counters or proliferate in any way. If it's a pet card that you love, then by all means keep it. I have Storm Herd in my lifegain deck even though it's a 10 mana sorcery. It's all dependent on what cards you want, of course.
One additional point, I believe your deck is technically Bracket 3 since you have two game changers. Bracket 1 is reserved for Jank/Exhibition decks with the primary goal being something other than winning the game. For an example of a fun Bracket 1 deck, I would recommend my One-Word Tribal with Phelddagrif Deck
I might also recommend Paradise Mantle which can give your commander an easy tap effect and extra ramp effect
Lae'zel, Vlaakith's Champion of you want to go into +1/+1 counters.
Surge Node if you want to lean into Charge counters.
legendofa on What I was looking at …
7 hours ago
Balaam__ Needs more everything. But Thraximundar would be a perfect add. Cast him off a Crumbling Necropolis or Vivid Whatever.
Balaam__ on Blepharospasm
8 hours ago
That’s not a bad idea. I’ll take a peek at what else Pauper has to offer as far as ETB’s go and see what I can come up with.
Optimator updated The Turks: Executive Solutions
11 hours ago
Alters added
Added the art for all the Shinra alters in the deck. Check them out!
LiterallyHitler on A Kithkin disappointment
13 hours ago
Ramp isn't particularly useful here. The deck's average cmc is 2.5 but about half the cards in the deck range from 1 to 2 cmc. If I run more ramp I'll probably just do nonbasic land tutors because finding Gaea's Cradle is the best ramp around lol. I'm not too worried about the number of spells per turn because Teeg himself guts most decks and I run a lot of board wipes and removal to keep things under control.
Heroic Intervention is fine, and stuff like Flawless Maneuver would fit well here. I cut them because tbh I run a lot of board wipes and it's pretty uncommon that someone will Wrath a bunch of Kithkins but there have been times where some protection would have been nice.
Split Up is a great suggestion! I'll try it out some time.
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