Show of Confidence

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Show of Confidence

Instant

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.

Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Rhadamanthus on Inktreader Nephilim interactions with the …

6 months ago

Ink-Treader Nephilim will only make copies of the original Show of Confidence, not the copies the Show made of itself.

Ink-Treader Nephilim triggers when someone casts a spell targeting only it (the official Oracle rules text has been updated to use the word "cast" instead of "play"), but the copies of Show of Confidence aren't being cast here, they're just being created directly on the stack. An effect that makes copies of a spell only counts as "casting" if it specifically uses the word "cast" in the text, like on Isochron Scepter, for example. You will only find this on effects that make copies of something that isn't currently on the stack (it's usually in exile or in a graveyard).

This is why the copies that Show of Confidence makes of itself don't start infinitely making their own copies. The copying ability specifically triggers when Show of Confidence is cast, but the copies themselves aren't being cast.

Slanktime on Inktreader Nephilim interactions with the …

6 months ago

So I'm building a Rukarumel, Biologist edh deck with the 5 Nephilims 10 humans and 10 angels with a legendary theme. I found this card Show of Confidence and was wondering if I cast like 2-3 instants or sorceress before it, and have each copy target Ink-Treader Nephilim then would I have 3-4 copies from his ability to target all my other creatures?

Icbrgr on Modern Prowess

2 years ago

Besides mana base improvements with shocks, fetches id say get more/different cantrips... Quicken is cute but i'd think you would be better off with Opt or Serum Visions to get the draw and have topdeck manipulation to set up your next draws better... Consider is somthing else that would fit the bill and has great synergy with Unholy Heat and another option mayber over Show of Confidence?

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

JANKYARD_DOG on Raw-Magecraft

2 years ago

A few spells I like in my magecraft decks:

Sejiri Shelter  Flip - Counters removal, and can make a creature unblockable or survive what would have been a tradeoff.

Mordenkainen's Polymorph - Grants stats, evasion, and can also make for a surprise blocker if needed. Doesn't take away abilities either so cast on a Luminancer you have a 6/6 Flying dragon that will still get bigger when/if you cast more spells.

Show of Confidence - Has the potential to be a finisher, especially when both Luminarch and Lightscribe are on the field.

Guiding Voice - Sure it's a sorcery, but it offers a permanent buff and a choice of lesson which can sometimes be better than a straight draw.

Kick in the Door - again, sorcery but haste and permanent buff can be nice and venture is pretty much always going to be scry 1 the first time, and if you get to the next level the treasure can help your fixing or a gobo for a chump blocker.

Sprite Dragon - I think trumps Apprentice, at least until it rotates. It flies, grows permanently with counters, is still evasive, and considering all the other dragons floating about it could be used defensively.

What you remove, if anything, I'll leave to you. Test some stuff out, see what works for you... hope it helps.

Edit: One more note, I'm not sure access tunnel is necessary and may be more harm that good, especially in a tricolor aggro deck. Just a thought, but if it works for you it works.

9-lives on Lutri's Mechanics

2 years ago

Would this work as a Lutri companion combo?

Mavinda, Students' Advocate can be used with any copied instant when that instant is put into the graveyard and cast again for 0; this can be used with Show of Confidence

9-lives on Lutri's Mechanics

2 years ago

I'm talking about Lutri as a companion. Wouldn't Mentor's Guidance copy to make 4 of them? That would be a great drawing engine. And would Show of Confidence and Beamsplitter Mage work infinitely?

Gidgetimer on Lutri's Mechanics

2 years ago

Lutri doesn't really affect anything if he is already on the battlefield. He must enter the battlefield to trigger his ETB.

Show of Confidence and Mentor's Guidance make copies of themselves, but these copies are not cast. They are not one card combos by themselves. The only thing Lutri can do is make 1 additional copy.

Doublecast and Teach by Example copy the next card cast. Casting one and then the other will copy the second one cast (the copies still are not cast) Making the NEXT instant/sorcery get copied twice. Lutri can copy either of the spells, allowing for the next instant/sorcery cast after the two copy spells to be copied a total of three times.

If you cast Release to the Wind targeting a different creature and then cast Lutri you will be able to infinitely exile and then cast Lutri. You will need a third piece to generate advantage from this interaction.

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