Daring Buccaneer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Daring Buccaneer

Creature — Human Pirate

As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.

TheReal_MtGHaystak on Rakdos Pirates Modern

1 year ago

Love the idea! Pirates are one of my favorite MtG tribes and doesn’t get nearly enough support. I’ve also tried making a Pirate list for modern. As fun as it is, tribal decks just aren’t that viable. Some things that could help out though are lowering you mana curve, you’re wanting to build aggro but have lots of creatures with CMC 3 or higher, in aggro that’s just too slow. Firstly, if you can afford them, Ragavan, Nimble Pilferer. Arguably one of the strongest red cards in play right now. Dire Fleet Poisoner and Fathom Fleet Captain are both great options to keep around, and I after playing a similar list, I think Rigging Runner out performs Daring Buccaneer. Second, your spells are flavorful but ultimately watered down versions of better cards. You’ve got access to Fatal Push, Lightning Bolt and Unholy Heat as 1 mana removal and Terminate or Dreadbore in 2 mana, to name a few. I’d also look into Kolaghan's Command or Unearth as ways to recycle your pirates in the late game. Some hand disruption will also play well with pirates and you have access to Thoughtseize and Inquisition of Kozilek. Lastly, while I like Angrath a lot as a planeswalker, I’m not sure a 5 mana walker is the best fit in what wants to be an aggro deck. I think ultimately, by turn 5 you will rather have a definite win-con, and Angrath in here just seems a little “win-more”, without reliably being able to finish the game the turn he is played

lagotripha on Speedy pirates

2 years ago

Echoing wallisface, budget aggro lives or dies by casting 1 mana spells as fast as possible.

If you move to straight rakdos colours, you lose only Daring Saboteur and Frantic Inventory , while your mana becomes a lot more reliable.

With the land set here, I'd go so far as to run almost entirely 1 colour with splashes for higher cmc spells.

A few options; Deadeye Tracker + Grasping Scoundrel + Outcast with a focus on 1 and 2 mana black spells - Kitesail Freebooter in particular is good in a black shell with other sources of discard.

Rigging Runner + Daring Buccaneer + Fanatical Firebrand will work well with a focus on fast damage partucularly spells that deal direct damage and like creatures. I'd look at Captain Ripley Vance and the budget staple Curse of Stalked Prey alongside sources of evasion.

Blue as a primary colour has some neat options if you want to go for a more instant-speed tempo game - Siren Stormtamer , Spectral Sailor , & Brineborn Cutthroat , while opening up sideboard tricks like Crafty Cutpurse and cheap past staples like Mana Leak .

There are a few notable pirates to build combos around - Skyship Plunderer , Timestream Navigator , but they don't have a coherent theme which will make builds awkward.

wallisface on Speedy pirates

2 years ago

I posted some thoughts below. I don't know what your budget is, but i've suggested cards assuming you're after stuff on-par price-wise to what's currently in the deck. If you're looking for some more expensive goodies, let me know.

  • Blade Historian just doesn't seem playable... it requires 4 red, but your deck has only 11 ways to generate that color (or, only 9 if you're not naming Human or Cleric with Unclaimed Territory ). I don't see how you're ever casting it in a game - so i'd suggest ditching it.

  • Buccaneer's Bravado feels cute, but with the power of your creatures, is likely just going to be a complicated Lightning Bolt in 90% of situations. I'm not sure its worth playing

  • It looks like you're plan is to be aggressive and be swinging in with a lot of creatures quickly(ish). In that regard, i'm not sure Frantic Inventory helps you here. Playing it means you're not playing a threat to help you win... its not a particularly helpful card for a deck aiming to apply pressure.

  • You have very few cards at 1cmc - which is going to make it hard to apply early pressure. I'd suggest something like Daring Buccaneer , Siren Stormtamer , Spectral Sailor or Fanatical Firebrand . Other low-cost creatures worth considering are Dire Fleet Captain , Dire Fleet Daredevil , Dire Fleet Poisoner , and Rigging Runner . Generally, if you're wanting to be a fast deck, you want to be as close to the ground as possible. Dire Fleet Captain feels particularly good for ensuring you can hit hard when your board's getting wide.

  • I'd suggest finding a lower-cmc killspell than Hero's Downfall . Replacing it with more Heartless Act should be fine - though I'd personally think something like Bone Shards would work best (you can discard excess lands or bad draws to pay its additional cost).

  • With the above suggested changes, you should be able to go down to around 20 lands. That will help you truly shine as an aggressive deck.

legendofa on Speedy pirates

2 years ago

How reliable is Blade Historian ? It basically costs in a three-color budget deck, which I'm assuming means you're not diving into the shock lands and fetch lands. I also see a very low cost:land ratio, with only seven cards needing even one blue mana, so maybe drop two Island s for another Mountain and Swamp . Bloodline Pretender seems like it takes a while to become a worthwhile threat.

Cards I would recommend are Daring Buccaneer , Rigging Runner , and Storm Fleet Sprinter , Dire Fleet Neckbreaker , and maybe Headstrong Brute .

WHAAT on mono red prowess

4 years ago

I decided to add a few Pirates so that Daring Buccaneer costs 1

Sorin_Markov_1947 on Raiding Party

4 years ago

I really like Dire Fleet Neckbreaker as a pirate lord. I'd also recommend taking out Dire Fleet Hoarder for some other high-power card (maybe the aforementioned lord), and Seekers' Squire is questionable as well. I also like Daring Buccaneer as an early play, and March of the Drowned can give you a big late-game boost for just one mana. Dire Fleet Poisoner is also a good combat trick.

I personally think this deck could use less burn/removal, since you really only need so much. 20 cards is excessive. Even removal-heavy decks play less. I think you'll find that high-power cards and fewer removal will give you a more proactive strategy that forces your opponent to react to you.

Wecros on B/R Pirates

5 years ago

Have you thought about Grasping Scoundrel ? It's basically Daring Buccaneer when attacking. Ruin Raider is a must have in my opinion. Also how has Skewer the Critics been working out for you? I think I'd still prefer Lightning Strike over it because it's an instant.

Also props to you for making budget decks.

Demarge on All Types of Pirates!!!

5 years ago

This article is one I have shared numerous times, learning to apply it to deckbuilding noticeably improves performance.

Now seeing another list in your playgroup I can see why you'd like an unblockable creature as that deck has many small blockers (more cannonade would help your odds) now of course vs that deck flying is also the same unblockable, a freebooter would not only be unblockable in most senses, but would also help keep your pressure up with holding an answer they'd have played against you. Now for them I'd almost recommend they run a few more removal (imagine getting your unblockable through if they ran a playset of Cast Down and had Ravenous Chupacabra).

My previous mentioned 1 drop pirates could be Daring Buccaneer or Rigging Runner but Fanatical Firebrand seems to be rather popular. if you picked two of those creatures and slapped in a playset of each in the 60 you'd find a lot of your pirate payoff cards functioning a lot better and your ability to close games become a lot more consistent on a faster clock.

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