Scars of Mirrodin Speculation

General forum

Posted on July 18, 2010, 1 a.m. by honeymomo

So I was talking to some judges and you heard it here first:

  • Poison counters are back
  • Elspeth may get reprinted (recent rule change for her final ability specifically - puts an indestructibility emblem into play in its own zone that cannot be targeted or effected by cards)
  • Poison counters also go in the same area as the emblem

Personally: - Hoping for a new Tez! - Thinking Steel Overseer will go up in price!

CharonSquared says... #1

Well, it definitely doesn't look like it'll be as broken as the old Mirrodin. Honestly, the two cards that opened my eyes the most were uncommons; the green 4/4 wurm that gives all your green creatures intimidate, and the equipment for 1 that lets you draw two cards whenever the equipped creature is blocked (hoping that this + darksteel axe will make the phylactery lich uber).

September 22, 2010 11:17 a.m.

SocialistElite says... #2

Steamflogger Boss is going to have a purpose soon. I totally called that. :)

Although, whether or not we should all buy as many bosses as we can is a different story....

Does anyone have any idea what it might do?

September 22, 2010 9:55 p.m.

Zylo says... #3

Why will Steamflogger Boss have a purpose? I just looked through all the spoilers again in case I missed something but I saw no "rigger" creature types and no "contraption" artifact types.

September 22, 2010 10:25 p.m.

sporkife says... #4

@SocialistElite: i'm pretty sure that was a joke, MaGo style.

September 22, 2010 11:04 p.m.

SocialistElite says... #5

This a quote from Daily MTG.

"Melvins everywhere can look forward to the following changes this time around:

An update on Contraptions and what they mean to you The long-awaited return of the damage prevention window Some adjustments to Grand Melee in anticipation of next year's Pro Tour schedule Some new rules terms: burdle and durdle"

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/109c

Seems legit to me.

September 23, 2010 6:16 a.m.

mistergreen527 says... #6

@SocialistElite:

Yeah, but the next paragraph says:

"Okay, those aren't the real changes, but I'll keep them in my back pocket, just in case. (I'm not evil enough, eh Mark?) Don't worry, the real changes aren't nearly that revolutionary. In fact, it's kind of a light update this time around."

Meaning he was just joking around when he mentioned contraptions.

September 23, 2010 10:13 a.m.

Dr. McMeen says... #7

I don't think you guys get it. Steamflogger Boss is the beginning of a massive, 15-year process designed by Mark Rosewater to TROLL THOUSANDS OF PEOPLE. One Rigger will be released every 3 years or so, and we'll all keep waiting for one to be good enough to build a Rigger tribal deck around it, AND THERE NEVER WILL BE ONE.

September 23, 2010 2:36 p.m.

banchs says... #8

are we hating on mark rosewater now?

September 23, 2010 2:46 p.m.

Zylo says... #9

It's too late Dr. Mcmeen, Tribal Rigger decks are already possible. Just use Clone s and Quicksilver Gargantuan s. Also you could use Prototype Portal to make tones of Steamflogger Boss es. :P

September 23, 2010 2:49 p.m.

Zylo says... #10

Err... strike that Prototype Portal , for some reason I missed the "exile an ARTIFACT card."

September 23, 2010 2:50 p.m.

sporkife says... #11

too bad Mycosynth Lattice wouldn't work

September 23, 2010 3:03 p.m.

Boooooo. I was hoping for contraptions. :'( I guess it IS true that you only read what you want to read... cries

Although, I do think that if Riggers do come back it will be in a Mirrodin based set. Contraptions sound artifacty and the art from Steamflogger Boss seems like the old Mirrodin Goblin Art.

@Zylo: Maybe you were thinking of Soul Foundry ?

September 23, 2010 3:16 p.m.

Zylo says... #13

Yes, Soul Foundry is what I was thinking of.... I thought Prototype Portal sounded familiar. xD

September 23, 2010 3:38 p.m.

Dr. McMeen says... #14

@banchs: No, definitely NOT hating on Mark Rosewater. Not after he headed the design of such a gorgeous set as this one =)

September 24, 2010 8:35 p.m.

SirNips says... #15

After playing 5 flights at the pre-release, i have come to the opinion that it is a terrible set. i see it contributing as much to standard as wwk did. (aka 1 planeswalker)

but i get the feeling im going to be one of the only people thinking this.

September 26, 2010 6:51 a.m.

ballard302 says... #16

I actually have to agree with you SirNips. I haven't even played the pre-release, but from my few of the cards from spoilers, it just doesn't seem like this set will contribute that much, or really change anything.

White/blue control is pretty much the same dull as hell match up, valakut isn't really changed at all, besides maybe Koth, Allies MIGHT get something from Genesis Wave, but that's yet to be seen, (considering white is board wipe central) and besides all that, how are people supposed to get rid of planeswalkers now?

Looks like jace just got more expensive. =/

September 26, 2010 7:22 a.m.

Zylo says... #17

I don't play standard so I can't comment on how I think th8is set will affect standard, however, I play legacy/vintage and so far it seems to be contributing to it a good bit so far.

September 26, 2010 3:16 p.m.

yeah i kinda feel like its huge for extended, legacy and vintage but all i see for standard is koth and maybe vensser, which is hard for me to say considering there is no bigger Mirrodin fan out there then i am.

September 26, 2010 5:33 p.m.

CharonSquared says... #19

Don't forget Elspeth, I think she's about as strong as Koth and probably better than Venser.

September 27, 2010 12:56 a.m.

Jimmer says... #20

Regardless of what this set does or does not, I'm still feeling like a badass after pulling an Elspeth Tirel AND a Venser, the Sojourner in sealed pre-release.

September 27, 2010 3 a.m.

Qysas says... #21

So what I am reading recently is that Jace just got better because there is no Planeswalker removal right? Then please look again and also use some imagination. Liquimetal Coating and any artifact removal can get rid of a planeswalker. Also there is the Blue bounce a permanent, and control target permanent. Plus there is so much target effects its crazy.

A near consistent turn 4-7 poison death is very possible too.

September 27, 2010 10:04 p.m.

ballard302 says... #22

Qysas, I've already realized that and all, but think about this. You have to side board in two sets of cards to be able to take out a planeswalker, that's at least 4 cards you need to take out, at most 8. Plus, since you're going against jace, they have counter spells, if they just counter one piece of the combo, then they have a lot of card advantage over you.

September 27, 2010 10:27 p.m.

Qysas says... #23

There is also the Ratchet Bomb that could be used mid or late game.

September 27, 2010 11:39 p.m.

Zylo says... #24

Umm... ballard302, who says you'd have to side board it? Stuff like that is versatile, you need not focus just on planewalker removal. Liquimetal Coating has many other application. Also, the "bounce a PERMANENT" can surely be used on more than just a planeswalker. -_-

September 28, 2010 12:40 p.m.

ballard302 says... #25

My apologies for my closed mindedness before, I was fairly tired at the time.

My real concern are for decks like white weenie and other archtypes that haven't to popular as of late, and don't have a lot of luxury to make a lot of changes without weakening their deck.

And I know the bounce a permanent spell can be used for more then just a planeswalker, it's just I wish I didn't have to go blue, that is all.

September 28, 2010 6:05 p.m.

Zylo says... #26

Okay, okay, I see your point. well I don't know what to tell you really. Most of my decks are versatile and don't ever use a sideboard, I'm not a fan of the idea of a sideboard to me it sounds like it's something for the weak but that's just my opinion... ANYWAYS it's just something you'll have to adjust to, I don't play standard so it doesn't really affect me too much, not to mention my decks are built to have an answer to most everything while still being quite powerful.

September 28, 2010 10:36 p.m.

Qysas says... #27

Zylo,

Ballard302 has a point as I don't like to use blue either. Although lately I have been thinking Artifact control perhaps or even MBPC. I think Infect has a lot of potential as does a Metalcraft design.

September 28, 2010 10:44 p.m.

ballard302 says... #28

Does anyone else feel that blue, especially white/blue, is becoming to powerful for standard?

September 28, 2010 11:28 p.m.

Justarsaus says... #29

amen sister

September 28, 2010 11:35 p.m.

Qysas says... #30

I know I do. I miss the classic creature battles in the game. MonoBlue and U/W control in my opinion are so boring to play against.

September 28, 2010 11:37 p.m.

ballard302 says... #31

The typical battle against white/blue.

Nothing, nothing, counter spell, board wipe, board wipe, jace the face melter, board wipe, baneslayer, dead.

September 28, 2010 11:43 p.m.

sporkife says... #32

monoblue isn't good enough yet to be a serious contender, I don't think, except as an artifact build that's more aggrocontrol. UW... UW is going to work better in more of a tapout / superfriends style, I think, and less of a control variety - which means, of course, that there will be less counterspells running around - many of the builds I've seen, anyway, aren't running the Mana Leak s main, and only a couple hard counters. Superfriends there are answers to - early game aggro, Vampire Hexmage , etc.

Also - fighting control isn't boring unless you're running control too...once went 7 turns in a row against Superfriends with both of us going 'draw, land, go'. That game 1 went about 40 minutes :P

September 29, 2010 9:10 a.m.

Zylo says... #33

My question is.... do none of you face U/B control? It's way worse than U/W control... oh wait you play standard, well you're lucky you don't have to deal with U/B so quit your complaining, U/W is not that harsh.

September 29, 2010 10:46 a.m.

Qysas says... #34

Zylo, I play standard and I have played against U/W control many times lately and I do not think a game should ever go 39 minutes. Especially the first game of a match. Consistently the guy would play 1 game in his matches that took 30 to 40 minutes. It for me was the worlds most boring matches I have ever played in. U/B control at least can win during my day of playing it in under 20 minutes consistently.

September 29, 2010 10:35 p.m.

ballard302 says... #35

Zylo, what do you mean u/w isn't harsh? Granted, I don't know how it'll be now with Alara rotating out, but it had access to some of the best spells between the two colors. Elspeth, Jace, Day of judgement, Path, oblivion ring, counters, colonade, spreading seas, and baneslayer angel. To my experience, U/B isn't that powerful currently, and I don't feel that u/b got much from scars, besides Skathy, and maybe the legendary zombie guy, maybe.

September 29, 2010 10:47 p.m.

sporkife says... #36

@Qysas: control mirrors take FOREVER in standard. Even if it's not the same deck on both sides. I've been in 3 40+ minute game 1s in 5 FNMs. One went to 50. It's so awful, but so fun. I'm not a slow player, and neither were they - it's what happens when you take about 30 turns in a game.

September 29, 2010 10:49 p.m.

Qysas says... #37

I know control mirrors take forever and I understand that very well. I don't generally play control. I most often play Green or some combination of green. I have seriously been tempted to rebuild my G/U deck but I have not figured out where to start.

September 29, 2010 11 p.m.

sporkife says... #38

oooooh. jace + draw + ramp + dudes (turn 4 jwar jwar, anyone?) + mindslaver + recursion (there must be something...)?

September 29, 2010 11:12 p.m.

Zylo says... #39

@ballard302 U/B's not harsh right now? I hope you're referring to standard because if not you don't know what you're talking about. When I say U/W isn't harsh, I mean it isn't harsh compared to U/B. Clearly you don't know the power of U/B control. Spells like Countersquall , Dash Hopes , Undermine , Counterspell , Word of Command , Damnation , Sorin Markov , Doom Blade , Terror , Contaminated Ground , Into the Roil , Mana Leak , ect. The list goes on. In my last post I referred to the fact that I play legacy/vintage, implying I'm referring to U/B control FOR legacy/vintage, NOT standard.

September 29, 2010 11:33 p.m.

ballard302 says... #40

I am talking about standard.

September 29, 2010 11:54 p.m.

ballard302 says... #41

Though forgive me for it, I know you said not standard, but I've never had experience outside of standard, so I was just claiming of what is current knowledge to me.

September 29, 2010 11:56 p.m.

humanbean says... #42

So I no longer need a comment on one of my decks, but I have no idea how to delete it...help?

May 28, 2014 8:30 p.m.

adventfaith says... #43

You can't(as far as I know) delete just one, you can rid all though.

Craft an update on deck of your choice, click the box at the bottom (says something like clear comments)

and boom, all gone, I typically name my updates comment clearing when I do that. Hope it helps

May 28, 2014 8:33 p.m.

humanbean says... #44

Thank you sir

May 28, 2014 8:38 p.m.

Upgraded users can remove specific comments from their decks and walls.

May 28, 2014 8:41 p.m.

This discussion has been closed