Need Help for Local FNM

General forum

Posted on Aug. 21, 2010, 6:10 p.m. by Qysas

Hello,

I have been playing at my local FNM for 3 tournaments straight now. I generally play my Blue/Green Counter weenie creature deck.

The local players generally run a control type deck of some sort. They generally build up and build up until they can go off at about turn 12-15. I have nearly lost every match I have played.

So I was thinking about playing a Green/White, Weenie Hoard deck. If anyone has any valid suggestions it would be helpful, Just know I am trying to stay in M11 set as I am waiting for Scars to come out.

Thank you and have a wonderful day.

omgyoav says... #2

If you would be more specific about the deck, its colors would help. Also green/blue arent played much together unless for a control deck with big creatures to win the game. Personally i have never liked the weenie deck as the main strategy of it is to play a lot of bad cards to make up for them being small and bad. If you were on a budget I would suggest you play a mid-range naya deck. Including the likes of Wild Nacatl , Woolly Thoctar and the Cunning Sparkmage equipped with Basilisk Collar that was fetched up with Stoneforge Mystic to have a creature killing machine!

August 21, 2010 8:54 p.m.

squire1 says... #3

actually U/G was played heavily way back when for tactics like scryb-sprite + Unstable Mutation . But since wizards castrated blue these things happen less and less. If you go G/W, I would look at knights w/ Sun Titan or wallet slayer as a finisher

August 21, 2010 10:16 p.m.

Qysas says... #4

omgyoav, Squire1,

If you look at my deck list called "Wind in the Tree's" That is the deck I have been currently running. I remember when the Sprites/Mutation combo was pretty devastating back in its day.

I am currently running 12 counter spells, and 18 creatures, 8 of my creatures are what I call Glass creatures. I run 4 Illusionary Servant, and 4 Phantom Beasts.

August 21, 2010 10:58 p.m.

omgyoav says... #5

Those creatures are really vulnerable. They aren't even used in limited. They are so easily destroyed that their efficiency never even matters.

August 21, 2010 11:12 p.m.

Qysas says... #6

I understand that they are very easy targets. Most spells or effects that would target my creatures would kill them anyway so it helps let me get my main spells off, like traumatize.

August 21, 2010 11:28 p.m.

Slavemachines says... #7

take a look at my green white biggies deck. its pretty fun. im trying to make it run faster

April 8, 2011 2:44 a.m.

Pal00ka says... #8

EDH greenhorn here; just got "Built from Scratch" to use as the foundation for my first EDH deck: Recycling like a BOSS.

Curious if it is common for EDH decks to have a flowing mana curve? I don't usually stress too much on this fact but with 100 cards I figured it could improve the deck's consistency. While mine isn't terrible it could be better, but I am having trouble cutting cards at certain drops because I think they are relevant.

What are the thoughts of veterans in this format? When shaping the deck, should I prioritize card choice on: synergy then mana curve? Or something different? Hearing a few people's basic premise to their building an EDH deck would be awesome.

Thanks in advance for your opinions. And if you have any advice for my deck, I'd love to hear it! I want to keep cards <$3 for the time being, no need to go nuts on a new hobby.

December 1, 2014 3:56 a.m.

PepsiAddicted says... #9

Imo add some ramp. iirc it only has Sol Ring in it. Also it has its focus on artifacts and GY interaction. Mana artifacts and card draw seems important.

Mishra's Workshop, urzatron, Vesuva, Thespian's Stage, Cloudpost + Glimmerpost etc

F.e Mana Crypt, Basalt Monolith, Mana Vault, Ur-Golem's Eye it goes on and on...

F.e. Karn, Silver Golem + Voltaic Construct + (any one of) Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, Gilded Lotus or Dreamstone Hedron = infinite mana

Same with Rings of Brighthearth + basalt monolith (you need 2mana to start the combo, then its infinite mana).

Now you only need tutors/card draw ;)

Planar Portal, Tower of Fortunes etc

December 1, 2014 4:43 a.m.

lemmingllama says... #10

It's nice to have a good curve, but it certainly isn't necessary. Normally you can have it skewed depending on the deck that you run. Still, try to run more mana rocks if you are worried about not getting to the top part of your mana curve.

December 1, 2014 7:57 a.m.

MindAblaze says... #11

No deck needs to have a good curve. Decks that win often want one though. That being said, if your low drop cards are stuff like PepsiAddicted suggested they'll get you to your more expensive spells faster, and you can afford for your curve to be less than perfect. Extraplanar Lens does a good job at getting you going faster. Some people like to play Snow-Covered Mountains with it so their opponents Mountains don't get doubled. Caged Sun works too, but that's already six mana, not bad though, depending on what power level you're going for.

From playing a deck like Mayael the Anima I can tell you having 100 cards in your deck makes you want to focus on these things more. Not playing your cards because you have two or three 6+ drops in your hand sucks. You want your cards to matter, and getting to them faster will help that.

December 1, 2014 11:24 a.m.

Moved to DH. Format forums don't handle decklists.

@PepsiAddicted: I advise against Cloudpost and Glimmerpost unless you're playing colorless. Same for the Urza lands. You can only play one copy of each of them, and you're wasting space unless you're forced to rely on them (colorless decks) or can reliably fetch them. And even if you can reliably fetch them, it's easier to just run better on-color utility lands or even on-color basics.

@Pal00ka: Check my profile page for some resources on EDH. In general, it's not as necessary to have a smooth mana curve in EDH as it is in 60-card formats. The importance of a low or smooth curve also increases as you get more competitive in the format. For most purposes, though, you do want some semblance of flow to your mana curve, preferably with more weight toward the 2-3 CMC slots. It's mostly instinctive; there's no formula for calculating how many cards you can afford in each slot. But consider

  • mana cost,
  • alternate costs,
  • color saturation,
  • ramp,
  • color fixing,
  • and general card value.

December 1, 2014 11:32 a.m.

PepsiAddicted says... #13

You are probably right ;) im playing colorless. i have a narrow view when it comes to artifacts.

December 1, 2014 12:20 p.m.

This discussion has been closed