This is a standard turbo fog to bring to your creature based FNM meta game :D +1 if you like it :D
This deck is ridiculously budget, AND it has terrific records at my FNM.
The goal of the deck is to hold off until you get a Rites of Flourishing, and when you do, you should either ramp into another to accelerate you more, or get enough mana out to Increasing Confusion your opponent until he can't draw and loses. Reclaim is here to bring back anything you may have to discard or lose somehow, and flashback on the Increasing Confusion provides double pain against your opponent, who should already have trouble because he/she is drawing too much from the Rites of Flourishing. Elixir of Immortality prevents you from milling yourself as well as protecting yourself if for some outrageous reason you do not have a Fog effect in your hand!
So I made some NON-PERMANENT changes to the deck in terms of where it is headed. I greatly appreciate how much feedback the deck has gotten and how great people's support for it is. I mainly reworked the sideboard after experimenting with it a little, and I changed the mana base and some cards to experiment with. If you want the original version let me know. Also I want to know what everyone thinks of the third Increasing Confusion i added. I was thinking it could help and I am going to test with it, but if all else fails I am just going to go back to the last version. Again thanks for the support and hopefully we can see this in the Top 8 somewhere!
Okay so I made some changes, and I am not entirely sure how they will turn out, but... I felt like white in the mainboard just for Day of Judgment wasn't very necessary. I changed up the mainboard though to include some alternate/ faster ways to mill my opponent out. Also, I added to the sideboard: Beast Within in case a planeswalker is a bit tricky; Witchbane Orb to go against burn decks... and then the cards necessary for Day of Judgment.
I am completely prepared to be told I am a moron for putting lands in my sideboard but whatever, the deck worked just fine before... these are just changes to hopefully make it even better, -_- or completely destroy it, but anyways, thanks for the assistance guys! :D
How are you combating heavy control decks? I played my son with my illusion/control tonight and he was pretty much able to rip me apart. I know every deck has it's counter though, so maybe that's it? He played his zombie with a splash of blue control and he got me 1 out of 4 games.
March 9, 2012 12:25 a.m.
A Variant of this was more Nihil spell bombs and time reversal.If you have Jace's erasure out, you remove their graveyard, then cast the spell. Both of you draw 7 cards but the opponent also mills at least 7 cards
March 10, 2012 12:35 p.m.
March 13, 2012 2:24 a.m.
i play a variant and i usually like to have 2 lands and 3 Fogs. those are my main criteria.
March 13, 2012 6:56 p.m.
@DurlaC I normally mulligan always, if I don't have at least two fogs and two lands, and it is normally good to mulligan your first hand if you dont have Rites of Flourishing, but if the second hand you get doesn't have it, just play with what you get :D good luck
March 13, 2012 8:55 p.m.
i tried the same deck ideo with the stuff i had and i had a vensers journal in their..... such a good idea
March 13, 2012 9:14 p.m.
I had a run of this deck, but as I have no Consecrated Sphinx I instead put in Creeping Renaissance. It actually seemed to work out okay, allowed me to pull all my instants out of the graveyard and fill my hand with fogs. Might be worth a think.
March 16, 2012 11:13 p.m.
God dammit, second time today I forget to look at updates. ignore my comment >.<
March 18, 2012 2:50 a.m.
haha, no worries, whenever i see a deck i almost never look at updates... bad habits -,-
March 18, 2012 9:43 a.m.
March 18, 2012 10:06 a.m.
Jace would probably be amazing in this. Thing is, he isn't very 'budget' and doesn't fit that model that malekor is going for.
March 18, 2012 11:32 a.m.
March 18, 2012 1:20 p.m.
he costs almost the same on tag (3 dollar difference), plus his 0 could help mullaginning -(how would you spell that?)
March 18, 2012 4:30 p.m.
I played a slightly modified version of this at my FNM last Friday. Absolute biggest problem was in G/W humans decks, of which there were several. There are not enough Beast Withins in the world to keep that thing under control if you can't take care of him in a turn or two. It was saddening.
March 18, 2012 9:28 p.m.
Why would you use a beasts within on the mayor, rather than just fogging? The beasts are to deal with cards that threaten to win via non-damage means.
March 18, 2012 9:29 p.m.
This thing gets murdered by anything burn, maybe a vensers journal? elixer is not enough when they're playing devils play, or is witchbane orb for burners?
March 19, 2012 5:29 p.m.
Witchbane Orb seems to be the anti-burn defense, which hurts the "budget" aspect. But it's still pretty solid.
March 19, 2012 6:42 p.m.
Yeah, people aren't keen on Witchbane Orb, I'm just a huge fan.
March 19, 2012 7:24 p.m.
I made pretty much the same deck...and then I ran into Hellrider. He's one of those cards you can't really do anything about, or you have to hope you have Beast Withins and can then speed up the mill.
March 19, 2012 8:01 p.m.
and what if this wasn't budget? what would the deck start to look like?
March 22, 2012 6:47 a.m.
March 22, 2012 12:05 p.m.
March 22, 2012 2:37 p.m.
@ skyb0rg:Infect won't be a problem because the decks that use it to win are few and far between. Either way, if they're playing infect it's usually fast and won't use the proliferate mechanic. Plus, if you have enough Fogs, the only card that will deal you any counters would be Virulent Wound, but you don't have any creatures to use it on! I wouldn't worry about it. Focus on the most powerful decks in Standard.
March 22, 2012 7:12 p.m.
I just want to see I appreciate those of you who have been answering questions, I have been rather busy lately and don't check the site as often as I normally would so this is very helpful, thanks!
March 22, 2012 10:07 p.m.
March 23, 2012 6:59 p.m.
Imagine playing Witchbane Orb after a livewire. Good times...
March 23, 2012 10:13 p.m.
Have you considered putting a Witchbane Orb mainboard? Most of the problem cards in the format can be solved with the Orb. Having a single copy mainboard will give you a better chance at winning game 1 against decks sporting these cards.
March 24, 2012 12:44 p.m.
i actually have 2 consecrated sphinx and a memory adept in this deck, too much?
March 26, 2012 7:58 p.m.
ive been playing a mono green turbo fog and ive found that i either stall the game for days, i drop my Dungrove Elders quick to win, or i just outright lose. im thinking of trying the u/g version like this again and seeing how it works out. +1 from me guy
March 26, 2012 9:02 p.m.
April 3, 2012 1:27 a.m.
Going to standard tonight with this deck. Slightly different sideboard, and the sphinx is swapped out with an undead alchemist. Can't wait to see how it goes!
April 6, 2012 12:47 p.m.
Well that was unsuccesful. Not having Witchbane orbs (was hoping to buy them before the event but none there...) really ruined me. Allowed infect to proliferate me, and sideboarded burn to kill me. This is a very fun deck but those parts are a bit integral. Would probably mainboard the witchbane orb over the increasing confusions.
April 6, 2012 5:53 p.m.
I wanted to kno if uve got tips on sideboarding, as i brought a similar deck to my stores last fnm and got beat horribly mostly due to bad siding...
April 23, 2012 9:30 p.m.
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|Date added||3 years|
|Last updated||3 years|
This deck is not Standard legal.Show illegal cards in boards
|Illegal cards||Blunt the Assault , Ponder , Beast Within , Rites of Flourishing , Consecrated Sphinx , Jace's Erasure|
|Folders||Good decks, Saved Decks, Nice Decks, Wants, Standard, Standard, favs, New stuff, cool stuff, Decks, ~, Theirs, Intredasting|
|Top rank||#1 on 2012-03-06|