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This is a standard turbo fog to bring to your creature based FNM meta game :D +1 if you like it :D
This deck is ridiculously budget, AND it has terrific records at my FNM.
The goal of the deck is to hold off until you get a Rites of Flourishing , and when you do, you should either ramp into another to accelerate you more, or get enough mana out to Increasing Confusion your opponent until he can't draw and loses. Reclaim is here to bring back anything you may have to discard or lose somehow, and flashback on the Increasing Confusion provides double pain against your opponent, who should already have trouble because he/she is drawing too much from the Rites of Flourishing . Elixir of Immortality prevents you from milling yourself as well as protecting yourself if for some outrageous reason you do not have a Fog effect in your hand!
Okay so I made some changes, and I am not entirely sure how they will turn out, but... I felt like white in the mainboard just for Day of Judgment wasn't very necessary. I changed up the mainboard though to include some alternate/ faster ways to mill my opponent out. Also, I added to the sideboard: Beast Within in case a planeswalker is a bit tricky; Witchbane Orb to go against burn decks... and then the cards necessary for Day of Judgment .
I am completely prepared to be told I am a moron for putting lands in my sideboard but whatever, the deck worked just fine before... these are just changes to hopefully make it even better, -_- or completely destroy it, but anyways, thanks for the assistance guys! :D
How are you combating heavy control decks? I played my son with my illusion/control tonight and he was pretty much able to rip me apart. I know every deck has it's counter though, so maybe that's it? He played his zombie with a splash of blue control and he got me 1 out of 4 games.
I played a slightly modified version of this at my FNM last Friday. Absolute biggest problem was in G/W humans decks, of which there were several. There are not enough Beast Withins in the world to keep that thing under control if you can't take care of him in a turn or two. It was saddening.
@ skyb0rg:Infect won't be a problem because the decks that use it to win are few and far between. Either way, if they're playing infect it's usually fast and won't use the proliferate mechanic. Plus, if you have enough Fogs, the only card that will deal you any counters would be Virulent Wound, but you don't have any creatures to use it on! I wouldn't worry about it. Focus on the most powerful decks in Standard.
ive been playing a mono green turbo fog and ive found that i either stall the game for days, i drop my Dungrove Elders quick to win, or i just outright lose. im thinking of trying the u/g version like this again and seeing how it works out. +1 from me guy
Well that was unsuccesful. Not having Witchbane orbs (was hoping to buy them before the event but none there...) really ruined me. Allowed infect to proliferate me, and sideboarded burn to kill me. This is a very fun deck but those parts are a bit integral. Would probably mainboard the witchbane orb over the increasing confusions.
|Date added||2 years|
|Last updated||2 years|
|Legal formats||Legacy, Vintage, Commander / EDH|
|Illegal cards||Blunt the Assault , Ponder , Beast Within , Rites of Flourishing , Consecrated Sphinx , Jace's Erasure|
|Top rank||#1 on 2012-03-06|