Upvotes are welcome and I will sacrifice an onion to honor those who give their +1s! Remember to write a comment, so I can correctly perform the ritual in your name! Of course, any suggestion and constructive opinion is taken into account, reviewed and appreciated. Cheers!


Perfect Strategy (1 vs. 1):

Card Explanations:

  • Blackmail: A card deceptively useful, very handy in this dedicated deck. The opponent shouldn't have usually more than 3 or 4 cards in hand, so this hits everything, including lands. When everything has to be discarded it doesn't matter whether they hide something or not.
  • Hymn to Tourach: Because Wrench Mind is "Meh", let's go Legacy singing some Hymns! This card is nuts, and Turn 2 Hymn does a lot of damage thanks to the random factor. For added fun, make the opponent shuffle his/her hand and choose the cards him/herself.
  • Hypnotic Specter: Because few things combine better with Dark Ritual than this baby. A T1 or T2 Specter will make some opponents sweat... specially those aggro and midrange players. Beware with counterspells and bounces...
  • Inquisition of Kozilek: Nobody expects the spanish inquisition! The poor-man's-Thoughtseize, more useful in early game than in late game, is still better than Despise and Duress, I believe.
  • Leechridden Swamp: Damage dealer for the late game, when you have lots of mana and few things to do with it. When the game stalls, this card helps alongside The Rack.
  • Painful Quandary: Finisher. Puts the opponent under lockdown, giving you time to plan and hit through combat damage and the enchantments.
  • Raven's Crime: An elegant discard card that uses those spare lands that fill your hand in the late game. You can't choose the card being discarded... no, you can't, but when the opponent's hand is falling apart like leaves in autumn... choosing is not a priority. Best played in Turn 3, after an Inquisition of Kozilek and a Hymn to Tourach.
  • Shrieking Affliction: A Neo-Rack that, in a dedicated deck, works better than the former. In combination with Painful Quandary, the Affliction will pin down any opponent and force him to not playing a card or lose between 5 and 8 life, considering he/she has only 1 or 2 cards in hand.
  • Sign in Blood: Draw engine that will, for the price of 2 life, keep the opponent on it's toes. Just when your hand seemed empty... BOOM, 2 new threats. Used best in Turns 4-5.
  • The Rack: A staple in this kind of deck, well supported by Shrieking Affliction this card is Game Over if your opponent can't top-deck an anti-artifact card within the first 7 Turns.
  • Victim of Night: This hits more creatures than Doom Blade and Go for the Throat (also there are some Wurmcoil Engines and Steel Hellkites in my playgroup), so it's my first choice. Also the mana symbol b mana symbol b is not a downside in this deck.

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Comments View Archive

+1 Nicely thought out deck!!!

July 29, 2016 5:18 p.m.

Busse says... #2

August 6, 2016 11:41 a.m.

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Revision 45 (1 month ago)

-3 Black Sun's Zenith maybe

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