So I'm getting tired of seeing everyone's "post-RTR Golgari deck" that translates into them just dumping all the leaked G/B cards onto a page. C'mon guys, there are a LOT of good pieces that will fit together with what's already out there.
Thus, I'm going to take a shot at building a deck that isn't JUST leaked cards.
The basic idea here is to drop a LOT of +1/+1 counters as quickly as possible and then run the opponent over. The real winner comes from pairing undying and Corpsejack Menace, who I would argue is the best Golgari card leaked thus far.
Wins can come in a variety of ways ranging from Jarad, Golgari Lich Lord sacking to wipe the enemy out, to Vraska the Unseen stealing a win (highly unlikely guys!), to a HUGE Primordial Hydra letting loose (or any big creature for that matter).
There's obviously a LOT of play here and I will be updating it as other thoughts come to mind.
Any comments or +1s are welcome.
I'm liking Underworld Connections as an option too. Draw mechanic that repeats for a loss of only one life and it's on a land, which doesn't get blown up too much.
September 10, 2012 10:20 p.m.
I agree w/ Wolfsage13 on the thinking differently. I enjoy the game, but some player take a narrow look and only throw in cards for a win. we all want to win agreed but personally not for 300+ dollars. +1 On the deck, I personally would add another deaths presence but great deck.
September 11, 2012 5:52 p.m.
I just wish Woodland Cemetery and Overgrown Tomb weren't no pricey. I'd thought a second card:Death's Presence but at the six spot I'm already thinking that Mikaeus, the Unhallowed would be more useful at the spot. I'll put it in the maybeboard and if I ever get this thing assembled, I'll give a second one a go to see how it works.
Thanks for the input!
September 11, 2012 6:14 p.m.
Just letting you know, your deck title right now is missing the G in fungus.
September 11, 2012 8:51 p.m.
September 11, 2012 8:53 p.m.
@bleath02trading Disciple of Bolas for an card:Altar's Reap doesn't sound like a bad idea.
September 11, 2012 9:24 p.m.
Rienuaa - good catch. I don't know how I missed that.
September 11, 2012 10 p.m.
Well, there's only one way to know. And that's to playtest it. Like mad. Try it with 2 disciples, and keep the Diregraf Ghoul in for now. Then, change a bit of cards to make it so you have a few Blood Artists. Just make sure you keep an eye on your curve.
September 11, 2012 10:07 p.m.
Yeah, looking at the curve closer I don't know that Disciple of Bolas will make the cut. The life gaining would be nice, but I don't want to overcrowd the four drop which already has Corpsejack Menace , Jarad, Liliana, and Increasing Savagery - all of which are major power cards for the deck.
I'm actually thinking about the three drop and how it's pretty sparse here. I've been playtesting the current version and have managed kills as early as turn five but in longer games I have multiple ways to win. card:Death's Presence, Corpsejack Menace and Jarad make a NASTY combo. Underworld Connections would fall into the three spot and would work with Arbor Elf turning into a Sign in Blood every turn.
September 11, 2012 10:22 p.m.
But on the other hand, I like having card:Altar's Reap as a cheap way to guarantee the morbid trigger hits for Hunger of the Howlpack ... so many good options.
September 11, 2012 10:23 p.m.
Well, in response to Liliana of the Dark Realms (see what I did, there??), you could run Disciple of Bolas . Sure, the extra swamp every turn is nice, but what about the new rakdos kill card? What was it, destroy target creature or planeswalker for b/r if I'm not mistaken. And that's a card that sounds like it's gonna get abused.
September 11, 2012 10:29 p.m.
Liliana does double duty here as she can pull Overgrown Tomb with her +1. The fact she offers some added removal is bonus and if you hit her ultimate, man, that's going to be a big Primordial Hydra . I'll definitely consider it though.
September 11, 2012 10:32 p.m.
I like the deck alot. I've been going into this new block thinking that I don't want to change my B/U Zombies too much because they are just so much to fun to play. I've included a couple of spoiled cards. I would suggest a full set of Abrupt Decay , that card is just too good not to.
September 12, 2012 9:06 p.m.
Swarthy1: Mortarpod isn't going to be easy to replace as it can target creatures, but with the removal available in M13, the Innistrad block, and leaked thus far, I don't know that you're really going to be worried about doing 1 damage to a creature. Staff of Nin is just one option, but really, Cower in Fear , Crippling Blight , etc can tackle those creatures. Blood Artist manages the damage to players with the added bonus of giving you life - as I see you've already put 4x in your deck.
Phyrexian Metamorph isn't easy to replace either. Personally I like Evil Twin from Innistrad, but that would require some blue mana. Chromatic Lantern , Abundant Growth , Transguild Promenade , Cavern of Souls and whatnot would give you the ability to splash that pretty easily. Then you could still take out their legends or copy their big creatures and use Evil Twin 's ability to kill their version.
September 12, 2012 9:52 p.m.
What about Necropolis Regent ?I've been kinda in love with that card, mostly because of it's artwork. 3bbb 6/5 vampire with flying , Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
September 14, 2012 7:56 p.m.
Necropolis Regent could definitely be a bomb for games that string on too long. I'll add it to the maybeboard once tappedout imports it.
September 14, 2012 10:53 p.m.
Hey you gave me some advice on my deck deck:bg-awesome-deck and I wasn't sure how replying works, so I just came here. I realize that wolfir doesn't work with corpsejack, I just thought it was a quick boost to things like Lotleth Troll and Champion of Lambholt which end a game quickly. I was also going to run Wild Beastmaster , but I decided it was too fragile.
I've been thinking about what you've said about a sacrifice engine, and I was wondering if it was just easier to get rid of the two things that rely on morbid than to build the deck around them. Murder and Blessings of Nature could replace Tragic Slip and Hunger of the Howlpack , though they are more expensive.
As for everything else, I figured card:Death's Presence was too expensive to run, and I was thinking that Abrupt Decay and Prey Upon might have been enough to ensure those morbids when I needed them. Anyways, there's a lot of RTR left before I make any final decisions, so thanks for giving me things to think about.
September 15, 2012 8:51 p.m.
The difference between Murder and Blessings of Nature vs Tragic Slip and Hunger of the Howlpack is in the cost and their versatility. Think about it, Murder is a CMC of three, Tragic Slip is one (AND it can kill indestructible creatures). The same can be said for Blessings and Hunger, not only is Hunger a guaranteed CMC of one, but Blessings can end up stuck in your hand where you're paying more than for Increasing Savagery and get fewer counters.
It might be just my opinion, but I would stick with Tragic and Hunger, and just add a sack engine. Even card:Altar's Reap works for you.
And card:Death's Presence, as I said, won't end up in a lot of games, but if you have Arbor Elf , getting to six is no harder than getting to the five you need for Wolfir.
Either way, it's food for thought. Good luck.
September 15, 2012 9:33 p.m.
So do you think I should remove wolfir for altar's reap? Should I run a full playset? And I will definitely think about death's presence since it seems like its going to be a cheap rare. Death's presence + Altar's reap + Corpsejack on Primordial Hydra and some other creature is just silly.
I saw you are running Increasing Savagery, do you think that is a good fit for my deck? My thinking is that Hunger is cheaper and easier to toss around when need be.
I know some of this stuff is just personal opinion, but I'm a fairly new player so this advice is really helpful.
September 15, 2012 10:32 p.m.
I'm saying you should run both Increasing Savagery AND Hunger of the Howlpack . With even one menace out, either one of those can turn a regular little creature into an absolute monster. That turns almost any creature into a win-con - and with card:Death's Presence on the field, who cares about their removal spells. They drop one of the creatures, and you just move those counters to the next one.
September 15, 2012 10:50 p.m.
Do you want to tell me what you think of the deck now that I've made some changes? I feel like Altar's reap makes strangleroot a good option, but my deck feels cramped as is. I do know there's a lot left to be spoiled in RTR, I just like to plan ahead with the best cards possible.
September 15, 2012 11:07 p.m.
Nvm, I made two separate decks now. The one you've seen is back to its semi original state, the other has these adjustments
September 16, 2012 12:12 a.m.
so i read all the comments here and you said you were going to make a lot of changes in the deck. Are those changes on here now so what it says up top is the most updated one and the best one right??
October 5, 2012 11:39 p.m.
i know this might be a bit late but im building baisically the same deck. Desecration Demon would probably be really powerful in this deck. It combos well with Tragic Slip for the -13/-13 taking out two of your opponents blockers for the price of one and when it gets the counter if you have any Corpsejack Menace it will become quickly the most powerful peice on the board, and the best part only 4 mana!
December 7, 2012 7 p.m.
Golgari Decoy paired with Vraska. Have the assassin's and Golgari Decoy attack at the same time... automatic win (I think, unless countered by an instant)
December 8, 2012 12:22 a.m.
@ darklordnot - you're completely correct. I hadn't considered the strength of the demon when I first put together this list. I have a more revised one that I actually assembled just a few days ago. I'll be sure to update this decklist later today.
@otisthekangaroo - as fun as that would be, sadly the Decoy is far too expensive to be competitive :(. It can be quite the monster in sealed play, but not constructed.