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Mono-blue Mill deckMy deck is for casual play, and my id with it, is to make my opponents library into his/her graveyard and at the same time survive to see it happen. It's also my first deck that is focused on mill and my mtg experience is fairly limited as well.

What I use the card's for.I use Hedron Crab as early mill it's landfall ability makes it wonderful but I am not to sure about if Im using it to its fullest potential. The only other card I have, to help me use it's ability is the land Dimir Aqueduct. I also use Jace's Erasure and Mind Sculpt for early mill game. To push Jace's Erasure further I think that the cards Brainstorm and Thought Scour are useful since their trigger ability let's me draw cards. That in its own is fairly powerful but with a Sphix's Tutelage it reach it's fullest potential!

For my defend I have in mind of using Fog Bank and Guard Gomazoa as well as Jace's Phantasmthought I mostly want him as my "big creature" and hopefully early game. If this isn't the case I got 3x Counterspell's, 2x Mana Leak and 2x Grip of Amnesia where the latest is aimed mostly at decks that use their graveyard as an advantage.

With my early Milling, I hope for the remaining cards in my opponents deck to be either lands, mana-heavy cards or small creatures, with the majority of one of them missing. What this hopefully will do is to give me more time to diminish their deck.

As for my mid game, it al comes down to milling. Memory Erosionwill make it difficult for my opponents to cast spells, Sphinx's Tutelageas named before will get activated as I draw cards, something that I have come to know is fairly annoying since my friends have hated me for it in previous decks. Sands of Delirium the only artifact in this deck, has the ability to quickly empty opponents libraries, but is most effective late game when you have many lands. The same goes for Increasing Confusion with the difference being that it's effect is grater from a graveyard. My one and only Sanity Grindingwill if lucky fill an opponents graveyard with 12 cards and give me some card advantage. Unfortunately I only got one Traumatizethat I will tend to use to empty someones library or heavily decrease. If the game goes on and I manage to cast Jace, Memory Adept, his first ability will open up my chances to mill quickly and his last will make me able to kill them.

Archive Trap could be looked at, as a early game or a late game mill, something I think is kinda scary. My late game depends mostly on if I survive. (and the cards I will have left) :P

If there are any idas or recommendations on what I can do to improve the deck, please feel free to comment and share it with me!

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Date added 7 years
Last updated 6 years
Exclude colors WRG
Splash colors B
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

10 - 2 Rares

23 - 0 Uncommons

11 - 2 Commons

Cards 62
Avg. CMC 2.30
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