Saheeli's Ironworks (KCI) [Primer]

Commander / EDH thom-le

SCORE: 63 | 17 COMMENTS | 7764 VIEWS | IN 23 FOLDERS


DrkNinja says... #1

So if you're going for a build like this, and not the atypical ramp into eldrazi, I think you should play Daretti, Scrap Savant and probably Memnarch . Also Meteor Golemn is garbage, play Spine of Ish Sah .

If you want to take a look at a good list of artifacts and red cards for artifact decks take a look at my artifact deck, Scrapyard Wars! ft. Daretti.

Also I really do think you should play at LEAST ONE or two eldrazi; Kozilek, Butcher of Truth would be a good go to, but I am very fond of Ulamog, the Ceaseless Hunger .

February 8, 2019 11:09 a.m.

Hakkai_Requiem says... #2

Hangarback Walker doesn't work with Nim Deathmantle, because reanimating it means X=0 Still very interesting concept: I'll 100% try to tinker with it and I'm thankful that someone is exploring this aspect of Saheeli instead of the Eldrazi route

February 18, 2019 2:58 p.m.

thom-le says... #3

Hakkai_Requiem: you are absolutly right, this doesn't work. I've changed the description on this point. Thank you for your kindly words, hope you'll enjoy your playing time with this deck.

February 18, 2019 7:52 p.m.

DrkNinja says... #4

I agree with Hakkai_Requiem too often I see people default to building Eldrazi in anything that does creature cost reduction. I just like having one as a back up plan for being milled to death. I thought about building this deck honestly but I had just built a storm artifact deck with Jhoira so... Maybe I'll still do it.

February 19, 2019 10:53 a.m.

thom-le says... #6

DrkNinja Thank you! Sometimes it's good to try anything new and think outside the box. But in other cases it's not easy to stay on the intended way. Maybe it's too obvious for Saheeli to build a deck around a full artifact theme..

February 19, 2019 4:19 p.m.

Joker207755 says... #7

Nice job on this. It’s gave me an idea for me. +1 from me.

July 5, 2019 6:42 p.m.

michaeltjin says... #8

Is there a reason why [Solemn Simulacrum] wasn't included? I would think that it'll be a great inclusion to retrieve out all your lands and draw cards

September 2, 2019 11:34 a.m.

thom-le says... #9

michaeltjin: Thank you for your comment, Solemn Simulacrum is indeed a very interesting card. I don't want just to explain why I skipped this creature, because there are some good reasons to give this card a place in the deck. First he (or it) gives some additional mana available in the early game. There are some recursion options with Daretti, Scrap Savant , Goblin Welder ,... to get an additional boost in the mid- or endgame. Especially the card draw is an ability worth to consider, which is very important for this deck.

I exclude the Solemn Simulacrum for several factors. In an ideal case the commander Saheeli, the Gifted should be placed on the battlefield as soon as possible. Both cards have 4 mana to pay for - therefor the priority lies on the planeswalker. Except for the draw trigger there are not that much connections with other cards in the deck on how the own game development should happen. Primary target is to get the combination pieces on the board.

But as earlier mentioned it's absolutely reasonable to give him a try.

September 6, 2019 4:46 p.m.

HeroClub says... #10

Kuldotha just says sac 3 artifacts. He himself can be one of those 3

October 15, 2019 11:52 a.m.

thom-le says... #11

HeroClub Thanks a lot for taking a look at the primer, you are absolutley right. Have changed the description, hope you got some ideas from reading this deck.

October 15, 2019 2:08 p.m. Edited.

HeroClub says... #12

Sure did you did a good job on it very thorough

October 15, 2019 8 p.m.

Thank you! You actually gave me a lot of clarification for KCI loops, mana generation and such, with this deck! I have an artifact deck, but until recently I didn't own a KCI, so I didn't put much thought into its combos, this list helps a bunch. Also, it sure looks like a super cool deck to play.

I do have two suggestions for the deck still. One of them is Rings of Brighthearth , which is a bit a pricy card, but a bonkers one. It single handedly makes infinite mana with Basalt Monolith , and enables a bunch of other loops and combos with stuff like Voltaic Key . The other suggestion is Aetherflux Reservoir , and I know, it's the same thing all over again, but sometimes they exiled my few win cons, and this looks like a really good one, infinitely looping stuff in and out of the graveyard

December 11, 2019 10:44 a.m.

thom-le says... #14

Well, first thank you, I really appreciate your opinion and your suggestion! The deck is very well to play and an easy going, I'm personally pleased on how smooth this deck works.

Rings of Brighthearth are for sure an interesting addition. I would definitely give it a try. Sadly I don't own a copy of this card and because of the deck runnig well I have actually no further intention for playing this Artifact. Nearly the same is for Aetherflux Reservoir .

But you are right, those are really good fits for this deck. Thinking of power level, I can imagine that both Rings of Brighthearth and Aetherflux Reservoir will power up the deck as long as you keep the basic strategies. I'm thankful, if my description gives you some ideas.

December 14, 2019 5:06 p.m.

pscwizard says... #15

Short question but I'm curious why thopter assembly is kept in. The tokens aren't created until your next upkeep so it can't be abused like pentavus, myr battlesphere, or wurmcoil engine in their respective combos. Am I missing something obvious?

Has it performed well for you because in my experience thopter assembly on the board for a whole turn attracts the wrong kind of attention as it's obviously there to pump saheeli ability when it calls for back up and runs back to my hand.

March 8, 2020 3:37 a.m.

thom-le says... #16

Yeah, you are somehow right. This card is not that aggressive, but what I've experienced the opponents have to deal with this threat very soon when entering the battlefield. Think of the turn when this card comes into play (e.g. in the midgame or endgame), maybe there are some bigger threats on the table. Thopter Assembly can get overlooked too. In respect to my playgroup and because of the performance so far this card is going to stay in the deck until a reasonable replacement is found (by staying at the same power level).

I'm sure Thopter Assembly is more on the casual side and may for sure be swapped for Wurmcoil Engine to power up the deck. But thanks pscwizard for your thoughts, this is a very interesting point.

March 8, 2020 1:13 p.m.

Goodchance says... #17

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Very well constructed primer. I'm new to KCI and this was very informative. I personally run a much lower cmc in my sai artifact deck and have some neat tidespout and futuretop lines that meshes well with many of the cost reducers and recursive elements. Let me know if you can if you think ashnod is worthwile. https://tappedout.net/mtg-decks/14-04-20-sai-master-thopterist/

April 17, 2020 3:35 a.m.

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