Sideboard


"Fifteen men on a dead man's chest
Yo-ho-ho, and a bottle of rum!
Drink and the devil had done for the rest
Yo-ho-ho, and a bottle of rum!

But one man of her crew alive,
What put to sea was seventy-five."
--Treasure Island


Given the recent ban of of Pod and the Khans draw mechanics, it appears that classic Modern aggro decks are very well positioned to make a comeback!

So what makes this deck different than every other fish deck out there? A few simple things.

I've maintained the aggro presence that Fish deserves. Tempo really just doesn't do this deck well, so I decided to cut back on the counter control and stick with only 2 mainboard Remand, while keeping 2 in the sideboard for as needed.

I am keeping all 4 Vapor Snag in the deck since it can not only stop Twin, hold back Tron's Wurmcoil Engine, and any other big beastie that threatens my life total, but also save my precious finned friends from a wipe when only a few points of a life total remain, or from targeted removal.

Next, a lot of aggro versions of Fish have decided to lay off the Spreading Seas. Now I'm not sure why but this card has proven time and again to be the winning piece when it comes to a solid cantrip, and also ensuring the denizens of the deep can land home without much trouble. Not only does it keep your aggro... well aggro... but it also has been proven wonderful in most match ups in screwing your opponents land base. Needless to say, Tron and Affinity HATE this card.

Lastly, Cosi's Trickster is a new add for my build. Originally, when I started to reconstruct this deck, I added it for Pod as well. But fact of the matter is with 10 fetches now legal in the format, and TONS of effects that force an opponent to shuffle their library, he seems to do quite a bit more work than any other 1cmc Merfolk besides Cursecatcher

So in short, I've tried really hard to make this deck do one thing, and do it extremely well. Turn dudes sideways and make sure they land their damage as much as possible!

As always if you have any questions, comments, or concerns please leave a message below and +1's are always appreciated!

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Updates Add

This last Monday I went X-0 again and instead of splitting decided to play it out and took 1st place.

Round 1: I played against Mono Green Ramp that aims to dump out Emrakul, the Aeons Torn. Game 1 was a wash as I just aggro'd his face in, and Game 2 was a little more scary as he was able to cast Summoning Trap and was able to pull Emrakul off the top. Unlucky for him, I just cast a Merfolk while having Merrow Reejerey in play to tap down the Eldrazi God and attack for lethal.

Round 2: I managed to screw over Storm. It was a weird deck with a bad pilot which is probably the main reason I won. Game 2 he sided in this weird Splinter Twin board which just didn't do anything as I beat his face.

Round 3: Golgari Zombies... It was an aggro deck that just couldn't deal with the Vapor Snag's and hand full of Remand's. Plus game 2 I kept him off green with a Spreading Seas so that ended that quick.

Round 4: Played against UR Delver which just can't deal with the unblockable aggro set up. Sided out the Spreading Seas for Kira and just wrecked face.

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Revision 18 See all

(8 years ago)

-2 Chalice of the Void side
+4 Harbinger of the Tides main
+1 Phantasmal Image side
-3 Tidebinder Mage side
Date added 10 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 11 Rares

14 - 4 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 1.70
Folders cool decks, Modern, This. All the This., 60 Card Decks, Tribal, Modern, Modern decks, Mono-Blue
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