Goggles Land Destruction

Standard Kurremkarmerruk

SCORE: 13 | 30 COMMENTS | 4588 VIEWS | IN 10 FOLDERS


Adding SoI and trying out stuff —April 20, 2016

So, I've had a lot of great comments that really got me thinking about changing things up. So I did.

I think this set up works okay. I've only tested it a few times, but it held up against an aggro Abzan token deck. There are a few U/W human decks I want to test out, and I want to go up against a few R/G wolves/zada decks.

Cicjose says... #1

you might need Clip Wings to get rid of Westvale Abbey  Flip because there will be decks that wont play the Westvale Abbey  Flip until they have the creatures to sack straight away and most decks that can run it will run 4

April 12, 2016 10:20 p.m.

Cicjose,

This a land destruction deck. Westvale Abbey  Flip is a land. Volcanic Upheaval is an instant spell. And my opponent would not only need five creatures on the field, they would need five lands to tap, which I would not allow.

But I do like Clip Wings to remove any flyer, like a demon, dragon, or vampire.

April 12, 2016 11:26 p.m.

iBleedPunk says... #3

Most people frown upon LD decks and I am the one guy in thr audience screaming..

"THE LAND SHALL FALL AS THY ENEMIES HOPES HAVE DONE!"

+1

April 13, 2016 11:58 a.m.

Mr.grizzly says... #4

I love this idea, I seen World Breaker suggested and it seems good to put a solid body and hit the land destruction at the same time plus his recursion from the graveyard. Also I am considering a build like this with Bane of Bala Ged to pressure my opponents a little and take advantage of early land destruction.

April 13, 2016 10:49 p.m.

Mr.grizzly,

I think if I ran Eldrazi, the deck would require more ramp spells. This set up lets me get Terra Stomper and Pyromancer's Goggles out as early as turn 4, and that's about all I really want to do. The focus is on destroying lands, not the creatures I put out there.

I like the Eldrazi idea, and I'd definitely like to see how you put that together.

April 14, 2016 11:57 a.m.

JKLawson89 says... #6

You mentioned you don't really have a way to deal with creatures T3 and a lot of people are suggesting Eldrazi one way or another.

Maybe Kozilek's Return might be a good addition, and Traverse the Ulvenwald would go along those lines I think to help search for an Eldrazi for the second part of Return.

April 16, 2016 11:56 p.m.

JKLawson89,

Yeah, turn three was an old comment, a nagging issue that I eventually answered with Draconic Roar. There are some new three-drop DFC creatures from SOI that are going to be tough though.

I've noticed that people keep suggesting Eldrazi, but I'm not going that direction. Kozilek's Return would wipe out my rampers so that's not a good idea, just so I can play it again later as I bring out an Eldrazi? This focus has nothing to do with LD.

Traverse the Ulvenwald wouldn't work for me either. I dump a lot of sorcery and instant cards. Meeting delirium would take longer. And again, just so I can bring out an Eldrazi creature? That doesn't fit the focus of the deck.

What am I considering is DFC creatures because if I can keep my opponent from casting spells, due to land destruction, then my creatures will have no problem flipping.

April 17, 2016 12:11 p.m.

JKLawson89 says... #8

Yeah I agree it does take away from your focus, and I guess I didn't consider taking out your own dampers via return, but that's an old issue you solved anyway.

I still think Traverse the Ulvenwald could be at least in your side, you can get Mirrorpool, or one of your finishers.

It's not going to be that hard to hit delirium IMO, Hedron Crawler is both artifact and creature, you play a lot of instant and sorcery, Sin Prodder is going to have you chucking something probably.

Thanks for responding though, I just like your idea, as since Theros I have tried LD.

April 17, 2016 2:28 p.m.

RyuujiTakasu says... #9

Burn from Within is good removal against some creatures your opponent might get out. Could also be used to burn them like using fireball, seems you have the ramp to ramp it. Another burn could be Ravaging Blaze. How does this fair against standard human aggro decks?

April 17, 2016 11:27 p.m.

RyuujiTakasu,

I agree. Those are good burn spells. I've also looked at Fall of the Titans, and all of them are great when I have my Pyromancer's Goggles out. I prefer the instant spells of course, and I think I still like Draconic Roar better than either of those. It's three damage to a creature for two mana. That's really good enough for most creatures.

As far as aggro, I have to draw an excellent hand to beat them. They're usually at a mana curve that's under two, and that's tough to beat when I'm at three. My options are to drop in more burn spells or to drop in Pulse of Murasa to stick around a little longer and try to wear them down and pulling my finisher, Terra Stomper or having Dragonmaster Outcast pump out a few dragons. That's usually tough to beat.

April 18, 2016 1:19 a.m.

Murphy77 says... #11

If your opponent is awake, and you have Sin Prodder on the field, you will lose half of your own lands - which is not a good idea. I think that I would take a more aggressive approach, dropping Sin Prodder and Draconic Roar for 3 each of Dragonmaster Outcast (or Lightning Beserker) and Scythe Leopard (which gives you an early attack capability).

April 18, 2016 7:35 a.m.

Murphy77 says... #12

Another option would be to play 1 or 2 Oblivion Sowers and steal your opponents lands.

April 18, 2016 7:42 a.m.

Murphy77,

If my opponent wants to dump my lands with my Sin Prodder, I have three answers for that. Pulse of Murasa lets me pull lands from my graveyard and I gain six life to boot; I have Den Protector and I have used her before to pull back Mirrorpool or my mana rampers so I can keep going; And I have Explosive Vegetation to pull two lands out. Ultimately, all this does is thin out my deck, and I'm okay with that. If Sin Prodder is out, that means I have three mana available. I only need three more lands to run everything in my deck.

And although I like speeding up what I do, this is not an aggro deck. I used to run 4 Dragonmasters, but I've been testing out the Sin Prodder and it's more fun to play it.

Yeah, Sin Prodder's a quick target, but if I use it once or twice, it's really helpful. I'm comparing that to the Dragonmaster which is pretty useless until I get 6 lands on the field, which is not aggressive at all. Once an opponent sees I'm at 5 lands, they usually take out the Dragonmaster, so it rarely does much for me. I actually like to put it out there to make them use their creature removal early on. Then, when I have 6 lands, I bring it back with a Den Protector. But with Sin Prodder, it has to be answered immediately because it also has menace and it's easy to swing with it. Scythe Leopard doesn't fit my deck -- that's land fall.

I've already discussed that I'm not interested in running Eldrazi. There are some really good ideas about running a Land Destruction Eldrazi deck, but I'm not interested in doing that. The only changes I'm considering right now are flip creatures. If my opponent can't play spells due to land destruction, then my creatures should easily transform. I'd end up with a mid-range aggro land destruction deck!

April 18, 2016 8:31 a.m.

RyuujiTakasu says... #14

are you open to Gaea's Revenge for a more well protected heavy hitter in this format? Your deck may have a hard time as most of what i'm seeing played is human decks. Perhaps find some early game options to handle them, burn spells may help so possibly a a few board wipes, at least in sideboard.

April 18, 2016 12:52 p.m.

Yes, I have been looking at Gaea's Revenge. If I ran that instead of Terra Stomper, I was thinking of running Nissa's Pilgrimage instead of Explosive Vegetation, and that makes Reclaiming Vines easier to play and worth putting in the deck. I think it balances out my play a little more and it makes Sin Prodder more dangerous too.

April 18, 2016 1:07 p.m.