Aether Theorist

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Aether Theorist

Creature — Vedalken Rogue

When Aether Theorist enters the battlefield, you get EEE (three energy counters).T, Pay E: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.

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Aether Theorist Discussion

mfom2000 on Kaladesh U/W Budget

10 minutes ago

Oloro_Magic thank you for the suggestion! For the consistency what cards do you think it would be better to have the most of it? For example, if I had 4 Aether Theorist (wich I already updated to) it would be better to later find Cast Out or other card in need, is this a good idea? And I would really appreciate if you could suggest me what creatures, enchantments and other cards i should keep it or not. :)

shawnledoux on blue/ green

1 month ago

One other thing, you need more counters for a control build. Especialy to turn on thing in the ice. I would come down Aether Theorist and go up Disallow

Pappyy1369 on W/U Control

1 month ago

Play tested and went 2-1 with deck as is. No sideboards in.

All 3 games there was minor minor issues with getting enough mana out. I was thinking of adding in at least two more lands, 1 of each plains and island to make the amount of mana in the deck a total of 22.

All 3 games did not get any of the 3 cards that would create servos to crew the vehicles. I ended up using Aether Theorist to crew both Aethersphere Harvester and Untethered Express. So I was thinking of swapping those 3 cards out for something that might be a little more helpful control wise.

Argy on U/G Energy

1 month ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

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