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Jace and the Sky Pirates

Standard* Tempo Tribal

Acute19


Sideboard

Instant (6)

Sorcery (1)

Artifact (1)

Enchantment (5)


Maybeboard

Enchantment (1)

Creature (1)


Hot damn is this deck fun. Energy it is not, but synergy it has in abundance. Everything helps everything and it's a nice curveball against the typical meta. It puts people off-guard and the ever-present threat of counterspells helps dictate tempo. They don't know what they're facing and you can quickly runaway with the match if combos trigger.

The dominant combination triggers between Jace, Cunning Castaway, Drake Haven, and Favorable Winds. Once the Drakes start flying, it's pretty much game-over. Censor, Baral, Chief of Compliance, and Chart a Course can also enable the Drakes. 4x Jace isn't a problem because you can filter out the extras with his +1 ability. Meanwhile, Skyship Plunderer pumps his loyalty quickly toward ultimate. Favorable Winds is one of the absolute best anthem enchantments and this deck puts it to good use.

This week at FNM I beat Approach and Ramunap before losing to another Ramunap in the finals. Thank you in advance for any comments.

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Date added 6 years
Last updated 6 years
Exclude colors WBRG
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

9 - 3 Rares

25 - 4 Uncommons

3 - 8 Commons

Cards 60
Avg. CMC 2.26
Tokens Drake 2/2 U, Glyph Keeper 5/3 W, Illusion 2/2 U w/ Phantasmal, Servo 1/1 C
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