Sideboard


  1. Discard your own cards
  2. Kill your own creatures
  3. Drain your own life
  4. ???
  5. Profit

Inspired Madness is a deck that has been brewing in my head for a long time and has seen many iterations, but what finally unlocked the concept and made everything click was the recent release of three cards: Asylum Seeker in shadows over innistrad, and Night market lookout + Cultivator Caravan in Kaladesh (or more accurately the Vehicles, you could use smugglers copter or sky skiff instead)

The Deck is quite complex, and best understood I think by watching the video below, but I will try to explain the basic interactions.

Vehicles + inspired:This synergy really unlocks the inspired abilities of Disciple of Deceit, Daring theif and King macar, the gold cursed, and other tap/untap triggered abilities like in this case also Night market lookout. It really makes these cards powerful on a level and consistency that couldn't be achieved with things like Springleaf drum and other cards that would require one card per creature. Vehicles allows you to tap any number of creatures to a single card, and it allows you to do it first in your turn and then in opponents, and also allows it whether the Vehicle itself is tapped or not, meaning you get to tap the vehicle for mana (in case of cultivators) or attack etc without compromising your access to instant tapping of your creatures, ususally in opponents endstep if you haven't had a use for the vehicle to attack or block before then. I previously ran Pain Seer in this package to generate card advantage, but the problem was is forced me to stay on a low CMC curve and I couldn't use some of the cards I really wanted, so Pain Seer has been replaced by Asylum Visitor which har turned out to be a much better card in every way.

Madness + Inspired:Or more correctly, madness and Disciple of Deceit. This is just amazing, incredible synergy. Discarding a madness card to Diciple lets you play it and replace it with a card of your choice. You are generating card advantage and turoring plus the spell itself in a single repeatable trigger.

The Most extreme example of this is when discarding a Grave scrabbler to Disciple, you are in one single stroke putting a threat out, tutoring a new card and picking up a creature from your graveyard. Other noticable cases are cycling through Demigod of revenge for a lethal mass summoning as early as turn 4, or killing a creature with Big game hunter while fetching a Cultivator's Caravan, which the hunter can then help pilot.

Global Discard, madness, inpired and sacrifice:Sacrificing your own creatures to fuel the looting and graveyard recursion and so on has great synergy with cards that cause both you and your opponent to discard. For this reason we are running Rotting rats and Gibbering Descent in the Deck to really push the card advantage. When both players have to constantly discard cards but one of them (you) are more than happy to do it. Gibbering Descent is perfect in this deck as it also ticks down the life totals adding to the pressure.

Asylum Visitor:This wonderful little beast does so much to tie our deck together. He's a cheap threat that hits hard for the prize early game, he can be cycled out with madness, he gives us card advantage later in the game when our discard effects start accumulating to keep hands small. Having one of these out together with Gibbering Descent as hands are running low is a great midgame position to be in. Last but not least he can self handedly pilot a Cultivator's Caravan if there are no other creatures, which can often be the perfect play after a supreme verdict or the like, coming down the turn directly after and powering up the Caravan that survived the wipe as an artifact for a 5 point swing.

Night market lookout:This dude is just amazing, he's a 1 mana creature that hits for a 3 point life swing, and the perfect complimentary vehicle pilot to our inspired heros, and not bad as a chump blocker and sacrifice target either. The lifegain and lifeloss really adds up, and more often than not he eats a removal which is a trade you are mostly happy to make.

Drowned Russalka:She's there as oil in the machinery, instant activation discard outlet for madness cards, sacrifice outlet to activate Skirsdag high priest when there is no fighting going on, and a cheap body that you are happy to throw away, pick back up with scrabbler and just use as that little last straw that makes everying tick.

Demigod of Revenge:This is arguably our big "power move", after discarding or cycling copies during the early game, this is often the out of nowhere winning play. Several big hitters in the air with haste, and it can't be countered. Or well, it can technically be countered but the trigger still resolves to bring back the Demigods from your graveyard, and if your opponent messes up the timint and responds to that trigger by countering the spell, instead of letting the trigger resolve and then countering the spell, the countered spell will go to the grave and bring back itself when the trigger resolve. Sounds crazy? Yep, it is, and a hillarious way to win. But the Demigods are also fully worth throwing out as they are alone if need be.

The mana:The mana base here is just a very budget dimir base, the deck would obviously be better with a fully optimized modern mana base but here is the budget version and the whole deck is a budget project and it works well enough. The reason there are no islands is that we want to minimize the risk of not having 5 black mana for Demigods, this is basically a black deck with a blue splash. I run the westvale abbeys as an alternate wincon and mana sink and it comes into play often enough.

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

30 - 4 Rares

10 - 5 Uncommons

12 - 6 Commons

Cards 60
Avg. CMC 2.88
Tokens Demon 5/5 B, Gold, Human Cleric 1/1 BW
Folders Modern Budget decks, Sjorpha's modern brews.
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