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For casual gaming the oracle text on research actually refers to your entire magic collection, so if your gaming group accepts that...
Stonehewer looks slow, but the ability rolls tutoring, casting and equipping into one, so fetching a sunforger that's 7-8 worth of mana for just 2,or 7 for 7 if you count the entire cost, not really slower than other option assuming your games run a curve of 5+.
Still too slow for modern as my curve wants to peak at 4-5, so not in my deck. But in edh I imagine it's potentially a cost efficient card.
Well, best of luck.
August 15, 2018 10:30 a.m.
Thank you elgosu1337, I made a comment on your deck with some suggestions, the main one being to add the infinite from my mtgo version linked in the description above since it's edh compliant. Keep in mind that I don't play edh so I'm not familiar with that format and metagame.
August 15, 2018 6:36 a.m.
Looks fun, I would add Stonehewer Giant, Steelshaper's Gift, and batterskull, and if you want additional tutoring Dimir Transmutation finds any of the 3-drops.
Research/development and moving some of the 4 mana instants to SB can make room.
Also manamorphose + pyretic ritual is infinite with sunforger, wheel and enabler as explained in the mtgo version of my infinite research deck.
August 15, 2018 6:32 a.m.
Flooremoji I'm not sure how I would categorize it, it's definitely somewhere between combo and aggressive midrange, to me it feels a little bit like playing grixis death's shadow.[apart from the inf combo.]
Easier to say what it isn't. It's not pure aggro in either the tall or wide sense, it's not control and it's not a focused combo deck.
August 14, 2018 3:01 p.m.
It's definitely debatable whether it's worth it over the speed advantage of 4 Steelshaper's Gifts though, because the deck is quite powerful without the full combo it could be more important to secure playing an early sunforger.
On the other hand Open the Armory sits well at the double 2 drop curve at turn 4 or 3 (if ramping) since the deck has so many 2 drops, so the potential tempo loss is not actually that big, and the risk of running out of relevant tutor targets is much smaller when the wheels can be fetched.
Another thing to consider here is that Wheel of Sun and Moon is also our graveyard hate card and a golden bullet against mill decks, the armorys giving us effectively a full playset of wheels is not nothing when facing dredge, KCI, mill decks, living end etc.
August 14, 2018 2:07 p.m.
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