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Guilty Conscience

Casual* Combo Control

eBuddy


Sideboard

Instant (4)


Maybeboard


The idea of this deck is to revolve the winning combo around Guilty Conscience and any of the damage redirecting creatures; Stuffy Doll, Boros Reckoner or Spitemare.

Since the deck doesn't have any fetch cards, it has to try to survive until the combo happens. The main survivability consists of Banishing Light, Sundial of the Infinite, Nomads en-Kor and Shaman en-Kor, out of which the Nomads en-Kor work as cannonfodder being such a early drop. Shaman en-Kor shares the same fate until main combo components start to appear. After this, both of them are part of the pain engine.The Sundial of the Infinite is there merely to counter a stacked spell that can remove any of the precious pain creatures, such as Dismember, Diabolic Edict, Iona's Judgment or a bloody Wrath of God...and then there's Banishing Light obviously. I can't think of a white deck without exiling. Celestial Purge is on the side for black and red decks, because cheaper is cheaper.

If I find this survivability too lacking, I might have to search for protection from Wall of Omens, Leonin Shikari + Lightning Greaves, Ghostly Prison or Enlightened Tutor.

Boros Charm is the sole reason I want to keep this deck white/red. It has the winning combo with Boros Reckoner and Spitemare with Guilty Conscience in addition to Stuffy Doll alone.

Since I haven't tried this out yet, I don't know if I should keep this heavily white, or shift more towards red and add the Blasphemous Act in it.

Maybeboard:

..also includes Gift of Orzhova because it can generate me unlimited life if Boros Reckoner or Spitemare suffers damage and I drop Boros Charm and turn them indestructible. Torpor Orb is a card I personally picked for defense because I know what my friends like to play. Final Fortune is here obviously for the sole reason to pull an extra turn with Sundial of the Infinite.

Does anyone have other similar combos in mind or experience which one is clearly superior?

P.S. I always have little over 60 cards in the deck because I have no mana generation, and by adding a few lands in there, I keep the % chance higner to draw..

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