This is a deck that I've been building and this is probably the final version. Any comments are welcome
It's a control deck aimed to discard, counter, draw cards and remove everything my opponent does and finish the game with Torrential Gearhulk and Noxious Gearhulk
Breaking down the mainboard...
Counters:
Negate, Disallow: No need to explain their function in the deck
Unsubstantiate: Although it's not actually a counter, it's a very neat tempo card with lots of uses. Allows me to remand anything for 2 manas, I can even remand my own spell if it gets countered, I can use during combat to unsummon any of my opponents creature, I can unsummon cards that give or are indestructible like Selfless Spirit, Archangel Avacyn, Gideon, Ally of Zendikar and many others. I also can use to unsummon my own gearhulks to protect them
Discard:
Transgress the Mind: Gives me a peek at opponent's hand and I can discard a possible threat at early game.
Removals:
Grasp of Darkness and Fatal Push: No explanation needed
Ruinous Path: It's here mostly to deal with planeswalkers I couldn't counter, but I can use it to kill creatures and even cast it with awaken at late game to help the gearhulks finish the match
Draw Engine:
Anticipate: Cheap and quick. Let me filter the deck at instant speed
Glimmer of Genius: It's a little bit slow, but scrying 2 and drawing 2 is awesome and because it's an instant, makes it easier to be cast and can be reused with Torrential Gearhulk
Pull from Tomorrow: Amazing draw engine for the late game
WinCon:
Torrential Gearhulk: It's the best blue creature for control decks at the moment. It has so much value. It has flash, it is fatty and allows me to flashback a counter, a removal or a draw engine
Noxious Gearhulk: It's not as good as the other gearhulk, but it's still powerful. For six mana I have a 5/4 that when enters the battlefield lets me remove a threat and I still gain life.
Ruinous Path: As I mentioned above. This is not meant to be a finisher, but at late game I can destroy something and make my land a 4/4 that can help the gearhulks
Breaking down the sideboard...
Ceremonious Rejection: A cheap counter against all the artifacts and eldrazi going on at the moment
Negate: 2 more copies to give me more coverage against control decks
Yahenni's Expertise: Deals against fast aggro decks that use tokens and cheap creatures to finish as fast as possible
Lost Legacy: Incredibly useful against decks that depend on very specific cards to function. Although it's useful against most decks, it's here mostly against control decks and against big eldrazis
Harsh Scrutiny: For the more aggro decks
Noxious Gearhulk: An extra gearhulk in case I need it