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Chandra D and Hopeful Lili's Jund Beatdown Deck

Standard* Aggro BRG (Jund) Competitive Control Midrange Ramp

Ol_man


Sideboard


Very consistent against a multitude of decks!

GAMEPLAN

Turn 1 plays: Traverse the Ulvenwald or Fatal Push (second player only)

Turn 2 plays: Grim Flayer, Scrapheap Scrounger, Servant of the Conduit, or Collective Brutality

Turn 3 plays: Liliana, the Last Hope, Unlicensed Disintegration, Chandra, Torch of Defiance (only with servants ramp) + Scrapheap Scrounger (Heart of Kiran if main boarded)

Turn 4 plays :Chandra, Torch of Defiance, Verdurous Gearhulk (only with servants ramp), Traverse the Ulvenwald + Verdurous Gearhulk (only with Chandra's ramp), or Traverse the Ulvenwald + Noxious Gearhulk (only with Chandra's and Sevant's ramp).

Turn 5 plays: Verdurous Gearhulk, Traverse the Ulvenwald + Verdurous Gearhulk (only with Servant's ramp), Noxious Gearhulk (only with Servant's ramp), Traverse the Ulvenwald + Noxious Gearhulk (only with Chandra's ramp)

Of coarse there are many other combinations of cards to play with this deck, this however, is the overall gameplan. To constantly put out early game threats, and inflict damage to your opponents lifepoints, while spot removal eliminates your opponent's threats.

DECK TECH

Please keep in mind this deck has sidded Blossoming Defense, and Collective Defiance to be swapped with Fatal Push, and Unlicensed Disintegration against creatureless (or very few creatures) control decks.

Grim Flayer is a champ in this deck, even without delirium online. Early game turn 3 with Grim Flayer played previously turn 2, there are 20 cards in this deck that either weaken, or remove opposing players creatures, helping Grim's fist attack penetrate with a good chance of delirium becoming active (and a very minimal chance of Scrapheap Scrounger being discarded from Grim Flayers effect). Its as though this deck was built just for old Grimmy.

Collective Brutality extremely versatile sums it up. This card can be devastating early game to both Aggro and Control decks. It weakens a creature (-2/-2 often destroys a aggro style creature), It robs opposing players removal and key spell cards, and it can nail that Nahiri, the Harbinger(or any planeswalker for that matter) after it -2. Not only does it do all that but, it can help trigger delirium very early by discarding a card. Imagine going second: Turn 1 Fatal Push Turn 2 Grim Flayer Turn 3 Collective Brutality pump discard Scrapheap Scrounger delirium active, choose 2 effects for Collective Brutality attack freely with Grim and hopefully tutor a Traverse the Ulvenwald and trash another Scrapheap Scrounger (hey, it happens... Ok, once in a while).

Verdurous Gearhulk Very underrated! This card has been a huge winning factor for a majority of my playtesting on this site. It simply just pumps weaker creatures into safezones while having a creature with trample (which is a huge bonus). For example, against control it helps lower toughness creatures survive Yahenni's Expertise, and can happen the same turn with help from Servant of the Conduit's ramp. Also, it can pump weaklings to become threats, if Liliana, the Last Hope hasn't already made those weaklings seem oppressive to aggro based opponents. If lili's doing her work already then, Verdurous will make those late game opposing creatures cringe. What a team!

FAREWELL

Thanks for viewing Chandra D and Hopeful Lili's Jund Beatdown deck. Please upvote if you approve of this deck, or leave your constructive criticism if you don't, and I may consider your thoughts.

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Revision 4 See all

(6 years ago)

Date added 7 years
Last updated 6 years
Exclude colors WU
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 3 Mythic Rares

23 - 7 Rares

15 - 5 Uncommons

Cards 60
Avg. CMC 2.50
Tokens Emblem Chandra, Torch of Defiance, Emblem Liliana, the Last Hope, Spider 1/2 G, Zombie 2/2 B
Folders Possible Decks, Standard
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