Creature (15)
- 3x Brimaz, King of Oreskos
- 2x Imposing Sovereign
- 3x Ogre Battledriver
- 3x Purphoros, God of the Forge
- 4x Young Pyromancer
Planeswalker (2)
Land (24)
Enchantment (2)
Artifact (2)
Instant (9)
Sorcery (6)
Sideboard
Enchantment (4)
Instant (8)
Sorcery (3)
Maybeboard
Creature (1)
Instant (3)
Sorcery (1)
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You should really have green. green had so much more to offer you with Advent of the Wurm, Voice of Resurgence and Selesnya Charm. I would splash red only for assemble. pyrphoros arent isn't worth it unless you haclve Prossh lol he is a bit slow. Pyromancer is aight but why use burn spells to trigger him? hell use fucking call on the conclave, or advent of the wurm, or fucking selesnya charm and make a bazillion tokebs in one turn lol. Then lose when your opponent top decks a Ratchet Bomb lol no jk but seriously I like your idea but needs a speed boost.
February 17, 2014
2:23 a.m.
+1. for this deck i think the versatility of Boros Charm might actually be more useful. And Legion's Initiative + Purphoros, God of the Forge = win.
February 18, 2014
11:28 p.m.
Emyr Wont Legion's Initiative get rid of all tokens?
February 19, 2014
7:16 p.m.
Pretty sure he meant Assemble the Legion. As for the deck, keep it red white. I am pretty sure that Jagishamesh is trolling or possibly was drunk when they posted judging by the lack of spelling and the reference to non standard legal cards. I think that boros charm will end up doing more for you because of the huge alpha strike potential, that and I find that more often I am using the deal 4 as a finisher more than the indestructibility.
February 19, 2014
11:14 p.m.
What about Wake the Reflections ?
February 22, 2014
8:52 p.m.
Call the deck, "Simba's Revenge." Otherwise it looks badass..
February 22, 2014
9:20 p.m.
yes Legion's Initiative will kill the tokens, but when you have even 3 or 4 creatures on the battlefield the triggers could easily kill your opponent when combined with the fact that those creatures will all be attacking that turn and maybe making more tokens. Plus Legion's Initiative offers resistance to control and even if it does nothing else it will boost all your red and white creatures in either power or toughness.
February 22, 2014
9:59 p.m.
Cool idea. Some draw spells like Wild Guess may help too. Triggers young pyromancer and gets you more options.
February 11, 2014
12:35 a.m.
Pterozacktyl - Thanks for the advice. However, since you are basically just replacing Gamble and a card you may or may not want with two different cards you aren't really gaining card advantage. Magma Jet will let me scry the next two cards for my future draws rather than having to discard for a gamble of better cards. I'd rather just not draw Gamble in the first place.
February 11, 2014
11:01 a.m.
Pterozacktyl I could see Gamble helping to get rid of redundant legendary spells but it could just as well be a dead card
February 11, 2014
11:08 a.m.
That's true. It actually works well with magma jet so you know when to play something like wild guess. Just an idea for card advantage but I definitely see where you're coming from!
February 11, 2014
2:32 p.m.
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Top Ranked |
|
Date added | 11 years |
Last updated | 10 years |
Legality | This deck is not Standard legal. |
Rarity (main - side) | 8 - 0 Mythic Rares 19 - 7 Rares 11 - 6 Uncommons 8 - 2 Commons |
Cards | 60 |
Avg. CMC | 2.97 |
Tokens | Cat Soldier 1/1 W, Elemental 1/1 R, Emblem Elspeth, Sun's Champion, Soldier 1/1 RW, Soldier 1/1 W |
Folders | possible decks, Deck, good decks, Neat stuff., other peoples, Decks that looked ok, Try These Out, favourites, Wants |
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Views | 6683 |
cyclonemetal says... Edit Remove Edit Delete #1
looks good breh.
10/10 would play.
February 11, 2014 5:23 p.m.