I felt doing something classy, so this is B/W/G Aristocrats.
CREATURES
Something traditional to start with, Bloodthrone Vampire is your main beater here, letting your sacrifices make it huge, perfect for swinging in and beating.
Bloodbriar
is interesting, as it in itself is not a sacrifice outlet, but grows as you sacrifice anyway, and even gets value from sacking your fetches.
Ninth Bridge Patrol
also serves a similar role.
After that, we are running
It of the Horrid Swarm
. Even if you can only emerge for 1 less mana, it's still a lot better than hard-casting at 8 mana, and comes with more sacrifice fodder.
Lets move on to what we will actually be sacrificing.
Doomed Traveler, makes another guy. Young Wolf and
Brindle Shoat
get BETTER when sacrificed.
All of these come back after they die, allowing for double sacks per creature.
SPELLS
Triplicate Spirits
and Raise the Alarm serve the same effect, giving more fuel for the fire.
Oh boy,
Unearth
is fun. More often than not, this interaction will happen.
Bloodthrone Vampire is on the board. Play any of your double-body creatures, sack them twice, play
Unearth
, and since all your sack fodder is 1 mana, bring it back and sack it twice more.
We need removal, so we spells that fit into our overall strategy. Those cards are Tragic Slip and
Angelic Purge
.
LANDS
For fetches, we are running four Evolving Wilds and two Terramorphic Expanse. Six in total. After that, for duels we are running two Blossoming Sands, two Jungle Hollow and two Scoured Barrens. Again, six in total. For basics, two Forest, two Plains, and two Swamp. See an unintentional pattern? 18 lands in total. Your curve is low, so you don't want more than you need.
SIDEBOARDInnocent Blood is more removal if needed, or can swap out for hexproof decks.
Predator's Strike
, in case you are having trouble getting damage in, and trample is your only option. Nihil Spellbomb against dredge.
Gleeful Sabotage
is Artifact/Enchantment removal with extra value considering how many creatures are never going to attack. Feed the Clan is perfect for facing highly aggressive decks. Finally,
Shrivel
will stop token decks in their path.
Hope this deck will be powerful, and as usual, advice is always helpful!