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Merfolk Standard

Standard*

Dannyrolljr


Sideboard


My take on Merfolk in standard. Pump up the team, card advantage and evasive.

Need to figure out sideboard still.

Creatures

Kumenas Speaker: One drop that easily becomes a 2/2.

Edit Added Mist-Cloaked Herald. U for a 1/1 unblockable feel like I needed another one drop to stay aggressive.

Merfolk Branchwalker: Two drop that explores. Card advantage

Merfolk Mistbinder: Two drop lord.Pumps up the team.

Silvergill Adept: Two mana draws a card when it enters battlefield.That card draw keeps the train rolling

Jadelight Ranger: Three drop that explores twice. Card advantage

Vineshaper Mystic: Three mana and it pumps up two Merfolk.

Forerunner of the heralds: Four mana and when it enters you search your deck for a Merfolk to put on top of the deck. This guy pumps itself up every time a Merfolk hits the field. Very good if youre missing that extra pump from a lord or if your board is built up and you need tempest or herald.

Herald of Secret Streams: 4 mana and all creatures with +1 counters on them cant be blocked.

Hadana's Climb: It's 1GU gives another +1/+1 at beginning of combat. When there's 3 or more counters it flips to the land. Tap the land pay 1UG and target creature gets +x/+x where x is it's power. Doubles the damage on a creature. Easy flip, still testing with it.

Enter the unknown: One mana and target creature explores also you can play additional land. That mana ramp helps a lot and card advantage.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 2 Rares

28 - 4 Uncommons

8 - 9 Commons

Cards 60
Avg. CMC 2.27
Folders N
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