Nice deck! +1 for enchantment piling fun! One thing you ought to consider, IMHO, are boardwipers. Neither Hexproof nor Protection help when no actual targeting takes place, like with Wrath of God , Damnation , Hurricane , or Pyroclasm . One enchantment that comes to mind to keep your geist in gear is Hyena Umbra . It could ensure that he keeps coming by way of Totem Armor (which technically isn't a regeneration). How likely are boardwipes in Noble? Not terribly. How boned could you be if that was their noble? Fairly. Check out my noble decks: Noble Urborg - What the FRACK?! [Drillin' for Oil] and Hit 'em hard, Hit 'em fast
October 16, 2014 1:53 a.m.
October 16, 2014 3:50 a.m.
Yeah, I'd say Gods Willing is unnecessary. You've already got hexproof, so burn/removal is out, and between Aqueous Form and Spectral Flight, your evasion should be a sure thing.
October 16, 2014 4:09 a.m.
Nice, I'll be making those changes before my Noble Tournament with my play group. If you have any other suggestions, I'd be happy to hear them. All I have for info on my group, is that one guys is running Krenko, Mob Boss and goblins.
October 16, 2014 4:21 a.m.
Gelid Shackles would be like the douchiest thing to sideboard for your Krenko-loving friend. It's like Encrust , but cheaper, and who cares that much about a 3/3 swinging (also you could bring in some snow land for full-on encrustiness)? You might want to sub out your Oppressive Rays for it, since the Shackles straight-up prevent activation of abilities, rather than deter. After all, 3 colorless to double your goblins is still a pretty good deal. Outside of that, one spell to consider if you generally go midrange is Auramancer's Guise . You'd have to sub out some Godheads, but it could very well be worth it.
October 16, 2014 4:39 a.m.
I've been thinking about mixing up the mana base and possibly adding in some Azorius Chancery . I just don't know if they are all that safe to bring in. If i start an opening hand with just Island , Ponder and a load of auras, I can dig and shuffle to find land. If i were to start with the same thing, but an Azorius Chancery , I couldn't dig for lands. Any thoughts?
October 16, 2014 4:41 a.m.
I like the Gelid Shackles , those are pretty nice for activated abilities and I already have Feeling of Dread in the sideboard for aggro. As for the Auramancer's Guise , I would have to play around with my uncommons and mana base to add those in. If I ever make an EDH around Geist, then this is a sure include.
October 16, 2014 4:49 a.m.
You're running 21 lands in a 60-card deck. Even if you dropped your land count (I wouldn't recommend less than 18, honestly), you'd more than likely get 2 lands in hand. Azorius Chancery is plenty powerful, and if you do occasionally get a hand with only it for land, 1 mulligan isn't gonna kill the game. However, you've got 12 cards that would benefit from it, which leaves 28 cards that would only waste its potential (individually, anyway). That being said, with spots freed up by it essentially occupying 1 slot to produce 2 mana, you could add in around 3 cards that utilize UW, or fewer if you wanted to support heavier CMC (like the aforementioned Auramancer's Guise). I'd say take a chance on the Chancery and play around with it in on the simulator. If it works out, keep it and tweak the mana base. If it's more often than not a hindrance, go back to the ol' reliable way of getting it done.
October 16, 2014 4:58 a.m.
Thanks for all the advice. I will definitely play around with a few less lands and these added into the mana base.
October 16, 2014 5:04 a.m.
Going down to 18 land, with the Azorius Chancery , has worked well for me. The testing changes I've done look like this: -4 Azorius Guildgate , -1 Island , -2 Plains for +4 Azorius Chancery and -2 Azorius Charm for +2 Auramancer's Guise , then +2 Singing Bell Strike , and +1 Steel of the Godhead because I had room.
October 16, 2014 5:40 a.m.
Nice! Gotta love the singing bell strike. It saved my @ss in the KTK prerelease.