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The Quick and the Green

Standard* Aggro Devotion Mono-Green

Kramer65


Sideboard


Maybeboard

Sorcery (1)

Creature (1)


Updated the deck to since the release of Origins.

This is my own take on the current Mono-green aggro decks that have had some recent success. It has a low curve and leverages green devotion to hit hard with Aspect of Hydra.

It has the Deathmist Raptor + Den Protector package, which is just an awesome combo and I don't think I need to explain this.

Avatar of the Resolute is a great two-drop that gives you a 3/2 with reach and trample, with the added bonus of being double green to help pump up Aspect of Hydra.

Reverent Hunter has been replaced with Managorger Hydra. I really feel like it can get bigger than Reverent Hunter, plus it has trample, which is very effective with this deck...no chump blockers.

Surrak, the Hunt Caller has turned out to be a great card. I started with just three of them but they played so well that I just added a fourth. The ideal game goes Turn 1, Elvish Mystic, Turn 2, Avatar of the Resolute, Turn 3, Surrak, triggering formidable and giving itself haste and swinging for 8. Turn 4 can be able anything else, and combined with Aspect of Hydra, swings for big damage.

Boon Satyr fits so well for a number of reasons...you can flash him in, but you can also bestow him on a Den Protector, making the Den Protector a 6/5 (or 7/6 if it's megamorphed) which can only be blocked by something pretty big.

Aspect of Hydra, Become Immense and Titanic Growth are all used to pump and they all work very well.

With Origins released, Nissa, Worldwaker moves back into my sideboard to be brought in against control decks. I discovered playing against Red Aggro is she is great. Even with just 22 lands, 8 of which are fetch lands, I still tend to flood more often than not. Nissa is a great mana dump, creating 4/4 Elementals with trample.

Roar of Challenge works great at clearing all the blockers, and if you force them to block a Deathmist Raptor you can clear out three of their blockers permanently.

This deck measures up well against the Red Aggro decks, especially after sideboarding in Feed the Clan, but they usually bring in Eidolon of the Great Revel, which make my pump spells hurt. Nissa, Worldwaker gives me a way to keep pressure without casting any spells.

The fetch lands provide delve fuel for Become Immense but also help thin the library. I started with just 4 fetch lands, then moved to 6, and finally went to 8 with no adverse effect yet.

SIDEBOARD

A full set of Mistcutter Hydras. I started out with two, but they work so well against U/x Control decks that I added two more.

Roar of Challenge works great at clearing all the blockers, and if you force them to block a Deathmist Raptor you can clear out three of their blockers permanently.

Feed the Clan for some life gain with mono-red. They seemed like a better choice over Nylea's Disciple since they are easier to get into play against mono-red.

Reclamation Sage for some enchantment hate, particularly against Perilous Vault, which is not only painful but exiles the Deathmist Raptors.

With Origins, I've added Setessan Tactics to the sideboard for the mirror...specifically Managorger Hydra. The only way I can counter one that gets big, is to make it fight a Deathmist Raptor.

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Another good night at FNM and it showed how durable the deck can be even when the gods of fate choose not to be kind with the draws and cards.

Match 1, Mono-Red (2-0). This one surprised me a bit. Game 1, on the draw, I had to mulligan down to 5 and even then it was a horrible hand, but I didn't want to go to 4. My opponent absolutely pummeled me and had me down to 1 life and I almost scooped. Then they flooded and I killed them in two turns. Game 2, after sideboarding in the Feed the Clans and the Hornet Nests, it wasn't even close.

Match 2, Mono-Black (0-2). Again, my draw sucked, went to 6 and was still just mediocre at best, but hung in there for a close game 1. I didn't really have much to sideboard against this deck since my sideboard for control decks is focused on Blue (Mistcutter Hydras). Lost Game 2 similar to Game 1. Learned a lot though. This black deck had 20 removal spells...all the usual suspects (Heroes Dowwnfall, Bile Blight, Drown in Sorrow, Crux of Fate, etc). Looking back, I realize I needed to play this similar to other control decks. I should have sideboarded in Feed the Clan and prepared to extend the game, getting in my shots when I could. I'm not going to get the "knockout punch'' against this type of deck. Extending would have got me deeper into my deck and got out more Deathmist Raptors and Den Protectors.

Match 3, Sultai Midrange, (2-1). Lost a long Game 1. Once an opponent gets an Ugin out, it doesn't go well for me...lol. However, after sideboarding in Mistcutter Hydras and Terra Stomper, Games 2 and 3 went much better.

Match 4, Red/White Aggro, (2-0). I didn't expect to win game 1, but pulled it out. Game 2 was a slugfest since they had good life game and I had sideboared in my Feed the Clans. Huge life swings...lol. I eventually won because they needed pumps to keep up and eventually ran out of them.

Overall it was good night and demonstrated one of the great things about this deck...that it's very resilient even when I don't get good draws. I didn't get many turn 1 Elvish Mystics, hardly saw a Surrak all night, and never got a Nissa (had to double check my deck to make certain she was still in there...lol). My Deathmist Raptors seemed to be hiding all night as well. The fact that I went 3-1 was very pleasing :-)

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Revision 21 See all

(8 years ago)

+4 Managorger Hydra main
Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

28 - 6 Rares

2 - 4 Uncommons

12 - 3 Commons

Cards 60
Avg. CMC 2.53
Tokens Morph 2/2 C
Folders ideas, oh my god, My Deck, Standard
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