Remove

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Remove

Instant

Play Remove only during the declare attackers step and only if you are the defending player.

Return target attacking creature to its owner's hand.

patrickd117 on Artifactually Magnificent Future

5 years ago

I'd definitely cut:

Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)

I'd probably cut:

Foundry Inspector, Geode Golem, Sharding Sphinx, Thopter Engineer, Tormod's Crypt, Damping Engine, Brainstorm (Brainstorm really wants more ways to shuffle your deck than you have.)

I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.

I also think you need at least one or two more lands. 34 is really low.

JoosetheMuice on Artifactually Magnificent Future

5 years ago

Apart from my earlier comment

Add: Reality Shift, Blue Sun's Zenith (maybe and for draw)

Cut: Remove, Blinkmoth Urn Kozilek's Return Unwinding Clock Barrage Tyrant Endbringer (i know I originally suggested the last two, but they look like theyre duds)

Going back to my first comment, the biggest adds should be: Daretti, Propaganda (protection for saheeli), thirst for knowledge, and FABRICATE.