Joiner Adept

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Joiner Adept

Creature — Elf Druid

Lands you control have "Tap: Add one mana of any color to your mana pool."

trippy_mcfly on Cumly Cube

1 week ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

kamarupa on Domain Zoo

9 months ago

Sometimes I just don't remember things correctly. I think I was confusing Joiner Adept with Dryad of the Ilysian Grove

kamarupa on Domain Zoo

9 months ago

Joiner Adept, perhaps?

griffstick on Chromatic Lantern or Joiner Adept?

11 months ago

Chromatic Lantern and Joiner Adept should not be up for discussion. They both suck.

  • They are only good cards on turn two.
  • They provide almost no additional mana. Making them both even worse late game.

However Cryptolith Rite provides ramp and fixing. And in some cases it's a ritual effect if deployed late in the game. This card wins games in a similar fashion that Dockside Extortionist did.

DeinoStinkus on Chromatic Lantern or Joiner Adept?

11 months ago

DemonDragonJ Cryptolith Rite provides color fixing and extra mana; Joiner Adept only provides color fixing.

DemonDragonJ on Chromatic Lantern or Joiner Adept?

11 months ago

TheOfficialCreator, in that case, I shall definitely choose Dryad of the Ilysian Grove for my decks that have a strong emphasis on creatures, but may I ask why you believe that Cryptolith Rite is superior to Joiner Adept? Is it because creatures are generally easier to destroy than are enchantments, or do you have another reason for believing that?

plakjekaas, I have copies of Swords to Plowshares in the majority of decks that I have that contain the color white, and I made a mistake in my previous post; I completely forgot that Cryptolith Rite and Joiner Adept grant their benefits to two different types of permanents, so I am very sorry for making that mistake.

DemonDragonJ on Chromatic Lantern or Joiner Adept?

11 months ago

plakjekaas, the only reason that I would choose Cryptolith Rite over Joiner Adept is if I were building a deck with a focus on enchantments or other non-creature spells, and I agree with both you and griffstick that Dryad of the Ilysian Grove is the best card of this group, so I likely shall choose that card, instead.

plakjekaas on Chromatic Lantern or Joiner Adept?

11 months ago

I'd say with a strong focus on creatures, Cryptolith Rite would give you extra mana on top of fixing, instead of just the fixing part. Dryad of the Ilysian Grove gives you the additional land drop on top of the fixing. Both would probably be better than Joiner Adept, unless you specifically need creatures with mana value 2 or less for your creature focus. Or if you need it to be an elf, of course. But it's unlikely you really need the fixing if you need elves, and there's still better cards to play in this slot.

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