Harmless Offering

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

indieinside on My Pet Deck

5 days ago

I have considered making Rin and Seri, Inseparable my Commander a few times.

This is not a power combo, but I consider it to be a cute combo that fits the theme.

Nine Lives + Harmless Offering = Cute fun.

And if you want to kill the player off quickly, just blow up Nine Lives with a different removal card.

indieinside on CatDog

1 week ago

If you are going to do a Dog-cat deck, you should totally play Nine Lives + Harmless Offering with any destruction card. That junk is just funny.

Venum on I hate my Deck, So I will play yours

4 months ago

Harmless Offering + Demonic Pact if you wanna gift your friends for letting you play their deck. you could also add an instant to save your deadpool and opportunity to switch the textbox again like Feign Death

RiotRunner789 on Easter Eggs in MTG Art

6 months ago

Been thinking about this since someone mentioned Harmless Offering in another post.

I know the kitten's tale isn't well hidden but does anyone else know of cards with a twist or an Easter egg in the background?

TheoryCrafter on Archetype Name and Card Recommendations

7 months ago

A card with a similar effect to Varchild, Betrayer of Kjeldor is Combat Calligrapher. Though you can balance the drawback a bit by adding Blood Seeker to your deck.

Other cards I think may work the way yer looking for are Bloodvial Purveyor and Jolene, the Plunder Queen.

There's also the "Vow of..." cycle. The ones relevant to your deck are:: Vow of Duty, Vow of Lightning, Vow of Malice, Vow of Torment, and Vow of Wildness. Another Aura that works like that is Spectral Grasp.

Also, if you really wanna have some fun, there's also Jinxed Choker, Jinxed Idol, Jinxed Ring and Sleeper Agent. And don't forget the Demonic Pact+Harmless Offering combo!

I hope this helps. Thank you for reading me out. Happy Hunting!

Be_Jamin on If I give control of …

8 months ago

I'm building a Lynde, Cheerful Tormentor deck and I see that cards like Harmless Offering and Donate are usually paired with this commander. With her first ability and attaching the curse to myself, I'm looking for more ways to give others the curses other than multiple upkeeps. What I don't want is to change control of a curse to an opponent and then they turn it around and curse me. If that is the case, could I get an explanation on why such cards would be used in curse decks?

WilldelaRoche on Sharing is caring

1 year ago

This deck only have Delaying Shield, Illusions of Grandeur, Nine Lives and Statecraft that need to be donated to work, so I think that both Donate and Harmless Offering are too expensive to have in the deck for only those cases.

To donate those and other permanents I already have Coveted Falcon, Bazaar Trader + Starfield of Nyx (so the goblin can also donate enchantments), Puca's Mischieffoil and Shifting Grift.

Exoflo on SIX

1 year ago

Avarice Totem is a bad card

Soulless Jailer and Chef's Kiss are too specific cards that are not synergistic

Negate can be replace by a general counter spell

Brand is useless imo

Contested Game Ball just ask people to attack you

Harmless Offering and Wrong Turn are useless if zedruu stick on the field

Scrambleverse is pure chaos. It throws game and does not make it fun anymore, neither for u or your friends

Jinxed Idol is anti-synergistic cause you give creature

You have to many creature-focussed removal and not true "remove all" (like Witness Protection or Path to Exile. Keep enchantment, they are synergistic with Zedruu)

You have to many wincon, choose how you want to win and remove the other (keep them appart and modify you deck if you want to try new thing)

Remove more that 18 cards and add some lands

Consider adding some protection for Zedruu

After that, remove some bad gift and some "givers"

I don't like giving creature to opponent cause they can just sac it, or kill it during combat. That's just my opinion.

I don't like bad gift zedruu, again that's my opinion

Very good choice of commander

More important : play the card you like the most

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