4-0 FNM
Goody, 11 years ago
Match 1 was 2-1 against Esper control. Game 1 went long with him casting several Sphinx's Revelation searching for Supreme Verdict and spot removal, and me trying not to overextend while killing a few Jace, Architect of Thought. Lost it after he played AEtherling and Elspeth, Sun's Champion. Games 2 and 3 went in my favor with timely Rootborn Defenses and a little luck.
Match 2 was against BW midrange. Won 2-0, managed to keep up with his removal while removing his larger threats like Desecration Demon.
Match 3 was 2-0 against mono G devotion. He didn't see any of his Nylea, God of the Hunt or Polukranos, World Eater, and I managed to remove key creatures like Reverent Hunter and Deadbridge Goliath. Deck performed well and I got lucky, this is usually a poor matchup for my deck.
Match 4 was against GR monsters, managed to outrace Stormbreath Dragon first game. Not sure about second game, but it wasn't really close.
JOU update
Idoith, 11 years ago
replaced the 2 Ordeal of Heliod and 2 Dauntless Onslaught with 4 Mortal Obstinacy. biggest change was to the sideboard, replaced Mortal's Ardor with Glare of Heresy and replaced Hopeful Eidolon with Guildscorn Ward.
Big Changes
Rhadamanthus, 11 years ago
I took some things I learned over the years and decided to dump a bunch of uninteresting and redundant non-creature cards for even more creatures that do cool stuff. It actually ends up making several cards in the deck (including many new ones) much better. I'm excited to see how it works out.
Growing Developments
AtticusLynch, 11 years ago
This deck is really coming along. It's one of my favorite decks to play, the only issue being it's speed. It takes at least five turns to really get going with an average hand, sometimes three if I'm off to a good start. My play group also tries really hard to shut this deck down in pretty much every multiplayer game it plays. Despite all of that, this deck is cool as hell. It's versatile and strong, in spite of its poor speed (which has been greatly improved with all of the ramp I've added; Burnished Hart, Sakura-Tribe Scout, etc..). With all of the playing that I've done, I've decided that this deck is far from finished. It needs to be a bit faster and maybe a little less aggressive early game to avoid too much hate. Any suggestions on how to make it a bit quicker would be great.
Haemogoblin, 11 years ago
So I casually play a Give / Take on a Master Biomancer with 2 Corpsejack Menace on the table. 12 Counters, so 14 power. Next turn I played Prime Speaker Zegana. Yeah I accidentally milled myself by not paying attention lmao, thankfully my opponent conceded the match anyway but I'm not sure if that's solely down to the entertainment value of my dumbest mis-play, definitely in this deck, almost assuredly in all my time playing this game.
Deck Overhaul
BearTornado, 11 years ago
After some advice from a friend I ended up going with a Mono-Black shell and splashing r/w for wincons, removal, and more flexible sideboard tech. Thoughts?
PegPelvisPete, 11 years ago
Removed 1x Urborg Volacano 1x Elixir of Immortality 1x Din of the Fireherd 1x Hellhole Flailer Added 1x Persecute 1x Sulfurous Springs 1x Ward of Bones 1x Honden of Night's Reach
Spectreblade, 11 years ago
This deck saw its first real action last Thursday. It did very well one-on-one against a Prossh, Skyraider of Kher *f-etch* deck, with my opponent scooping after getting mana-screwed and buried in card advantage. I had two other matches that day. One with Prossh, Azusa, Lost but Seeking, and Azami, Lady of Scrolls. Azusa won that one. Then the Azusa player switched to Kaalia of the Vast. Azami won that one in an avalanche of extra turns and a Laboratory Maniac.
Anyway, I've made a slight update.
Removed:
Added:
Deck Update
adventfaith, 11 years ago
Replaced Bred for the Hunt with kruphix, god of the horizon, testing that out, may revert this change though.
Also saw this deck in a few folders, makes me feel good <3
Also, comments cleaned up
updates
Northside_Irish, 11 years ago
ok so the deck has been doing really well, however after back to back 3-1 finishes I felt that it was just barely missing something. Soooo I made the following changes on Thursday night:
Added: 4x Temple Garden 4x Temple of Plenty 1x Ajani, Mentor of Heroes 2x Selesnya Charm 1x Ajani, Caller of the Pride 1x Ghostblade Eidolon
2x Ajani's Presence moved from side to main
Removed: 8x Plains 3x Soldier of the Pantheon 1x Fabled Hero 1x Akroan Skyguard
Moved to sideboard: 2x Deicide
Result = 4-0! It played perfectly! great win, felt great, and very excited to do more with this deck in the coming future! Thanks all for your playtests and advice. However, please give the deck a +1 if you like it. I've had comments and advice of people liking it but no one seems to be giving +1s
3-1 at FNM + slight changes
Mana_Junkie, 11 years ago
As I said, I will update as I play so here I keep that promise
So I played this deck at a standard FNM near me with some quality, experienced players and had 3 wins for 1 loss (last round I got the bye so more like 2 wins)
One or two minor updates to main deck and sideboard:
Mainboard-
Added 2x Steam Augury to mainboard, 1 to sideboard:
- I noticed that later game I started to run out of spells and creatures. This is a great spell that allows me to go through cards, usually drawing 2 or 3 and at instant speed. Also, you don't have to worry about your opponent putting burn into the graveyard as it feeds the Spellheart Chimera
Moved 2 Searing Blood to sideboard - Sideboard them in if opponent is creature heavy or against weenie decks. Some decks don't run lots of or small creatures for it to have a lot of effect.
Added 1x Ral Zarek, 1x Raktos Cackler and 1x Battlefield Thaumaturge
- Two planeswalkers are nice especially at 4 mana, Raktos Cackler and Battlefield Thaumaturge help with early damage and are cheap 1 ofs so why not?
Sideboard -
Managed to get a Purphoros, God of the Forge out of a booster so he is in sideboard if I choose to go creature heavy
Ogre Battledriver helps also when going creature heavy and helps with damage. I'd also run him for the flavor text alone XD
On the night -
Lost 2-1 against mono black removal Won 2-0 against W/R weenie Won 2-0 against G/R monsters Bye
Overall = 3-1
Slight problem against black removal. Suggest cutting the creatures and going full spell. The 3 Flames of the Firebrand and 1 Steam Augury come in from the sideboard.
angelic, 11 years ago
2xCemetery Reaper 1xEndless Ranks of the Undead 1xLord of the Undead 2xFell Shepard
bdal, 11 years ago
Added 1 Bow of Nylea and took out 1 Garruk, Caller of Beasts. I will leave the mana at 21 since I have quite a bit of ramp.
Took out the scry lands and added basic forests.
First FNM ! 3-1!
JoeyBinky, 11 years ago
Went to my first FNM this week and did very well. *1-2 vs Simic : First round I couldn't stop his healing with no erebos draw. Second I was too fast and KO'd with Gary. Third was a close one but when he ended up getting another courser on the field with a bunch of card draw it was over for me. *2-0 vs B/W : First round i drew up 3 brain maggots and took all 3 of his Blood Barons, and just swung out. Next round I gambled with a 1-land hand, and it paid off when i drew enough to ramp into 3 Garys. *2-0 vs Mono Blue Devotion: Both rounds turned out easy enough, with doom blades and bile blights being enough to stop any Master of Waves. 2-0 vs U/W Pillowfort control : This match was a lot of fun, considering i needed to pay around 32 mana to attack with my only available attacking creature, brain maggot. Eventually it was just withering him down, but it was a lot of laughs.
Winger_77, 11 years ago
picked up a playset of the Grim Lavamancerrecently. haven't had much chance to play since doing so, however. pretty much set on dumping the Chieftans and Krenkos to put in a playset of Quest for Pure Flame. may drop Legion Loyalist for a pair of Young Pyromancer as well, making this deck goblins no more.
FNM Premiere
BluesClues, 11 years ago
I used this deck at this weeks FNM at my LGS and went 1-2-1, which is less succesful than I hoped.
First match was against UW control. First game I lacked lands and got stomped, second game I was to slow and got stomped. Control is my bane.
Second game was against mono blue devotion. Lost both games due to an overloaded Cyclonic Rift, whiping my board and leaving me unprotected. Also I hate Tidebinder Mage.
Third game was against grixis control. Won first game, lost second, was ahead in third game, but the time was over, so we had a draw.
Last game was against Dregde, won first, sided in Rest in Peace, which sealed the deal in game three.
Control is a problem, I might try to go Junk and a hand disruption in from of Brain Maggot and Duress.
FNM!
Pan163, 11 years ago
A short one, this week, with so many people at GP Chicago. Went 2-1, but that was my fault, not the deck's, so I think the deck's quality is maintained. Was planning to try out a new deck this week, but I don't QUITE have the cards yet. By next FNM, I plan to be trying different decks. Round 1: vs. Orzhov Midrange (2-1) Round 2: vs. Jund Monsters (0-2) Round 3: vs. Boros Burn (2-1)