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A very fast and aggressive deck that wins by creating powerful creatures quickly and drawing a lot of cards. I've seen this type of deck a few times, but this is my personal take on it, and the first time I've seen it in mono white. The strategy is to play Hero of Iroas , Kor Spiritdancer , or Sram, Senior Edificer early on, then equip with Ethereal Armor , Spirit Mantle , and on turn 3 Eidolon of Countless Battles (bestowed at a reduced price by the hero), Indestructibility for 3 is nice too, as well as Mesa Enchantress to increase card drawing. So the point of the deck isn't necessarily to make a huge unlockable creature and go for your opponent's throat, though it wins a lot of games this way. It's best feature is the draw engine, which allows the deck to be virtually uneffected by spot control and board wipes as long as you're expecting it and playing smart. The idea game has turn 4-5 the set-up turn with Sage's Reverie , which if you haven't been slowed will allow you to draw 3-4 cards from having enchantments and 2-4 cards from creatures who allow you to draw when you play enchantments. You'll discard at some point but the 7 cards remaining will guarantee a win the next turn. It's also possible with the Reliquary Tower that you can avoid discarding altogether (I'm also considering Spell Book so that I can guarantee I get this effect) and you can draw your whole deck in 8 turns without worrying about discarding. It is capable of ending Games in 4 turns but it relies on the spiritdancer getting spirit mantle and hammering your opponent to 0 in 2 turns. As I said, this is a drawing deck primarily and a big creatures kill deck second, as long as you're populating your hand you'll win.

Hopeful Eidolon this creature actually surprises me time and again. If your hand is short a few creatures this sleeper can be quickly turned into a backup threat, with a nice lifelink boost. His bestow ability can be very useful as well, and with the hero it's not going to be as expensive as it looks ( usually casts for 2-3 mana, minimum 1).

Hero of Iroas this seemingly innocent card is one of the key focal points of this deck. His heroic ability makes him a prime target for aura spells, but his primary ability is great for allowing you to cast spells repeatedly. When used in concert with itself his ability can make any aura in the deck cost 1-2 mana

Kor Spiritdancer the best card in the deck, this card will almost always guarantee you a win. Her ability to get +2/+2 from any aura makes her amazing, but drawing for each aura you play makes this deck great.

Sram, Senior Edificer a back up for the spiritdancer. His effect is a lot more tame than hers, but he can allow you to draw quite a few cards regardless, which is the way this deck wins

Mesa Enchantress this creature is kind of expensive but it has its uses. It supports the central strategy of the deck and lets you draw for the enchantment creatures even if you need to play them as creatures.

Eidolon of Countless Battles this is one of the main deck threats, capable of ending a game Eidolon of Countless Battles + Kor Spiritdancer + Spirit Mantle is a game ender. Almost never cast as a creature, with 2 heroes on the field this aura costs 2, and becomes a creature itself if your opponent responds by killing the creature.

The auras

Ethereal Armor this is an amazing card, delivering considerable power for minimal cost. Putting 2 on the same creature makes it an instant threat. The best thing about this card is that it's a sleeper, your opponent is not likely to see it as a threat until it's too late

Daybreak Coronet a very worthy enchantment with a very steep downside. This card is best used on the offence, because your opponent will kill that creature of they can

Spirit Mantle really good evasion aura, it makes your creature unblockable and unable to be affected by enemy creatures. This is usually played turn 2-3 and within 2 turns will generally end the game when used with everything else. It usually only costs 1 to play since that only requires 1 hero

Indestructibility a stand in for another card, potentially going to lose its place to one of my hopefuls. This card makes it hard to get rid of that super strong hero

Sage's Reverie the hidden gem of this deck. Its a set up card to end the game, used to draw 6-8-10 cards all at once that'll win you the game the next turn or set you up in case the board gets wiped. It's one of my surprise greats, able to turn the tide in my favor.

Noted lands

Nykthos, Shrine to Nyx the greatest land of all times finds a good home in thus deck. It makes closing games early easier, and letting Games go long more profitable. I think every deck needs a playset, and this one is definitely no different.

Reliquary Tower the effect of having no maximum hand size for a draw deck more than merits the value of this card. Use its mana for nykthos to minimize the colorless mana impact.

Honorable mentions

These are cards I'm thinking of using but are not quite yet

Nomad Mythmaker great for creating a recycle engine to keep the deck in check. Problem is, I haven't found much use for him.

Umbra Mystic a great way of making everything a lot harder to kill. Only draw back is that she's not very impressive on hey own. Good chance you'll see her in the main

Sigarda's Aid as interesting way to be able to time my power drops better, and even control my draws so I don't pump my hand too much on turn. My issues are that it's primarily fit equipment, but mainly that it doesn't enchant anything.

Celestial Mantle it's been an absolute killer in table games but it's slow and no matter what costs at least 3

Anyways, this is version 1, fell free to give any tips and of course an upvote for me gets one back.

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Date added 5 years
Last updated 4 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

28 - 4 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 66
Avg. CMC 2.27
Folders Mazos
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