Gruul commander deck: mana ramp advice!
Commander Deck Help forum
Posted on Oct. 23, 2024, 5:33 p.m. by RockIV
hi everyone, latley i been playing commander with my friends every weekend. i been using my gruul commander deck, that i build recently. im having a lot of fun and getting very good results, but im thinking that i can optimize my mana ramp.
So i want to know what do you guys think.
thats the deck : Clans Savagery :Beasts ,giants and dragons!
in this moment im using cards like Goblin Anarchomancer, Nightshade Dryad, Sylvan Caryatid, Zhur-Taa Druid, as my mana dorks, i also have Somberwald Sage that is a little more expensive in mana, but give me 3.
i also use cards like Farhaven Elf and Sylvan Ranger as my mana tutors among others.
i have also spells like Rampant Growth, Cultivate and Explosive Vegetation to help me.
my doubt came because i have cards like Llanowar Elves, Elvish Mystic and many others that are 1 mana, mana dorks, but i didnt add them to the deck. and also mana dorks and tutor that are more mana expensive like Wood Elves or Ondu Giant that didnt make it to the deck (i also have alot of gruul mana rocks, but i didnt add them because of my commanders hability)
i didnt want to add more mana tutoring spells like Migration Path, because my commander Ruric Thar, the Unbowed will punish me if i have more non creature spells.
i think that, i may optimize my mana ramp if i add the Llanowar Elves like creatures ,but i feel that i will make the mana ramp slower, if i take out cards like Cultivate, Thirsting Roots and Explosive Vegetation even if they arent creatures (because they take mana out of my deck and i will have less chance to draw mana). I also think that the 3 mana or 4 mana tutoring options that i have will make the deck slower.
what do you guys think? thnks everyone for reading :)
thnks alot for the advice legendofa, but if i add the 1-mana guys, what should i take out? maybe Sylvan Ranger, Explosive Vegetation, and two more cards, to have at least four.
October 23, 2024 10:01 p.m.
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October 23, 2024 11:45 p.m.
RiotRunner789 says... #5
I would cut Jokulhaups. It's one of my favorite cards but outside it's combo with Stonehoof Chieftain, I don't see enough synergy to justify it.
Sarkhan Vol could go. Outside haste (which he isn't even a good haste enabler), he doesn't do much.
Thirsting Roots doesn't ramp you, just helps make your drop. You have a few planeswalkers but not enough to start including proliferate.
You could add Frontier Siege. It gives you two green mana the turn you play it if played main phase one and four green mana every other turn. You also have quite a few dragons, so it's fight ability could be relevant but you'd still choose mana 90% of the time.
October 24, 2024 12:35 a.m.
Ty for the advices RiotRunner789. I probably wont take out Jokulhaups, it has combo with Spearbreaker Behemoth,garruks creature searching emblem and Lurking Predators too, it has been giving me a Lot of winnings.
I can probably take Sarkhan Vol, i was playing it for the creature stealing option and the tokens, not the first one as priority. I Will think about it.
Thirsting Roots can probably goo too, i havent seen it in play very much.
I just have to look at the deck and see wich cards are helping, and wich arent or wich one didnt appear at least once in a Game.
I have that enchantment too,no thought in it as an option but i decide to choose something that can tutor me mountains instead.
October 24, 2024 7:06 a.m.
FormOverFunction says... #7
As a general rule: if I’m making a fistfight deck, I’m inclined to err on the side of adding more fists. Even though the elves are only 1/1s, they’re still combat-ready and could be the difference between finishing that one opponent off and second place. Many hands make light work!
October 24, 2024 7:28 p.m.
thks for the advice FormOverFunction i got your message, add more creatures , less spells. i have to think what to take out, but Thirsting Roots will probably go
October 24, 2024 8:22 p.m.
FormOverFunction says... #9
The people on this site cover an ENORMOUS range of information, so I wouldn’t rely just on me. I’m more help when it comes to goofball theme decks. But I USED to actually play magic, back in the day, so I remember a little.
legendofa says... #2
I think you should add in the 1-mana Elves. You don't have very many options on turn 1 right now, and the potential card advantage you get from deck thinning with Thirsting Roots and similar cards isn't very meaningful. Cultivate is good, but Explosive Vegetation is probably a little too expensive. Your deck has a lot of high mana costs, so I would recommend ramping aggressively on turns 1-3 so you can start getting your big creatures out on turn 4. This also means that cards that put lands into play like Farhaven Elf are going to be more useful than cards that put lands into your hand like Sylvan Ranger.
October 23, 2024 8:28 p.m.