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Phyrexian Nightmare


The idea of the deck is to abuse the low cost and high power of Phyrexian Dreadnought by using cards that allow you to ignore/cheat its triggered ability. It is possible to play it as early as turn 2. This deck is meant to beat the opponent quickly, preferably by turn 4.


CREATURES:

Phyrexian Dreadnought is the main threat of the deck. The idea of a 12/12 for {1} is pretty good - especially considering how easy it is to cheat its triggered drawback ability. It's Death's Shadow on gear.

Eldrazi Mimic/Renegade Doppelganger can be sacrificed as Phyrexian Dreadnought enters the battlefield, since they copy its power before its triggered ability resolves. Renegade Doppelganger is usually better, since it benefits from Phyrexian Dreadnought trample. Multiple Eldrazi Mimics and Renegade Doppelgangers can finish the game by becoming an army of 12/12 monsters until end of turn.

Lazav, the Multifarious synergizes pretty well with Phyrexian Dreadnought due to its low cost and the fact that, since it’s already on the battlefield, becoming a copy of Phyrexian Dreadnought won’t trigger its ETB ability.

Trinket Mage can tutor Phyrexian Dreadnought.


NON-CREATURES:

Illusionary Mask is a tricky card to understand, and is just as ridiculously powerful as it is expensive. When it's on the battlefield, you can play any creature card without worrying about the color in its mana cost or its “enter the battlefield” drawbacks. That means you can summon as many Phyrexian Dreadnought as you want as vanilla {1} 12/12 creatures! Plus, since it’s face down, you can pay more mana to bluff your opponent, as they won’t know which creature it is until it's turned face up.

Stifle/Trickbind counters all drawback triggers from Phyrexian Dreadnought. By using Stifle, you can play Phyrexian Dreadnought on turn 2 for maximum disrespect. It's also pretty useful against other creatures with troublesome triggered or activated abilities.

Standstill is a great card considering how quick the deck is and the fact that its early shenanigans are usually followed by a barrage of desperate cards trying to stop the stomp.

Sundial of the Infinite is another tricky card. While ending the turn might sound silly and pointless, the fact that it interrupts any effect or ability in the stack makes it a pretty amazing card. You can end the turn to counter Phyrexian Dreadnought drawbacks. Also, if you're feeling like being silly, you can counter any counter your opponents might try to use (even though it'll also counter your spell, alas making it a pointless play only meant to disrespect your opponent).

Unearth can help you dig the deck for Phyrexian Dreadnought or bring it back from the depths of the grave.

Tezzeret, Cruel Captain is just a better Fabricate, in the context of tutoring Phyrexian Dreadnought.

Brainstorm as always will filter the hand in search of Phyrexian Dreadnought or any other synergy card or land.

Dress Down also allows Phyrexian Dreadnought to be cast without the drawback, plus it's a nice defensive card.


MAYBEBOARD:

Counterspell might seem like an easy choice for any blue deck, but this deck rarely leaves any land untapped, and its two-mana cost might slow things down. Jam it in the sideboard if things get iffy.

Eater of Days is a very dangerous card, since neither Eldrazi Mimic nor Renegade Doppelganger can deny its turn-skip drawback, and its high cost makes it much harder to pull off a synergy than Phyrexian Dreadnought - but the fact that it flies makes it a great finisher, especially if Renegade Doppelganger is already on the battlefield.

Cemetery Puca can become Phyrexian Dreadnought by paying {1} after sacrificing it (in case cheating its ability is not an option), or if it is destroyed somehow. It's not as useful as Eldrazi Mimic/Renegade Doppelganger, considering how expensive it is, but the fact that it becomes a permanent copy of the creature makes it pretty amazing for longer games. It also doesn't rely on creatures entering the battlefield to grow. Fabricatefoil took its place. Good card for grindier games.

Cryptoplasm, much like Cemetery Puca, seems like a great card, but waiting for the upkeep means it won't be able to attack on the same turn Phyrexian Dreadnought is summoned, which kinda sucks to be honest.

Torpor Orb is the card people usually use with Phyrexian Dreadnought, since it automatically denies its triggered ability, but that also means Eldrazi Mimic/Renegade Doppelganger will be useless. It's a great card, but too much of a burden most of the time.

Spellskite is good for protecting other creatures from removal. If you like sideboarding, go for it and jam a set of these bad boys in.

Stubborn Denial is a cheaper Counterspell, and it seems pretty good considering it's not hard to pull off its Ferocious ability. Jam it in the sideboard if you're playing that kind of game.

Etched Monstrosity left so Trinket Mage could take its place. It's not a bad card, just too expensive for what it does and not very good by itself. Think of it as a {5} vanilla 10/10.

Fabricatefoil can tutor Phyrexian Dreadnought or Illusionary Mask, but doesn't create a threat the way Tezzeret, Cruel Captain does.

Dark Ritualfoil (Discussed below)


If you have any suggestions, I'd be eager to hear them. Thank you in advance!

P.S.: This is not a competitive deck, hence its nonexistent sideboard. If you want to try your luck against whatever meta poisons the competitive scene, be my guest.

P.P.S.: For people who still don't understand what Illusionary Mask does, here's the oracle in proper English. Illusionary Mask Artifact {X}: Put a creature card with mana value X or less from your hand onto the battlefield, face down as a 2/2 creature. Whenever that creature would become tapped, deal damage, or be dealt damage, it's turned face up. Activate only as a sorcery.

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(4 days ago)

+1 Dark Ritualfoil maybe