The Wheel // Nekusar, the Mindrazer

Commander / EDH Oakiegg

SCORE: 17 | 6 COMMENTS | 1566 VIEWS | IN 8 FOLDERS


2.1 General buffs, land count, power adjustments —Feb. 13, 2023

Patch Notes 2.1

Semi-major overhaul, made some sales/trades at the lgs and setting up some more consistency for the deck. The prevelance of tutors showing up in many playgroup decks means it's time to give Nekusar a little less madness and a little more effectiveness.

All in all, this deck will be far more consistent and won't be experiencing quite as bad of lockouts with games in the future. I am avoiding adding Poison Counters as a wincon for now, and will only consider it if Poison/Toxic shows up in my local playgroup. Updated Maybe Board to give myself ideas for future options and target upgrades.

Added 2x Island, Darkslick Shores from a pack pull, and Luxury Suite to really round out land drops to be more consistent in opening hands. 31 to 35 lands. Replaced Dimir Aqueduct with Morphic Pool. I'll be working to really round out the land value over the next few months as well, hoping to get the remaining Duals in here soon.

  • Sheoldred, the Apocalypse - Overwhelming power-creep specifically for Nekusar that simply can't not be added.

  • Solphim, Mayhem Dominus - Creature support in place of Fevered Visions, fewer options for opponents getting passive draws, and more punishment for triggered hits.

  • Tergrid, God of Fright  Flip - Delightful buff for discard wheels, works well against aristocrats or recursion decks as well.

  • Bone Miser - Bonus incentive for our discard during wheels.

  • Sakashima the Impostor - swapped out Clever Impersonator for a stronger effect; Copy any creature on the board, especially Sheoldred or Nekusar.

  • Force of Will - moving power from Legacy Trix as it's not used anymore.

  • Demonic Tutor - moving power from Legacy Trix as it's not used anymore.

  • Baleful Mastery - Easier to cast than Terminate, is better than Terminate, forces opponent to draw.

  • Bloodchief Ascension - Early drop that can proc from multiplayer interaction in general, punishes aristocrats and goes off on the first runaround with Nekusar on the board, making for a hell of a wheel on the next Main Phase.

  • Exquisite Blood - card I had around, figured it could be a fun add and introduce some more sticking power for the deck to stay on the board.

  • Phyrexian Tyranny - Easier to cast than Spiteful Visions and has more disincentives for opponents; pay the two or lose two life? Our health isn't in such a bad place with some of the other additions above.

  • Gamble - swapping with Dictate of Kruphix to give less draw incentive and more wheel pressure. Gamble hurts less with Bone Miser or Library of Leng of the field.

  • Blasphemous Act, Magus of the Wheel and Chaos Warp Art updates baby!