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It only takes 4 health gain a turn to make some angel tokens. This deck is designed to maximize on generating a legion in the air with a strong force on the ground to prolong the game as long as needed. with control of combat, indifference to milling, and defense against direct damage, this deck aims to stay afloat until your opponent falls to the huge creatures on the ground, or the endless barrage of 4 damage in the air.

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