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Human Aggro

Modern

lockand1oad007


Sideboard

Enchantment (3)

Instant (4)

Sorcery (4)


My starting plan for an Innistrad based W/G Human Aggro deck.

There are eight 1 drops, ten 2 drops, twelve 3 drops, four 4 drops, and two 6 drops. So the deck just flows onto the field.

Since every creature is a human Champion of the Parish gets real big real quick.

The Battle Cry on the Hero of Bladehold and Accorder Paladin make every attack huge since your swinging with so many creatures.

Mentor of the Meek and Culling Dais give all the draw you need. I chose Culling Dais because I can sac in response the creatures of mine that would normally go to the graveyard due to burn, kill, block, etc. etc.

Between Oblivion Ring(Mainboard), Celestial Purge (Sideboard), and Revoke Existence (Sideboard) I have all the removal I need.

Grand Abolisher is ready to be put in to handle counter and some burn and Gideon's Avenger can be dropped in to lock down other aggro decks.

True Conviction is in for the late game push and life gain, just in case i need either.

This deck has averaged a turn 5-7 win so far against many different other decks and I can't wait to get it together once Innistrad releases.

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Ok, so I pulled the Craterhoof Behemoth for Champion of Lambholt.

Best hand and draw would be:

First turn: Land, Avacyn's Pilgrim.

Second turn: Land, Tap ^ to make 3 and drop Champion of Lambholt.

Third turn: Land, Tap 4 for two Gather the Townsfolk, swing for 5 (presumably unblockable).

Fourth turn: Tap 2 for a Mayor of Avabruck  Flip, swing for 7 with the Champion of Lambholt, and 2 with each of the 4 Human tokens, for a total of 15 and the win. And have a Faith's Shield held town to protect the champ if need be, or a Skillful Lunge if they are able to get out something bigger than the champ.

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