Aless55 says... #1

@iAzire Sorry thaht I forgot to reply, I'm gonna play the deck again this weekend. The deck worked pretty well last time with the deck list above. I also bought Deadeye Navigator and all the other cards I thought I could probably use.

I'm thinking about removing Obelisk of Urd, Adaptive Automaton, Spawnbinder Mage and also maybe Veteran Warleader and Angelic Captain. They aren't helpful as it seems to me. I will probably include deadeye, Brago, King Eternal, Conspiracy, Flameshadow Conjuring and Progenitor Mimic. I'm gonna playtest the deck as it still is tomorrow again and will decide afterwards.

Did you finsih your deck yet?

March 18, 2016 11:39 a.m.

Argy says... #2

I've been playing my version of this deck.

Conspiracy is a must have. It combos out so hard with Turntimber Ranger.

I would strongly recommend Deadeye Navigator. I used it the other night to tutor so many Allies into my hand that my play group was forced to kill it.

I don't run Obelisk of Urd. An extra +2/+2 in EDH isn't as significant as it is in other formats.

I don't use Adaptive Automaton, either.

Angelic Captain and Veteran Warleader have both helped me when activating General Tazri's ability, but you might not want to do that at all.

March 18, 2016 11:48 a.m.

Aless55 says... #3

ArgeauxYeah I know how this card combos off, problematic because we avoid infinite combos in my playgroup. On the other hand side I will need this card in if I want to play Deadeye Navigator, Brago, King Eternal or other non Ally cards.

I will definitely take out those two mentioned from you, for the other two I'm split. Somehow playing and testing the deck will show me how much I'll need them. Basically Tazri's ability will also resolve on Deadeye or Brago as long as Conspiracy or Xenograft is in play.

I'm also thinking about removing the land sorcery spells. Might be a good idea?

March 18, 2016 2:07 p.m.

Argy says... #4

I also have tutors in my deck so I can get Deadeye Navigator out if Conspiracy isn't on the field.

Really, though, you should have more than one way to blink General Tazri to get the most out of her.

I only have Sol Ring for ramp in my deck. I find that I don't really need it because I have quite a few lower CMC cards.

March 18, 2016 11:54 p.m.

Aless55 says... #5

Argeaux
I meant it like, Adaptive Automaton and Obelisk of Urd will go out for Deadeye Navigator and Conspiracy. Because as you said, even alone Deadeye Navigator is very effective
Ater this change, I'll have 5 ways of blinking her plus 3 ways to return her to my hand or back from the graveyard to the field. Brago, King Eternal hasen't yet arrived so this one would be another alternative.

Okay, I will surely take Explosive Vegetation out for Coalition Relic.

Thank you for your help and advice!

March 19, 2016 5:25 a.m.

Argy says... #6

Yeah, I got that. My comments were meant as reinforcement.

Mostly because I'm the only one who's actually played a Tazri deck thus far.

March 19, 2016 11:29 p.m.

Aless55 says... #7

Argeaux I played some duel commander(without the actual dual EDH ban list), one of our opponents played an Prossh, Skyraider of Kher Deck, lost on turn 8 because of commander Damage, this flying commander is hard to control without flying creatures. I think the cards you run: Archetype of Imagination and Levitation are really needed in this built. That was the only problem I had yesterday.

March 20, 2016 5:54 p.m.