Edge and Scale, Bring Forth the Victory

Standard Femme_Fatale

SCORE: 148 | 202 COMMENTS | 24953 VIEWS | IN 110 FOLDERS


Ruthless Spear of the Oreskos —Sept. 20, 2014


Mainboard Changes

Removed:

  • Mardu Ascendancy
  • Mardu Hateblade
  • Mountain
  • Obelisk of Urd
  • Plains
  • Return to the Ranks
  • War-Name Aspirant

  • Added:

  • Bloodsoaked Champion
  • Oreskos Swiftclaw
  • Ruthless Ripper
  • Spear of Heliod
  • Swamp
  • Temple of Silence

  • Sideboard Changes

    Removed:

  • Tormod's Crypt

  • Added:

  • Sorin, Solemn Visitor



  • Quadsimotto says... #1

    I think its odd to see sightless brawler in a build but i like that its there. A great beater for 2CMC.o. I like it but then again the ordinal build here has a nice aggro feel to it too. This looks like it would be swifter at smashing face.

    September 15, 2014 11:37 a.m.

    Femme_Fatale says... #2

    I like this build because of the sideboard Quadsimotto, it means you now have both decks. I choose this mainly because of the very limited sideboard applications that this standard season seems to have, and in particular with this deck. I mean, just look at the current sideboard. Brave the Sands , Crater's Claws and Mardu Hateblade ? These are all incredibly limited cards in application, and nothing that the altered form can't answer. I'm just trying to find out if there is anything that went under my radar.

    Calling on slovakattack, VampireArmy, Ohthenoises, GoldGhost012, Blizzicane and Spootyone to see what they think of the altered deck form in post #63.

    September 15, 2014 1:23 p.m.

    VampireArmy says... #3

    I may have to borrow that for my fnms (I'm so lazy when it comes to standard lol)

    Seriously though, it's really solid though i'm sure the sideboard will adjust as the meta becomes more stable

    September 15, 2014 1:38 p.m.

    GoldGhost012 says... #4

    It looks pretty good, the only changes I might make would be to +1 Bloodsoaked Champion and War-Name Aspirant and remove a copy of Mardu Hateblade (I don't think activated deathtouch is as good as recursion) and Sightless Brawler (War-Name being unable to be chumped is rather excellent, but I definitely can understand why taking out a Brawler may be a stretch).

    September 15, 2014 1:45 p.m.

    Femme_Fatale says... #5

    Referring to the altered form?

    September 15, 2014 1:46 p.m.

    slovakattack says... #6

    I like it! Sightless Brawler kinda weirds me out, but it otherwise looks pretty good.

    September 15, 2014 5:26 p.m.

    tooTimid says... #7

    I think Tormented Hero is better than both Sightless Brawler and Mardu Hateblade .

    Another card I'd look into is Tymaret, the Murder King .

    Maybe -3 Mardu Hateblade -3 Sightless Brawler for +4 Tormented Hero +2 Tymaret, the Murder King ?

    September 15, 2014 5:36 p.m.

    tooTimid says... #8

    Also if you wanted to check my Mardu list which is working along similar lines that be much appreciated.

    :)

    September 15, 2014 5:38 p.m.

    Femme_Fatale says... #9

    That is what I'll during the RDW/aggro heavy initial status of standard, GoldGhost012. I'll also be adding 2x Rush of Battle and 2x Sorin, Solemn Visitor for the side in replace of Crackling Doom and Tormod's Crypt . If I can get the sorin that is. If not then it is just Rush of Battle . Bloodsoaked Champion becomes too much of a hindrance at 4, and that is mainly the reason of the reanimation. Because it reanimates, I don't need more than 1 out.

    I really like Sightless Brawler , slovakattack. I always have a creature on my side of the field, so a 3/2 creature with such a cheap cost is really easy to play. The bestow is awesome to, particularly on Butcher of the Horde , not only because of its lifelink, but because butcher is a prime removal target, which lets my Bestow creature get onto the battlefield.

    I've got nothing that targets Tormented Hero , RedSoxFanKy, so it is crunk. Tymaret, the Murder King got used once, but being conflicted with the 8 cards I have, and its abilities never got used. Why would I want to spend 2 for 2 damage when I can play another creature that can do a net damage of 3-8?

    September 15, 2014 5:57 p.m.

    Dalektable says... #10

    Is Sorin, Solemn Visitor too slow here? I am still iffy on his power level, I'd like to see him find a home but I'm not quite sure where. His +1 has the potential to be very helpful, and the effect lasting until your next turn is nice. I see in your description you are considering it, and I'd recommend it I think. It could be exactly what is needed against aggro. As far as what to remove for it, I'd say Tormod's Crypt is a safe bet. I don't see delve being a powerful enough strategy in it's current state to be tier one in the meta about to be formed.

    September 16, 2014 8:14 a.m.

    tooTimid says... #11

    I think your forgetting the number one draw to Tormented Hero , it's a warrior!

    8 2 power one drop warriors feels pretty strong!

    I think that makes Tormented Hero is almost strictly better than Mardu Hateblade

    September 16, 2014 8:52 a.m.

    slovakattack says... #12

    SONOFA- I can't get over how cute those bullet points are...

    September 16, 2014 9:01 a.m.

    myytgryndyr says... #13

    Cut the Hateblade and run full playsets of Bloodsoaked Champion and War-Name Aspirant instead.

    September 16, 2014 11:55 a.m.

    APPLE01DOJ says... #14

    How about the 4th Bloodstained Mire and some Chained to the Rocks

    September 16, 2014 3:01 p.m.

    Femme_Fatale says... #15

    I do consider Sorin, Solemn Visitor to be slow Dalektable, however he does hold more relevancy towards the deck than Tormod's Crypt does, so will do a quick replace in the sideboard for him.

    I'm not going to explain why I'm not going to do those things RedSoxFanKy and myytgryndyr. T/O has erased my comment progress far too many times. I will let you Ponder on the implications that will occur on this deck by putting too many black one drops in here, and having too many raid mechanics in here. I'll give you a hint, white is my main colour, and raid is a mid-game only mechanic.

    As for Chained to the Rocks , I only have two mountains, and having a land base solely on one card is really not a good idea, APPLE01DOJ. Also, lots of enchantment hate in Standard at the moment. Having Mardu Ascendancy is risky enough, and only works because it has sacrifice ability.

    September 16, 2014 7:24 p.m.

    VampireArmy says... #16

    All i can add at this moment is going become a slave to the synergy. I'm seeing a lack of end game which i guess is normal for aggro but in a format with fat asses, i can see is people plopping Down caryatids, walling you, the killing you with creatures that simply outclassed yours

    September 16, 2014 7:32 p.m.

    Femme_Fatale says... #17

    VampireArmy, I take it you've never had Purphoros, God of the Forge on the field before :D

    Purphoros, God of the Forge + Mardu Ascendancy , swing with 3+ creatures deal 6+ damage and a tonne of creature damage as well. Heavy beaters can only block so many creatures.

    Purphoros, God of the Forge + Launch the Fleet . Same thing, but this time even my tokens bring out tokens!

    Purphoros, God of the Forge + Goblin Rabblemaster . I can just sit there, playing other creatures and tokens to block their beaters all the while having Goblin Rabblemaster constantly generate tokens and consequently, two damage a turn.

    And then we have of course Obelisk of Urd , which is really deadly. Play, choose either warriors or goblins, swing and win!

    And you are forgetting that I can still turn into midrange with Butcher of the Horde ! If that isn't a win condition I don't know what is.

    September 16, 2014 7:49 p.m.

    VampireArmy says... #18

    That's magic Christmas land. Purpgoros will be literally one of the first things they will work on removing, followed almost certainly by wipes. After that you will have to rebuild which is how they get the edge. By turn 6, they're plopping out coursers and fat guys while you're still dumping 2/1s and hopefully tokens. I'm not saying it's a bad thing, I'm just giving you a realistic scenario and yes I've had a lot of play with purphoros. I even own a paper copy

    September 16, 2014 8:13 p.m.

    Sharpie1584 says... #19

    So running a fast warrior deck, would be similar to the current soldier deck that is running around. 1 drops are key. You'll want to run a full playset of Urd as it really gets your guys out of range from bad things like Anger of the Gods. My experience with the soldier deck is by the time purphoros makes it to the field, you most likely have already emptied your hand and swinging away. Id up the Urd for sure and run at least 12 1 drops.

    September 17, 2014 2:03 a.m.

    Femme_Fatale says... #20

    This is not a "pure" aggro deck Sharpie1584. This is an aggro-midrange deck. You have your main midrange pieces in the sideboard and you can side in some or all of the midrange cards depending on the scenario. The cards I have allow for both scenarios and can change the speed of the game at any point in time. This is crucial in being able to present an effective speed against any deck, and to drastically change speeds at a moments notice to throw them off. The pieces I have chosen can effectively deal with a midrange or control board in terms of utility, and have enough interactions between each other to deal with faster creature builds.

    You can certainly build a warrior off of only 1 and 2 cmc creatures with a few 3 cmc win cons, but this is not that deck and nor do I want to build that deck. Maybe in the future, yes, but certainly not now.

    September 17, 2014 2:34 a.m.

    Isntitizzet says... #21

    Idk, it seems like Tormented Hero and bloodsoaked champ should all be 4x, as should mardu hateblade and any other 1 drop warrior you can find.

    I can't believe Athreos, God of Passage is missing either. He combos with purphoros nicely and ensures that you are almost never out of creatures.

    Sightless Brawler is a bad card, and you should definitely have Oreskos Swiftclaw in there instead. Or just make war name aspirant a 4x, as she's really good. Also, no love for Master of the Feast ? Also, revoke existence isn't really needed, as artifacts don't figure to have a huge role in the meta. It depends upon what you see where you're from, but I'd upgrade to Deicide if you can as gods are much more prevalent most places.

    September 17, 2014 7:12 p.m.

    Scorprix says... #22

    Not to rain on your parade, but a deck like this one seems to be to slow to stand a chance against aggro, and has a really bad late-game plan. If a deck can race you down to 0 by turn 5-6, you lose. If a deck can make the game last past turn 9-10, you lose.

    "Midrange decks in this definition are slower creature-based decks who trump the speed of fast aggro with better quality from their somewhat more expensive spells..."

    This is the definition of Midrange. Trumps aggro? I think not. Beats control? I don't assume so.

    REAL Mardu Aggro | Consistant Turn 4 Wins is my Mardu aggro deck. I'd just consider choosing control or aggro, and using one of those, and if you really want midrange, go Jund or Abzan instead.

    I'm really sorry if this comment came of as mean, but I'm just trying to get my point across. : (

    September 17, 2014 7:20 p.m.

    Femme_Fatale says... #23

    Like I said, this is not a "pure" aggro deck Isntitizzet. It is aggro-midrange, allowing me to change speeds back and forth depending on my opponent's game-state.

    Athreos, God of Passage is incredibly lack-luster. 3 life isn't actually all that much, and as I've learned in modern, it can be paid very easily. In fact, Athreos, God of Passage falls to the same reason why you should never run Vexing Devil in a RDW deck. You are giving your opponent a choice, and that choice is always the one that you DON'T want. You want that creature in your hand? Too bad it is now damage. You want it to be damage? Too bad it now goes to your hand. In the competitive field, I would rather have a card that guarantees me an effect I want rather than always being something I don't want.

    Why would I use Master of the Feast ? What purpose does it have for this deck?

    I already stated why I don't want War-Name Aspirant at 4x, and that is because Raid is a mid-game mechanic that is useless in the early game or late game. Such a limited application means I do not want a bunch of them.

    Oreskos Swiftclaw was tempting, but I did not like the one toughness. It means that she is incredibly easy to be blocked and killed. Sightless Brawler is not, and that fact is quite useful in getting even just 1 more attack in than Oreskos Swiftclaw would. Not to mention bestow onto Butcher of the Horde . I may replace it though, it all depends on how it works out in matches.

    September 17, 2014 7:27 p.m.

    Femme_Fatale says... #24

    You are forgetting that midrange holds the greatest position in modern Scorprix. Midrange does so well because it has even matches against any deck it faces. Then when you utilize the sideboard, midrange has a clear advantage over the opponent. Hell this deck has been winning against quite a few of my modern decks. That's just how good midrange is.

    You are also forgetting that pure aggro decks fail to decent toughness creatures, or any form of lifegain. I have both. A single Chief of the Scale shuts down your entire deck. As for control, I have to figure out what the control meta is going to be like. As this is all up in airs.

    I have currently done 3 matches against your deck and you have yet to win once. I'll do more later with actual descriptions, but right now I have to gather data for my project.

    September 17, 2014 7:50 p.m.

    Scorprix says... #25

    If you played 3 matches and won them all, there must have been some really unlucky draws on my part. My deck sacrifices consistency for speed, but not by that much...

    September 17, 2014 8:14 p.m.