Making his way from Theros, Brimaz sought to expand his kingdom into Tarkir, taking his army to conquer the five clans.
Creatures
Soldier of the Pantheon
: A 2/1 body with protection from most of the threats in Khans.
Sunblade Elf
: Normally a 1/1 that's almost definitely would become a 2/2. Serves as a great mana sink late game.
Fleecemane Lion
: 3/3 for 2 mana plus hexproof and indestructible when monstrous.
Heir of the Wilds
: A 2/2 deathtoucher is always great. Can be swinging for 3 or even more with all the anthems.
Oreskos Swiftclaw
: High pressure 3/1 for just 2 mana.
Brimaz, King of Oreskos: The king himself. He creates an army of his own if he has to.
Heliod, God of the Sun: Blessed by the sun god, Brimaz's army gains vigilance. Serves also as a mana sink late game. He also can easily become a creature.
Wingmate Roc: Basically replaces what Archangel of Thune served as in this deck. The bird creates another bird, gives us life, and ends games in the matter of a few turns.
Sorceries/Instants
Defiant Strike
: A little bit of a pump but the main use is card draw when we need it.
Launch the Fleet: Doubles our army if we have enough mana.
Enchantments
Spear of Heliod: Pumps all our creatures.Bow of Nylea: So much versatility. Permanent pump for a single creature, gives back life, kills weak flyers, and cycles back cards (which can be useful with the fetches)
Dictate of Heliod: Massive pump. Swing and then flash in to either kill the enemies creatures or win the game if no blocks.
Sideboard
Nyx-Fleece Ram
: In against aggro or burn.
Banishing Light: Removal against midrange or other annoying permanents.
Erase
: Gets rid of gods, ascendancies, god weapons, opposing banishing lights, and lots more.
Gods Willing: Protects my creatures against targeted removal.
Plummet
: Bye stormbreath
Phyrexian Revoker: Gives another body while shutting down planeswalkers, butchers, weapons, and other relevant activated abilities.
