Omnath, Locus of Value

Commander / EDH* LivingThing

SCORE: 8 | 8 COMMENTS | 590 VIEWS | IN 4 FOLDERS


Major Deck Change —Nov. 24, 2020

Reworked the entire deck, take a look and lmk what you think :)

yewminyst81 says... #1

hey bud this deck looks dope! Looking like it really feeds on land drops & etb's.. if you wish for another functional copy of Evolving Wilds, perhaps swap a basic for 1 copy of Terramorphic Expanse

November 27, 2019 5:39 p.m.

LivingThing says... #2

Sweet man! Thanks for the input!!! I don’t even know that this card existed lol

November 27, 2019 8:14 p.m.

yewminyst81 says... #3

Anytime man. I'll keep an eye out and check out the rest of your stuff :) if I see room to suggest ideas I'll drop a line! Cheers dude

November 27, 2019 8:39 p.m.

Awesome deck, but without much ways to give creatures trample is Rubblehulk worth the cut? Why not the obvious Craterhoof Behemoth

December 28, 2019 3:35 p.m.

Mirenheart says... #6

I'd recommend a Deadeye Navigator in this. he pairs very well with the koolaid man, and acts as a legit source of draw power, as well as resetting Omnaths landfall triggers so you can get them again.

I also recommend a few bounce lands like Gruul Turf. Early on, they act as additional land drops because they tap for two and bounce a land to your hand, and later on, you can play them, and bounce themselves back to your hand for multiplay landfall triggers, even if you're out of lands to play otherwise. Adding in Sakura-Tribe Scout, combined with a bounce land and Retreat to Coralhelm gets you infinite landfall triggers, if you don't mind having a hard to assemble, 4 piece infinite combo (fourth piece being something that gives landfall).

For other draw cards, I recommend Parcelbeast, Risen Reef, and Omnath, Locus of the Roil. Parcelbeast is only once per turn, but it does draw you cards, and sometimes ramps too. and you can mutate it onto something else for pseudo haste (or onto a Scute Swarm for VERY silly plays). Risen Reef is a fun combo that isn't infinite, when paired with Omnath, Locus of Rage or Zendikar's Roil, where playing a land creates an elemental token, which makes it look at the top of your deck, and if that card is a land, you play it, get another elemental, and it goes off again. And Omnath of the Roil is just good in general for this decks theme, giving you card draw if you have enough land. Tireless Tracker and Nissa, Vital Force are also great ways to draw cards from your deck. if you put in Spark Double as well, you can copy Nissa with it, instantly use the -6 for card draw, and then use the original nissa for recursion.

I'd also replace Skyclave Geopede with Brushfire Elemental. Similar effect, cheaper mana, slightly lesser power, but has haste and a type of evasion. Also an elemental if you add Risen Reef

For a fun way to close out a game, Akroma's Memorial puts in some good work when you pump out a bunch of tokens, giving them haste, trample, flying, and some relevant color protections. Moraug, Fury of Akoum also lets you overwhelm everyone with all those tokens and a couple lands. and finally, Finale of Devastation also works to close out games. If you pay 10GG on it (12 mana total), you can drop pretty much any creature in your deck onto the field, and then give all your creatures +10/+10 and haste.

October 8, 2020 6:14 p.m.

LivingThing says... #7

Mirenheart Thanks for the suggestions friendo! I honestly thought I put deadeye nav I the deck for obvious reasons, my bad on that. any things I should cut? I was thinking some lands

October 8, 2020 8:03 p.m.

Mirenheart says... #8

You could cut down on the basic lands. if you have enough land ramp, you only really need like 36 lands, which can include your Kazandu Mammoth  Flip since it's a land on the other side. I'd suggest something like 2 mountains, 2 islands, 1 plains, something like that. You can also swap Harmonize and Shamanic Revelation with other draw options, since harmonize is like, base level, cheap draw for green, and there's lots of other options for it, and shamanic revelation kinda relies on you getting a token generator, or spending several turns bringing out a bunch of creatures, to get a good number of cards.

If you really want a "draw some cards now" Return of the Wildspeaker costs 1 more then harmonize, but will put in a little more work if you get bigger creatures out, and has the option of pumping your army late game for a potential win.

You can also go without Jungle Shrine, since it's not very searchable, comes in tapped, and doesnt tap for blue. If you need the colors, Exotic Orchard and Path of Ancestry are cheap options that (can) tap for all four colors.

October 9, 2020 6:22 p.m.