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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Travel Preparations
Sorcery
Put a +1/+1 counter on each of up to two creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
leovolt884_ on Selesnya Heroic / +1/+1 counters
3 months ago
jonjonhholt Travel Preparations and Unbounded Potential are probably my favorites because of the efficiency. I mean two mana to target two things, and the ability to cast it again from the graveyard?? It makes the "worse" heroic creatures that aren't often seen much better. You're essentially getting 4 +1/+1 counters for 2 mana. Something like Repel the Darkness can even be used on the opponents end step in an aggressive manner to tap a blocker and target one of your own creatures, or target 2 if your opponent is greedy. Unlike an aura based deck it doesn't revolve around one or two big creatures either, just exponential gain all around
griffstick on Card creation challenge
1 year ago
I was hyped to make this card for legendofa's challenge but I spent so much time on making the art that missed the opportunity. However being that it's a wild challenge now here it is
It's a better Travel Preparations. Hope you all like it.
Your next challenge Make a card representing a simple instrument used in a daily day like a pencil
legendofa on Card creation challenge
1 year ago
Door to Everywhere
Artifact
Basic lands you control are all basic land types.
Whenever you cast an artifact, creature, or enchantment spell, you may pay . If you do, create a Path enchantment token with "Sacrifice this enchantment: Scry 1 and gain 2 life."
Just wanted to do several older challenges at once. For the Dino Demon,
Ravenous Ravager
Creature - Demon Dinosaur
Whenever Ravenous Ravager attacks, it deals damage equal to the number of nonbasic lands defending player controls to target creature, planeswalker, or battle.
Ravenous Ravager can't be dealt lethal combat damage.
5/4
The demon gloried in wanton destruction and ruin. Choosing an incarnate body was simple.
Does that work?
Create a card that represents preparing for travel. (Yeah, Travel Preparations exists, I know.)
Degaine on GW Modular
3 years ago
not enough creatures to make Winding Way playable enough. Most of the time you are going to hit 1 or even 0.
Travel Preparations could be cool, Pollenbright Druid is just a lord or enabler, same as Bloom Hulk. Maybe Basri's Acolyte or Aquastrand Spider?
Ainok Survivalist could be nice sb card.
pangolinwrangler on GW Modular
3 years ago
I've had some fun playtesting this deck. I added Gingerbrute and two cards that help ensure we trigger modular more regularly: 1. Angelic Purge to wipe away anything, and 2. Nature's Claim for a bit of life gain for low investment.
I also toyed with Carapace Forger and Arcbound Stinger over the vanilla 2cmc white modular creature to balance the curve. Travel Preparations is a wonderful inclusion with flashback, too!
SirQuixano on Pauper Counter-Crats
4 years ago
I like the deck and wg +1/+1 counters with sacrifice is nice.
Weapon Rack and Thrive for getting +1/+1 counters on your creatures. Serrated Arrows is a bit of a stretch, but with proliferate, it could help.
Cards with escape like Loathsome Chimera, Voracious Typhon, and Sentinel's Eyes can be useful for you strategy, as they allow late-game recursion that also has +1/+1 counters on the creatures. Travel Preparations also can spread around +1/+1 counters.
Ivy Elemental, Apex Hawks, and Gnarlid Colony are nice creatures that can come in with +1/+1 counters, as well as being flexible in the early and late game.
Antler Skulkin can help with creature protection.
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