Travel Preparations

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

leovolt884_ on Selesnya Heroic / +1/+1 counters

3 months ago

jonjonhholt Travel Preparations and Unbounded Potential are probably my favorites because of the efficiency. I mean two mana to target two things, and the ability to cast it again from the graveyard?? It makes the "worse" heroic creatures that aren't often seen much better. You're essentially getting 4 +1/+1 counters for 2 mana. Something like Repel the Darkness can even be used on the opponents end step in an aggressive manner to tap a blocker and target one of your own creatures, or target 2 if your opponent is greedy. Unlike an aura based deck it doesn't revolve around one or two big creatures either, just exponential gain all around

griffstick on Card creation challenge

1 year ago

I was hyped to make this card for legendofa's challenge but I spent so much time on making the art that missed the opportunity. However being that it's a wild challenge now here it is

105

It's a better Travel Preparations. Hope you all like it.

Your next challenge Make a card representing a simple instrument used in a daily day like a pencil

legendofa on Card creation challenge

1 year ago

Door to Everywhere

Artifact

Basic lands you control are all basic land types.

Whenever you cast an artifact, creature, or enchantment spell, you may pay . If you do, create a Path enchantment token with "Sacrifice this enchantment: Scry 1 and gain 2 life."


Just wanted to do several older challenges at once. For the Dino Demon,

Ravenous Ravager

Creature - Demon Dinosaur

Whenever Ravenous Ravager attacks, it deals damage equal to the number of nonbasic lands defending player controls to target creature, planeswalker, or battle.

Ravenous Ravager can't be dealt lethal combat damage.

5/4

The demon gloried in wanton destruction and ruin. Choosing an incarnate body was simple.


Does that work?

Create a card that represents preparing for travel. (Yeah, Travel Preparations exists, I know.)

Degaine on GW Modular

3 years ago

not enough creatures to make Winding Way playable enough. Most of the time you are going to hit 1 or even 0.

Travel Preparations could be cool, Pollenbright Druid is just a lord or enabler, same as Bloom Hulk. Maybe Basri's Acolyte or Aquastrand Spider?

Ainok Survivalist could be nice sb card.

pangolinwrangler on GW Modular

3 years ago

I've had some fun playtesting this deck. I added Gingerbrute and two cards that help ensure we trigger modular more regularly: 1. Angelic Purge to wipe away anything, and 2. Nature's Claim for a bit of life gain for low investment.

I also toyed with Carapace Forger and Arcbound Stinger over the vanilla 2cmc white modular creature to balance the curve. Travel Preparations is a wonderful inclusion with flashback, too!

SirQuixano on Pauper Counter-Crats

4 years ago

I like the deck and wg +1/+1 counters with sacrifice is nice.

Weapon Rack and Thrive for getting +1/+1 counters on your creatures. Serrated Arrows is a bit of a stretch, but with proliferate, it could help.

Cards with escape like Loathsome Chimera, Voracious Typhon, and Sentinel's Eyes can be useful for you strategy, as they allow late-game recursion that also has +1/+1 counters on the creatures. Travel Preparations also can spread around +1/+1 counters.

Ivy Elemental, Apex Hawks, and Gnarlid Colony are nice creatures that can come in with +1/+1 counters, as well as being flexible in the early and late game.

Antler Skulkin can help with creature protection.

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