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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Three Steps Ahead
Instant
Spree (Choose one or more additional costs.)
-
— Counter target spell.
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— Create a token that's a copy of target artifact or creature you control.
-
— Draw two cards, then discard a card.





Taida on
That's a real nice deck ya got there
4 days ago
Nice concept of deck. One thing that other comments have mentioned, you are a bit split between something more akin to a Voltron deck and killing everybody with Commander damage and gracefully "borrowing" their library. In my oppinion the latter is the more interesting one, so its good to see a few dose of unblockable effects and doubling the triggers. To follow with this, I would add some more like Prowler's Helm or Whispersilk Cloak for equipments, or Adric, Mathematical Genius and Lithoform Engine for the triggers.
Now for using the graciously conceded cards from your opponents, I suggest Gonti, Night Minister, you end up generating a ton of treasures for free; and you can also include Agent of Treachery, not really for the first effect, but for allowing you to draw a lot of cards, keeping your hand full. I also do not think you will struggle with paying 7 mana for it, seeing how much ramp you have already in the deck.
For counters, I do not like Arcane Denial. In its place (and in general) I like to add counters that do not stay dead in your hand if you don't have a good target for them. Three Steps Ahead, Spellgyre, Archmage's Charm or Sublime Epiphany.
I also feel that the deck could benefit greatly from some tutors, as getting some of the trigger doublers, a protection or interaction piece or just the more game-ending equipments/auras like Eldrazi Conscription whenever you need them makes such a difference.
Finally, I would heavily the inclusion of MDFC lands. Even very cheap Zendikar ones. They are so flexible and don't become a dead card in your hand if you end up drawing them later in the game.
Rebullet on
GUb Ygra DoppelFacts
4 months ago
if making copies of your artifacts is something you want to do, then i suggest using Three Steps Ahead and Worldwalker Helm. in my simulacrum deck it goes on curve turn 3, 4, and 5 to start churning out simulacrums every turn. turn 1 and 2 vary a bit but turn three is usually either Simulacrum Synthesizer, Assimilation Aegis, Braided Net Flip, Steel Seraph or Thran Spider. then at turn 4 i hold up mana for Three Steps Ahead and copy at instant speed. then turn 5 i play Worldwalker Helm for 3 and then hold up mana to copy the artifact token when i feel like it. you may like this. you definitely dont need to go white for this its just my preference. worldwalker is especially fun because it buffs the constructs by making the copy and also making maps.
here is my deck list for reference. https://tappedout.net/mtg-decks/20-04-24-standard-artifacts/
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