Krark, the Thumbless
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Krark, the Thumbless

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)

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StYY on split second combo stack manipulation …

2 weeks ago

"Whenever you cast an instant" cards like Guttersnipe, Aria of Flame possibly untap engines like Thermo-Alchemist and Unruly Catapult with dmg doubling effects like Furnace of Rath would work well. Cards that copy the next spell like Chandra, Hope's Beacon Cursed Recording and the emblem from Rowan, Scholar of Sparks  Flip

Krark, the Thumbless adds an interesting interaction, you can trigger all of your "when you cast" triggers then have a 50/50 chance of getting the spell back to do it again, or you get a double spell.

NoNeedToBragoBoutIt on Zada - Goblin Grinder

4 months ago

Thanks for your input, KongMing!

I am very hesitant, when it comes to excess damage tech, since its payoff would have to be greater than losing my existing board. Goblin Negotiation would require me to have a buff already to trade up and keep Zada, Hedron Grinder, because otherwise at X=2 i would trade in my 1/1s for fresh 1/1s of the same amount. Hell to Pay is a little akward. Trading in a board for tons of tapped treasures at sorcery speed means i would need to survive until my next turn without blockers, but will likely win then. Bottle-Cap Blast is less risky, since i can blast it off EOT before my turn. But 5 mana is a lot for a deck that's built around curving out aggressively.

I might have to test run the package, but i'm not too optimistic.

When it comes to Krark, the Thumbless, i did run him for a few months, but once you go off, i found him to be too tedious to resolve in Paper. He's likely a lot better, if you have a less storm-ish approach that resolves more around single spells like Audacious Swap, Fiery Gambit or as in my build Daring Discovery.

KongMing on Zada - Goblin Grinder

4 months ago

Goblin Negotiation, Hell to Pay, and Bottle-Cap Blast can deliver some amazing returns with this build.

Also highly recommend you add Krark, the Thumbless with the high number of Instants and Sorceries you're packing.

More of a gamble, but Audacious Swap and Fiery Gambit can also win games.

KongMing on Ain't Nothin' Wrong with a Little Hedron Grind

7 months ago

Thanks KibaAlpha! I still need to get ahold of an Ancestral Anger (fortunately they are reprinting it), but after slotting that in I think the deck will be more or less 'complete' for a while.

Note: A recent add, but Krark, the Thumbless is hilarious in this deck.

KrarkTheThumb on Copying with Krark and Sakashima

9 months ago

When I cast a spell while Krark, the Thumbless and Sakashima of a Thousand Faces (as a copy of Krark) are out on the battlefield i get two triggers of flipping a coin and potentially copying the spell. If I succeeded in calling the flip for the first trigger and I loose the flip for the second trigger would the spell still go back to my hand? If so why?

PhotogenicParasympathetic on Card creation challenge

1 year ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

Quickspell on What if Nahiris‘s Lithoforming is …

1 year ago

I have nine lands on the battlefield and Krark, the Thumbless. I cast Nahiri's Lithoforming for X=7. Krark‘s trigger comes out heads and NL gets copied. For that copy, I sacrifice seven lands and draw seven cards, and I put two lands into play. I now have four lands and the original NL on the stack.

Does it whiff because I cannot sacrifice seven lands?

wallisface on coinflip funy modern aggro

2 years ago

Some thoughts:

  • the deck is not currently Modern legal. Krark, the Thumbless, Okaun, Eye of Chaos, Squee's Revenge, and Goblin Bomb are all not legal cards in Modern.

  • you should always aim to get your deck down to 60 cards. 73 is a big margin over this and will make your deck faar more inconsistent/weaker.

  • most decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this cost. You’ve got a whopping 11 cards costing 4-or-more, which is going to make your deck run really slowly/clumsily.

  • 22 lands is faaar too low - especially as this is the same as running only 18 lands in a 60 card deck. Even with a lower mana curve, your deck likely needs 24 lands for a 60 card build minimum (that equates to 29 in 73 cards).

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