Glaring Fleshraker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glaring Fleshraker

Creature — Eldrazi Drone

Whenever you cast a colorless spell, create a 0/1 colourless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."

Whenever another colourless creature enters the battlefield under your control, Glaring Fleshraker deals 1 damage to each opponent.

Cloudy2024 on Squat-drazi-tron

3 weeks ago

Kozilek's Command and Glaring Fleshraker combo is definitely game changing, so most certainly 4 of those

legendofa on Is Anyone Else Concerned with …

3 months ago

My first reaction here was the Modern Horizons sets. They were made to shake of the format, and they did that a little too well. Ocelot Pride, Phlage, Titan of Fire's Fury, Glaring Fleshraker, and Psychic Frog are some of the newest examples, and they pretty much immediately jumped to to the top of a bunch of different power formats. All of the 60-card eternal formats have key cards that got their first print with the last two years, and bans are happening more often than ever.

The bar is definitely being pushed. I just wish supplemental sets wouldn't push it quite so hard. Orcish Bowmasters and The One Ring also need a mention here.

legendofa on Mono-Green Basking Broodscale

5 months ago

Caran_Lyg I might be misunderstanding your thoughts here; if I am, I apologize. But all of the artifacts here, including the creatures, are colorless spells that trigger the Glaring Fleshraker. It's far from useless.

There's a difference between "colorless spells" and "spells that require ". A colorless spell is anything that doesn't have , . , , or in its mana cost, or is not otherwise defined as having a color (check out Transguild Courier or the indicator on Asmoranomardicadaistinaculdacar). (Rule 202.2b) A colorless spell isn't defined by the presence of , it's defined by the absence of anything else. Spells that cost only generic mana are, by definition, colorless.

Semi-official source

Caran_Lyg on Mono-Green Basking Broodscale

5 months ago

Coder-sailer if you’re aware then why not replace it? 3 mana for a 2/2 that does nothing. You need actual colorless spells, not spells with generic mana costs to utilize Glaring Fleshraker’s abilities. You know what, screw it. If you’re just playing with friends and they don’t care or don’t know the difference between colorless and generic mana and they let you use the fleshraker’s abilities then more power to you.

Caran_Lyg on Mono-Green Basking Broodscale

5 months ago

Generic mana is not considered colorless so Glaring Fleshraker is just a creature with no abilities. Colorless mana can only be produced by tapping Wastes or creatures that can tap for colorless mana. You can look up the difference between colorless and generic mana.

Weird_Frisbee on 1+1+1=7??? That's BS

8 months ago

Sliverguy420 such as? I've been out of MTG for awhile so i'm not caught up to speed. But based on some Top8 lists i've seen: I hate Karn, the Great Creator. Devourer of Destiny is interesting i'll admit, as is Glaring Fleshraker. I should get my hands on some Ugin's Labyrinth and Sire of Seven Deaths.

DarkKiridon on Devoid Eldrazis

10 months ago

Balaam__ Blisterpod maybe?

I haven't played Modern in a long time but maybe some Eldrazi spawns/scions effects for more Glaring Fleshraker triggers?

wallisface on Need help from Tron-Eldrazi experts

1 year ago

My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.

By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.

Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:

Option 1, Ramp Eldrazi Tron

Option 2, Aggressive Eldrazi Tron

It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.

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