Empyreal Voyager

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Empyreal Voyager

Creature — Vedalken Scout

Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).

Brutal_B on Atraxa, But Its Energy

4 years ago

So i built my own!

Not an exact replica as that's not my style.

I found Greenbelt Rampager and Empyreal Voyager to be pretty fun. I'm surprised you're not running Aethertide Whale .

As I was combing through my collection to build my deck I noticed there was a good bit of red cards that supported energy: Voltaic Brawler and Lightning Runner for example. Did you give red any thought when building yours?

carpecanum on Atraxa, But Its Energy

5 years ago

Empyreal Voyager and Strength of the Tajuru would work here.

Proliferate works with Experience counters if you wanted to throw in Ezuri, Claw of Progress

djnewellmit on Re-growing Pummeler

6 years ago

Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.

Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.

Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.

Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.

Possible reductions to make room for the extra bodies would be 1x Unsummon, 1x Aethersphere Harvester, and 1x Glassblower's Puzzleknot.

Arturia1 on Post-Ban Pummeler (Deck Discussion)

6 years ago

Yeah!!! is based on the Mengucci's deck :D

Trophy Mage will probably take the place of Rogue Refiner (except for the energy).

Padeem, Consul of Innovation maybe is too slow and is a dead card without the Pummeler in play (IMO).

Highspire Infusion could be nice with Empyreal Voyager (but not on the Pummeler, since we wants to give Trample to it).

Woodweaver's Puzzleknot can help in the long game , but is slow especially in an aggro deck lick this (side, maybe?).

Hyperalgialysis on Harold's Hydra

6 years ago

I like it! Cool to see a bant version. If you can, add a single Swamp and drop Empyreal Voyager for 4 Winding Constrictor. The energy production that you lose will get made up for by the Winding Constrictor ability, and doubling up +1+1 counters will be amazing. I used to run Empyreal Voyager and it is kind of a let down. One last thing, your land count seems a little low. I would try and make some cuts to get 2 more basics in there.

Hakira on

6 years ago

Rogue Refiner over Empyreal Voyager, card draw is king. plus the energy etb is stronger than the energy on player damage as It's likely Empyreal Voyager will be shot down and unlike Longtusk Cub has no way to be buffed.

This is a bit of a weird one but maybe One With the Wind over Crash the Ramparts. Mainly for the mana cost and of course Flying>Trample. This may not be ideal with the Temur energy builds and their thropters but I reckon it's a solid include. Also great for missed turn 4 mana and lets you keep a green open for Blossoming Defense.

heyitsaking on U/G Control Aggro, anti control

6 years ago

I like the changes you made, but I feel like you have too many three costs in your deck now. What if you take out a Empyreal Voyagers and a Rogue Refiner, and add two Servant of the Conduit?

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