Divine Intervention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Divine Intervention

Enchantment

Divine Intervention enters the battlefield with two intervention counters on it.

At the beginning of your upkeep, remove an intervention counter from Divine Intervention.

When you remove the last intervention counter from Divine Intervention, the game is a draw.

x0100011010x on All players win?

2 months ago

I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)

Za above figured out a way to make every player lose the game, which is very related but different imo.

I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention

Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.

Halo Fountain, Helix Pinnacle, and Maze's Endfoil all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.

Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.

Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.

Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.

I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?

If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice

legendofa on Mandatory Loop combos (for game …

3 years ago

If you have too much money and don't want friends, Divine Intervention + Opalescence + Suncleanser.

Named_Tawyny on Can I win by playing …

3 years ago

Likewise, if a player had an Abyssal Persecutor in play, the game would still be a draw - it only prevents somebody from winning - not drawing.

The only way you could use Divine Intervention to win a game is if you were playing in a multi-player game using the option Range of Influence rules, and you were the only player outside of that range of influence.

(eg. a four player game with a Range of Influence of 1, and the controller of Divine Intervention was sitting across from you. When they remove the last counter from DI, they, and the player to their right and left will all draw, and leave the game. As the only player left, you'll win by default. But that's DEEPLY weird.)

H3y_Im_Rob on Can I win by playing …

3 years ago

Since ending the game in a draw means everyone loses, would I be able to play Angel's Grace or have Platinum Angel on the field when something like Divine Intervention 's last counter is removed by something like Clockspinning or AEther Snap and win?

legendofa on Can Mirage Mirror copy Divine …

3 years ago

You need to actually remove a counter for the trigger to start, so nothing will happen if you somehow have Divine Intervention with no counters, like the copy from Mirage Mirror . No counter removal means no trigger means the game continues.

H3y_Im_Rob on Can Mirage Mirror copy Divine …

3 years ago

Is it possible to Draw the game with Mirage Mirror if I activate its ability at the beginning of my upkeep and target Divine Intervention ?

LunchBox1211 on Card creation challenge

4 years ago

Empyreal Tactician

Creature - Angel Soldier

Flying.

Your hand size is increased by 3. If ~ has lifelink, you have no maximum hand size.

Whenever 1 or more other Angels you control deal combat damage to a player, you may pay life equal to the amount of Angels you control. If you do, draw that many cards.

1/4


I realize this can go in many decks, but there is one is particular this works much better in.

Make a card that ends the game in a draw (like Divine Intervention ).

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