Disciple of Malice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disciple of Malice

Creature — Human Cleric

Protection from white

Cycling (2) ((2), Discard this card: Draw a card.)

P47Healey on Orzhov's Debt Collector

8 years ago

I like this deck - lots of tricksy things going on; a very black deck.

That said, I think that its main issue is that it's trying to do too many tricksy things. I think that this deck has two or three strategies, and I think that you may want to refocus on one just one.

Current strategies of the deck are: - Use Dark Supplicant to cheat out Scion of Darkness - Use Crypt Ghast, Magus of the Coffers, or Nykthos, Shrine to Nyx to mana ramp up to being able to play Nefarox, Overlord of Grixis, Grave Betrayal, Scion of Darkness, or Rise of the Dark Realms - Use life-trading effects like Essence Harvest, Sangromancer, Divinity of Pride, and Gray Merchant of Asphodel to heal yourself/kill opponent. - Aggro/direct damage to your opponent via Bad Moon, Hand of Cruelty, or Graveblade Marauder.

I see these as the main "win conditions" of the deck. You're also running a lot of graveyard (Phyrexian Reclamation, Death Denied, Rise of the Dark Realms) and control (Scepter of Fugue, Mutilate), but I see these as primarily existing to support the above strategies, rather than endgames in and of themselves.

I think that the best way to improve this deck is to choose one or two of these approaches and focus on them specifically. I'm going to give my suggestions. Note that the goal here is to make this deck fun for you to play. For this reason, I'm curious to hear what you really want to do with this deck. Given the name and themeing of the cards, I think that you're more interested in graveyard effects than anything else.

That said, I think that there are three main ways that you could go with this deck:

This would focus on Death Denied, Graveblade Marauder, and Rise of the Dark Realms more than anything else. The goal would be to stall with deathtouch creatures (consider Fetid Imp as a good flying defense), board wipes, and milling, until pulling out Rise of the Dark Realms or massive damage with Graveblade Marauder. There's a TON of ways that you could go forward with this, such as focusing on zombies specifically.
This would focus on Dark Supplicant and Scion of Darkness. Consider adding cards that allow you to sacrifice cards ad nauseam:(http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@%28+[B]%29&text=+[%22Sacrifice%20a%20creature:%22]). Altar's Reap or Carnage Altar in particular to improve card draw. No Rest for the Wicked could be a useful way to perform combo effects by returning sacrificed creatures to the battlefield. This type of deck seems to be coming back into vogue, with lots of good cards for it in the last few blocks. Consider looking at Blood Artist, Zulaport Cutthroat, or Butcher of Malakir as ways of weaponizing the creatures you've sacrificed.
This deck would have many similarities to the aristocrat deck mentioned above, though with the addition of Dark Supplicant and other clerics he can sacrifice. The goal would be to play a lot of cheap creatures and then activate either Supplicant or Apostle to pull out a huge game-ending demon. (I'm not going to suggest those, feel free to just choose the ones you think are coolest) This deck could use No Rest for the Wicked as a method of returning sacrificed clerics to the battlefield. This deck could also make a lot of use from Crypt Ghast + Death Denied to return dead clerics to your hand for an en masse battlefield surge. (If focusing on lots of clerics, consider keeping Bad Moon as well) Crypt Ghast could also be used to play demons, should you draw them naturally. Some other useful clerics to consider:

Personally, I like this direction the most. I'm biased because I like A) Theme decks and B) Complicated strategies. This deck, if built, would likely be a little unreliable. That said, you have a lot of directions to go.

This deck would focus on Crypt Ghast, Magus of the Coffers, and pump spells. In addition, this would likely involve lots of Extort (http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+@%28+[B]%29&text=+[Extort]) creatures. In particular, Pontiff of Blight. There have been a lot of cards encouraging lifegain decks:(http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22Whenever%20you%20gain%20life%22]&color=+@%28|[W]|[B]%29)
Whew! I hope that's useful to you! I'm happy to look at other ideas that you have

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