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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Deepglow Skate
Creature — Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
king-saproling on Phyrexian
6 days ago
Few more swaps you might consider:
Chained Throatseeker -> Deepglow Skate
Malcator's Watcher -> Ingenious Prodigy
transplant theorist -> Phyresis Outbreak
Balaam__ on Harvey Dent, Attorney at Law
1 month ago
Alas, Craeter, Deepglow Skate isn’t Modern legal. Otherwise that would be a fine addition.
Craeter on Harvey Dent, Attorney at Law
1 month ago
I love alt win condition shenanigans, Chance Encounter is pretty sweet, I didn't know about that one.
Maybe add a couple of Deepglow Skate - that's a favorite of mine for blue alt win decks. Drop one of those at only 5 counters for a fast win
Bread-and-Butter-EDH on That movie with Jonah Hill and Michael Cera
4 months ago
Only 30 lands and no Deepglow Skate?
MrHighscore on The Dirty Dozen
1 year ago
Can someone sell me Deepglow Skate? I can see the potential, I just can't justify the spot...
heinrichgraum on Planeswalkers Perfected
1 year ago
Thank you, Bobshel! I am extremely flattered you are building towards this deck and I sincerely hope you have as much fun playing with it as I do!
To answer your question, I tend to not run cards like Bioessence Hydra which are basically big beatsticks for two reasons:
One: It is a non-legend creature at five mana value, which means it does not turn on my legendary sorceries and is not fetchable by Captain Sisay, which admittedly is kind of a matter of personal preference for this particular deck. And for five mana you could probably find something better like Deepglow Skate or something.
Two: It does not advance the win conditions of this deck. This deck does not win games through combat damaging folks to death, and it rarely if ever has the opportunity to leave creatures tapped. Because of the nature of Superfriends decks and the reputation they have in the community, this deck is always playing defense, and creating many small blockers to save some health and loyalty where you can is the priority. That said, turning the corner and moving on the offense after something like an Ajani Steadfast emblem or resolved Kozilek, Butcher of Truth (which is in there for the shuffle clause because I face fair bit of Mill) is absolutely possible but is very rare and should not be counted on for victory.
All that being said, as you are working on a budget, cards like Bioessence Hydra can be pretty solid placeholders while you expand your collection, and I would by no means write it off as useless for your deck!
Licecolony on Mono-Green SuperFriends!
1 year ago
Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!
I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.
Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).
Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim
We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven
Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.
Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3
bushido_man96 on Spore Galore with Atraxa
1 year ago
Just put double brackets .... around the card names. That will link them, so long you spell the names right. I'm going to repost them here and give thoughts:
Epic Struggle - not bad, I guess, but if you have trouble flooding the board, not reliable.
Resourceful Defense - cute, but seem slow in a deck that you say already isn't fast. I like that you can move the counters off creatures that die; it would be good with sac outlets, if you are running any. Otherwise, it just becomes an insurance policy if your spores get nicked in battle or through spot removal. I probably wouldn't run it.
The Ozolith - this card always seems good, and might be better for this deck. It's cheap to cast (but expensive to buy), but again, probably not great in this deck unless you are running sac outlets, and sacrifice is a main theme of the deck.
Meren of Clan Nel Toth - Again, I don't think it's great here. Unless you are playing from the graveyard, she only offers spot recursion in a slot where more spores could be.
Lae'zel, Vlaakith's Champion - I do like this one. Low to the ground, and provides a useful bump for spore counters.
Deepglow Skate - not bad for a one-time doubling season. I think I used to run it, but traded it out to lower the mana curve. It's worth running, and seeing what kind of mileage you can get out of it. Thrummingbird is another consideration.
Adrix and Nev, Twincasters - I like this one, too. I'm going to consider it!
Vorinclex, Monstrous Raider - if you've got it, run it.
Inexorable Tide - this one looks worthwhile, too.
Nemata, Primeval Warden - I like it; on theme, draws cards.
Sporecrown Thallid - I could take it or leave it.
Yawgmoth, Thran Physician - seems too good not to run if you have a copy. Draws cards, proliferates, and can eventually remove problem creatures.
I'd love to see your decklist if you can post it. Maybe we can figure out that identity crisis and smooth things out. You should be able to get started before turn 13. It's not going to be a top level deck, but I do believe it can be fun and hang at a table.
Have (3) | Azdranax , metalmagic , Downside_Up |
Want (2) | Divine-Asura , Slaughtar |