Deepglow Skate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Flarhoon13 on Aminatou's Adventures in babysitting the Gatewatch

4 weeks ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

July 19

Aminatou's Adventures in babysitting the Gatewatch loss brings the record to 14-21-1. Deepglow Skate was countered, preventing a Jace, Unraveler of Secrets' ultimate. Francois' Toxrill, the Corrosive deck won quickly via Bolas's Citadel and Sensei's Divining Top, defeating Cody's amazing Heliod, the Radiant Dawn  Flip deck, too. Win percentage drops to .400

king-saproling on Phyrexian

1 month ago

Few more swaps you might consider:

Chained Throatseeker -> Deepglow Skate
Malcator's Watcher -> Ingenious Prodigy
transplant theorist -> Phyresis Outbreak

Balaam__ on Harvey Dent, Attorney at Law

2 months ago

Alas, Craeter, Deepglow Skate isn’t Modern legal. Otherwise that would be a fine addition.

Craeter on Harvey Dent, Attorney at Law

2 months ago

I love alt win condition shenanigans, Chance Encounter is pretty sweet, I didn't know about that one.

Maybe add a couple of Deepglow Skate - that's a favorite of mine for blue alt win decks. Drop one of those at only 5 counters for a fast win

MrHighscore on The Dirty Dozen

1 year ago

Can someone sell me Deepglow Skate? I can see the potential, I just can't justify the spot...

heinrichgraum on Planeswalkers Perfected

1 year ago

Thank you, Bobshel! I am extremely flattered you are building towards this deck and I sincerely hope you have as much fun playing with it as I do!

To answer your question, I tend to not run cards like Bioessence Hydra which are basically big beatsticks for two reasons:

One: It is a non-legend creature at five mana value, which means it does not turn on my legendary sorceries and is not fetchable by Captain Sisay, which admittedly is kind of a matter of personal preference for this particular deck. And for five mana you could probably find something better like Deepglow Skate or something.

Two: It does not advance the win conditions of this deck. This deck does not win games through combat damaging folks to death, and it rarely if ever has the opportunity to leave creatures tapped. Because of the nature of Superfriends decks and the reputation they have in the community, this deck is always playing defense, and creating many small blockers to save some health and loyalty where you can is the priority. That said, turning the corner and moving on the offense after something like an Ajani Steadfast emblem or resolved Kozilek, Butcher of Truth (which is in there for the shuffle clause because I face fair bit of Mill) is absolutely possible but is very rare and should not be counted on for victory.

All that being said, as you are working on a budget, cards like Bioessence Hydra can be pretty solid placeholders while you expand your collection, and I would by no means write it off as useless for your deck!

Licecolony on Mono-Green SuperFriends!

1 year ago

Heck no Lokasa!
If Pir, Imaginative Rascal gets you excited, I think you 'ought to go for it. This is YOUR deck, you can make it however you like. We can work to compensate for the speed by changing out the ramp package!

I will note that with Pir, Imaginative Rascal, you'd also get Toothy, Imaginary Friend as a free second commander which gives you access to cards like Tekuthal, Inquiry Dominus, Ezuri, Stalker of Spheres, Ichormoon Gauntlet, Deepglow Skate along with a bunch more planeswalkers and proliferators and duplicators. Since your deck is called mono-green, I'm gonna write the rest of this comment assuming you don't want to add any blue cards.

Accelerated Ramp, these are gonna focus more on getting lands straight to the battlefield and being cheap to use. If possible, having these attached to creatures to block early on:
Nature's Lore
Sakura-Tribe Elder
Three Visits
Rampant Growth
Yavimaya Elder
Fertilid
Topiary Stomper
And that would take place of all of your three mana mana-ramp and your ramp that brings lands to hand (they work best with Azuza, so now we don't need them).

Then we can come up with fast removal to protect you early and give you early blockers:
Cankerbloom
Thrashing Brontodon
Nature's Claim

We can replace the planeswalkers we lost earlier Garruk, Savage Herald, Nissa, Genesis Mage, Vivien, Arkbow Ranger, Vivien, Champion of the Wilds, Vivien, Nature's Avenger with more that'll keep you safe and will give us space for better support cards:
Nissa, Ascended Animist
Wrenn and Seven



Finally, we can think about how to use those planeswalkers more effectively with cards like:
The Peregrine Dynamo doubles up your planeswalker ability
Kamahl's Druidic Vow can be another Genesis Wave in this deck.
I'll also add Vorinclex, Monstrous Raider though will warn you MOST people do not enjoy playing against that card.



Note that my opinion is just as useless as anyone else's and any choices you make will be the right ones for you. I hope you find your fun <3

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