This deck revolves around winning with Happily Ever After.
The winning combo is
Transguild Courier
with
Happily Ever After
.
Spirit of Resistance
locks down your game so that you can't die to damage. Combo this with
The Wanderer
to prevent you from losing using to spell damage.
Call the Gatewatch
,
Plea for Guidance
, and
Reverse the Sands
are sorceries to help achieve the 'six card types' criteria in Happily Ever After. I should find better sorceries that are cheaper.
Reverse the Sands
,
Soul Warden
,
Cosmos Elixir
, and
Obelisk of Alara
are to get life to satisfy the 'your life total is greater than or equal to your starting life total' criteria in Happily Ever After.
Gold Myr
is for ramping.
Cosmos Elixir
is for card draw.
Rebuff the Wicked
,
Condemn
, and
Dawn Charm
are to counterspell or to prevent you from loosing too much life in one turn.
Ideal Draw:
Turn 1 - Plains, Soul Warden.
Turn 2 - Plains, Gold Myr.
Turn 3 - Plains, Gold Myr.
Turn 4 - Plains, Happily Ever After, Call the Gatewatch.
Turn 5 - Transguild Courier, Rebuff the Wicked (or some other instant).
Turn 6 - Win on upkeep.