Minn, Wily Illusionist
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Minn, Wily Illusionist

Legendary Creature — Gnome Wizard

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you may put a permanent card with converted mana cost/mana value less than or equal to that creature's power from your hand onto the battlefield.

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legendofa on Which commander should I use …

2 months ago

Trickster318 Are you committed to mono-blue, or to using one of those two commanders? Illusions are an almost entirely mono-blue type, but other colors could offer additional support or cover weaknesses.

All good if you want to stay in blue; I'm just eyeballing other possible suggestions. Pol Jamaar, Illusionist and Minn, Wily Illusionist are both good thematic options. I'm leaning toward Minn, who has actual interactions with Illusions, while Pol is basically a Distant Melody on a decently big body.

Icbrgr on Which commander should I use …

2 months ago

between those two I vote Minn, Wily Illusionist.... Meloku the Clouded Mirror also comes to mind but I really like Minn.

Trickster318 on Which commander should I use …

2 months ago

I'm about to build an illusion tribal edh deck and I'm torn between Pol Jamaar, Illusionist and Minn, Wily Illusionist. Any insights or thoughts?

The Decklist: Illusionist's Wonders

DarkKiridon on Shorikai Drift

1 year ago

Taida I love all those options. I do want Minn, Wily Illusionist in the mainboard but I have yet to obtain a copy. Mystic Remora, I only own 2 copies so far and they're in other decks at the moment but will certainly get one for here as well eventually.

Thanks for the other suggestions and the upvote!!

Taida on Shorikai Drift

1 year ago

Maybe you can include Unctus, Grand Metatect so you can dig even deeper. Midnight Clock can also help both being a mana rock and letting you draw quite a lot of cards. I also saw you have Minn, Wily Illusionist, and I think it could be in the mainboard. It cheats a lot of things into play with the illusions, and with Shorikai, Genesis Engine you draw the cards needed to trigger the ability.

Mystic Remora is also a very good card that you can consider. Although you will eventually need to sacrifice it, the card advantage it gives you is insane. If you also go for the route of mass drawing, Ominous Seas can flood the board very quickly, but you may need to include some cards to have no max hand size.

Another planeswalker that fits VERY well is Teferi, Temporal Pilgrim, and the illusions it creates are amazing with all the card draw from Shorikai, Genesis Engine.

Btw, amazing deck, I still have to upload my Shorikai deck here, but it is much less flavorful, just centered around tapping and untapping Shorikai, so I love the much more dedicated vehicle theme, it is definitely a +1.

IHATENAMES on i like draw card

1 year ago

Wizard Class powerful finisher

Leyline of Singularity unique way to decimate token/treasure/clone decks

Perplexing Test my favorite blue boardwipe

Candlekeep Inspirationpotential game ender w/many instant sorcerys

Minn, Wily Illusionist board state maker. Can put permanents into play like lands

Lorien Revealed 1 mana cantrips for a land. Otherwise 5 mana draw 3. Not bad early or late game.

Tsukimi on

1 year ago

Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.

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