Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

CryptonicNova says... #1

Legion Drake

Creature - Dragon

Flying, vigilance, haste

Trained by the Skyknights from their time of hatching, the dragons of the Boros Legion are a welcome edition to their forces.

3/3


Make an Esper Warrior.

July 2, 2019 7:14 p.m.

ruben5000 says... #2

Æther Knight

Flying, lifelink, deathtouch

Prevent all combat damage that would be dealt to Æther Knight.

Whenever Æther Knight deals combat damage to a player, you may draw three cards. If you do, put two cards from your hand on top of your library in any order.

1/1


Make a cycle of legendary creatures representing new players' views of each color.

For example the green one could be like a giant spider with really high CMC, or the blue one could be something with flying and a wall of confusing text.

The funnier the better!

July 2, 2019 8:17 p.m.

ruben5000 says... #3

Also for KongMing's challenge:

Direon, Ancient Spellbinder

Legendary Creature — Dragon Wizard

Flying, protection from colored spells

: Counter target colored spell and create a copy it. You may choose new targets for the copy.

Discard your hand: return Direon to its owner's hand, then counter all colored spells.

5/5


See above challenge

July 2, 2019 8:22 p.m.

Daveslab2022 says... #4

Wall of Lost Text

Flying

When ~ enters the battlefield, draw until you have 7 cards in your hand, and target opponent puts the top 5 cards of their library into their graveyard.

Counter the first spell each opponent would play each turn unless that player pays

: Tap Target creature. It doesn’t untap for as long as you Control ~

”This your first game, kid?” -Jace, to.... some dude.

0/75

In my experience, everybody hates anybody who plays blue because all they do is draw and counter stuff. Well this guy does all of that and then some.

July 2, 2019 9:18 p.m.

dbpunk says... #5

Fancy pants Zombie

Creature - Zombie

When ~ enters the battlefield, each player sacrifices a creature unless they discard two cards. Then you may return a creature card from a graveyard to it's owners hand.

, pay 2 life: draw a card.

3/1

Same challenge

July 2, 2019 9:31 p.m.

M_Malcom says... #6

Fritz The Blitz

Legendary creature- Human berserker

Haste

Your opponent loses this Game next time they blink.

you wanna see me do it again?

100/1

Green and white left

July 2, 2019 10:47 p.m.

KongMing says... #7


Biggus Dickus

Legendary Creature - Elf Lord

You may search your library for a Forest card and put it into play rather than pay ~'s mana cost.

Trample, Hexproof

Other Elves you control have indestructible and pretension from everything.

~'s power is equal to the greatest power among creatures your opponents control plus one, and ~'s toughness is equal to the greatest toughness among creatures your opponents control plus one.

+1/+1


Just have white left.

July 2, 2019 11:53 p.m. Edited.

rdean14 says... #8

Stompy the Stomping Stompisaurus

Legendary Creature - Big Dinosaur Beast

Stompy the Stomping Stompisaurus can't be countered

This spell costs less to cast, where X is the total pnumber of creatures and lands you control.

Hexproof, Trample

∞/∞


I remember being drawn to the ramp of Llanowar Elves and Rampant Growth and Farseek into big beasties immediately upon learning magic. I still love ramp and mana dorks!


Legendary epitome of First impressions of White remains!

July 2, 2019 11:55 p.m.

dbpunk says... #9

Fall of Falls

Sorcery

Draw seven cards and lose seven life.

I mean, this would be an awful mythic bulk card to get.

Create a mutant creature

July 3, 2019 1:12 a.m.

rdean14 says... #10

White goes wide with small creature tokens.... and has good removal... yeah, that's it.

Trollhide Drum

Artifact

You and permanents you control have hexproof

Sacrifice Trollhide Drum: Regenerate all permanents you control.


More bulk mythics! This would one see some commander play, but not a lot, and no limited, standard or competitive play. Like Mind's Dilation .

July 3, 2019 1:20 a.m.

KongMing says... #11

Here is for dbpunk's challenge.


Flesh Crafter

Creature - Goblin Mutant

Sacrifice a Goblin: Put a +1/+1 counter on another target creature you control.

1/1


July 3, 2019 1:30 a.m.

rdean14 says... #12

Bulk mythic Mutant:

Vannifar's Champion

Creature - Mutant Hydra

You have no maximum hand size.

If don't lose unspent mana.

Vannifar's Champion enters the battlefield with X +1/+1 counters on it.

Whenever Vannifar's Champion deals combat damage to an opponent, search library for X lands, where X is Vannifar's Champion's power and put them onto the battlefield. Then, draw X cards.

0/0


More bulk rares and mythics!

July 3, 2019 1:43 a.m.

rdean14 says... #13

Serra, Mother of the Plane

Legendary Planeswalker - Serra

+1: You gain 2 life for each card in your graveyard, then you may shuffle any number of cards in your graveyard into your library.

-2: You get an emblem with, "At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying and vigilance."

-9: You get an emblem with "Permanents you control have indestructible." and "You and permanents you control have hexproof"

5


This would be similar to Chandra Ablaze , as the -2 would be good, but still not amazing. The first ability is narrow, and can often do nothing.


+1: Archangel's Light

-2: Angelic Accord

-9: Avacyn, Angel of Hope + Shalai, Voice of Plenty


Although Chandra Ablaze easily reaches her solid ultimate, this Serra would be a hard task to reach it, but a better reward, also it fits its own strategy better. Burn doesn't want a 6 CMC walker. Control-lifegain doesn't mind a 6 CMC planeswalker, also until Chandra, this one likely protects herself well.


More bulk mythics!

July 3, 2019 5:40 a.m.

Boza says... #14

How is that Serra a bulk mythic? Just with her first ability, you get 8 mana worth of value (heck it is better Archangel's Light , since you can choose how many to shuffle back, making it even more insane - if you have 10 cards in your yard, you can gain 20 life per turn, while working towards an ultimate!).

Regardless, bulk mythic:

Mandrake, the Deformed
Legendary Creature - Human Drake

Flying
~'s power and toughness are equal to the number of instants and sorceries in your graveyard.
When ~ enters the battlefield, reveal your hand. Draw cards equal to the number of creature cards revealed this way, then discard that many.

Star/Star

////////////////////////////////

Make a bulk mythic that costs 3 or less mana. As an example, WOTC just made one that costs no mana - Mox Tantalite .

July 3, 2019 6:55 a.m.

KongMing says... #15


Spore Druid

Creature - Elf Shaman

Persist, Trample

Whenever another creature dies, put a +1/+1 counter on Spore Druid.

2/2

The druids of the Golgari find beauty in decay, transforming waste into abundant life.


Make a new card for the Portal: Three Kingdoms set.

July 3, 2019 2:51 p.m. Edited.

ruben5000 says... #16

Grave Grub

Creature — Zombie Insect

At the beginning of your upkeep, if there are five or more creature cards in your graveyard, put a +1/+1 counter on Grave Grub. Do the same for artifacts, enchantments, lands, and planeswalkers.

At the beginning of your end step, if Grave Grub has no +1/+1 counters on it, you may put the top two cards of your library into your graveyard.

1/1


So it helps dredge... a little. Might see some play in commander.

More bulk!

July 3, 2019 2:51 p.m.

ruben5000 says... #17

Ha, looks like we had the same idea KongMing

July 3, 2019 2:52 p.m.

KongMing says... #18

Yeah, very similar ideas at almost the same time! We must occupy the same Magic thoughtspace.

July 3, 2019 2:53 p.m.

Daveslab2022 says... #19

I’ll combine the challenges! A bulk mythic from Portal: Three Kingdoms

Strategic Withdrawal

Instant

Return any number of target attacking creatures you control to their owners hand. If those creature had any +1/+1 counter on it, you may move those to another target creature.

Based on Strategic Planning , and I feel like this is a pretty meh card. Definitely not worthy of mythic status so I apologize for failing the challenge haha.

An actual bulk mythic now.

July 3, 2019 3:46 p.m.

KongMing says... #20

I like it Daveslab2022! How about Retreat from Changban for a name, reflecting Liu Bei's flight from Cao Cao's approaching armies? It matches the color identity, too.

July 3, 2019 4:54 p.m.

Daveslab2022 says... #21

Portal 3 Kingdoms was well before my time, so I just googled it for a little inspiration. Do you know any where I could read the lore for the set?!

July 3, 2019 5:09 p.m.

KongMing says... #22

Well Daveslab2022, (not sure if you're trolling), it's based on a novel called Romance of the Three Kingdoms, a retelling of the fall of the Han Dynasty in ancient China. The whole block revolves around the story of the epic characters and their deeds.

If you ever can, I recommend you read Romance of the Three Kingdoms. As Shakespeare's historical plays are to Anglican culture, so are Romance of the Three Kingdoms to China. There are also many games and shows based on the era. The one I would most highly recommend to get a great depth and breadth of the characters and lore (outside the original source material of course) is the new Three Kingdoms TV series put out a few years back. The Chinese government made one in the 1970's, this is a reboot of that. Jiang Hu is the best translation IMHO.

July 3, 2019 5:32 p.m. Edited.

berryjon says... #23

Jace, Bulk Mythic

Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.
-2: Return target non-land permanent to its owners hand.
-X: Each player draws X cards.
3


This talk of Portal makes me think my challenge would be to create a card that would fit into Portal or Portal: Second Age. Three Kingdoms is too easy. ;)

July 3, 2019 5:55 p.m.

legendofa says... #24

Defy Orders

Sorcery

Play Defy Orders only after you're attacked, before you declare interceptors.

Any one attacking creature deals damage equal to its offense to the attacking player.


Create a new player-friendly card.

July 3, 2019 6:33 p.m.

legendofa says... #25

A card that's easy to use for new players, not a new card that makes friends.

July 3, 2019 7:03 p.m.

dbpunk says... #26

Ending the Charade

Sorcery

Destroy all creatures.

Draw a card.


Create a 1 Mana 20/20.

July 3, 2019 7:09 p.m.

Daveslab2022 says... #27

TypicalTimmy if you didn’t mull, that would leave you with 3 cards left in your library, correct? 7-1 for land -1 for him is 5-2 for drawing = 3. Seems OP to me.

Avatar of Phyrexia

Infect

Avatar of Phyrexia gets -1/-1 for each card in your library.

20/20

Wildcard

July 3, 2019 8:21 p.m.

Ziusdra says... #28

Avatar of the Blind Eternities

Legendary Creature - Avatar

Indestructible, shroud, annihilator 1

As an additional cost to cast Avatar of the Blind Eternities, sacrifice three Eldrazi creatures and pay 9 life.

When Avatar of the Blind Eternities enters the battlefield, exile your hand and shuffle your library.

If you did not pay life when Avatar of the Blind Eternities entered the battlefield, sacrifice it and you lose life equal to its power.

20 / 20


I wanted to make one, too. The prompt seemed interesting but I think that I still managed to make a breakable card.

Wildcard

July 3, 2019 9:45 p.m.

legendofa says... #29

Guard Ambush

Instant

Target creature gains vigilance until end of turn. If that creature blocks this turn, creatures you control get +1/+1 until end of turn.


Create another "conditional effect" card. Maybe a cycle, if you're feeling creative.

July 3, 2019 9:56 p.m.

ruben5000 says... #30

Advantageous Condition

Enchantment

Flash

As long as an opponent is attacking you with two or less creatures, creatures you control have indestructible.

As long as you are attacking an opponent with three or more creatures, creatures you control have first strike and trample and can't be blocked by creature tokens.


More conditional effects

July 3, 2019 10:14 p.m.

KongMing says... #31


Human Condition

Enchantment

As long as its your turn, Human creatures you control have +0/+2 and vigilance.

As long as its an opponent's turn, Human creatures you control have +2/+0 and first strike.


My challenge: A viable Commander that cannot deal combat damage by itself, like with a Fog Bank type of effect. Extra points for creativity.

July 3, 2019 11:23 p.m.

rdean14 says... #32

Circu's Curse

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If no card is discarded this way, fateseal 2.


Let's continue the cycle!

July 3, 2019 11:55 p.m.

rdean14 says... #33

Szadek of the Enigma

Legendary Creature - Vampire

Skulk, Hexproof

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player Sacrifices that many permanents.

1/1

July 4, 2019 12:02 a.m.

M_Malcom says... #34

Quick sand predator

Creature elemental

Defender

Damage can’t be dealt to or by ~ to lose this ability and gain deathtouch until end of turn.

throw me a rope, I hit bottom. -Last words on a gravestone

1/1

July 4, 2019 12:56 a.m.

M_Malcom says... #35

In honor of our countries birthday make American cards

July 4, 2019 12:57 a.m.

Boza says... #36

Crack'erhead Goblin
Creature - Goblin Inventor

Sacrifice a Goblin: Target goblin you control gains +X/+X and flying, where X is power of the sacrificed goblin.

A small price to pay to achieve greater heights.

3/2

Create a card from the Portal set about the origins of fireworks.

July 4, 2019 8:56 a.m.

Ziusdra says... #37

Krenko's Stolen Puckle Gun

Legendary Artifact

: Krenko's Stolen Puckle Gun does 1 damage to any target. At the beginning of the next step, Krenko's Stolen Puckle Gun does 1 damage to that same target (if Krenko's Stolen Puckle Gun and its target are both still on the battlefield).

Whenever a creature dies, untap Krenko's Stolen Puckle Gun.

At the beginning of your untap step, if Krenko's Stoken Puckle Gun is tapped, sacrifice it.


took my inspiration from Goblin Sharpshooter , one of my favorite cards for its flavor. I added in a sacrifice mechanic to represent the thing jamming.

challenge: make more ancient firearms, especially ye olde experimental types.

July 4, 2019 2:40 p.m.

dbpunk says... #38

Old Town Road Gun

Artifact - Equipment

When ~ enters the battlefield, create a 4/4 green Horse creature token with Soulbond and "As long as this creature is paired with a creature, both of those creatures have trample and get +2/+2".

Equip

Equipped creature gets +1/+1, Vigilance and Reach.

"Gonna take my horse to the old Town Road"


Create another weird fun gun equipment

July 4, 2019 2:58 p.m.

High School Graduation

Legendary Enchantment - Mythic Rare

When High School Graduation enters the battlefield, discard your hand, then draw double that many cards.

Whenever a creature you control enters the battlefield, you may return High School Graduation to your hand.

"Yo, let's finally ditch these hats and go hit the mall!"

I figured this was fitting since I just graduated myself. Anyway, make a card for Leonardo da Vinci, but it has to include red as you're making one for him in his rebellious octogenarian years.

July 4, 2019 9:59 p.m.

rdean14 says... #40

Leonardo da Vinci

Legendary Creature - Human Artificer

Whenever damage is dealt to or by Leonardo da Vinci, create that many 1/1 Thopter artifact creature tokens with flying.

, Sacrifice two artifacts: Leonardo da Vinci deals 1 damage to any target.

2/2

Leonardo seems like a combo piece, and at least is difficult to deal with well.


Patriotic, America themed cards!

July 4, 2019 11:57 p.m.

orih25 says... #41

This is 'Merica

3RB

Enchantment

~ enters with 5 pie counters.

At the beginning of each end step, put two pie counters on ~

Remove a pie counter from ~: Put a +1/+1 counter on target creature.

Remove three pie counters from ~: Tap up to three target creatures.

Remove all pie counters from ~: Destroy target creature with power less than or equal to the number of counters removed this way.

Remove all pie counters from ~ and sacrifice it: Choose any number of creatures you control. Each one fights a creature target player controls. You gain 3 life for each creature destroyed this way.


Create a transforming enchantment that bases off of creatures fighting and then a win condition on the other side.

July 5, 2019 12:28 a.m.

legendofa says... #42

Delaying Tactics

Enchantment - Regime

Whenever a creature attacks you or a planeswalker you control, that creature gets -3/-0 until end of turn.

Whenever you become the target of a spell or ability controlled by an opponent, gain 2 life.

The soldier who wins ten battles becomes a general. The soldier who prevents ten battles becomes a ruler.


Create a card that specifically interacts with the Regime type.

July 5, 2019 2:18 a.m.

Ziusdra says... #43

The Spoils of Corrupt Authority

Sorcery

Draw a card, gain 1 life, and create a Treasure token for each Regime permanent on the battlefield. (A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")

The player who controls the most Regime permanents draws a card. (If two or more players are tied for the most Regime permanents, nobody draws a card from this effect.)

Absolute power corrupts absolutely, but even absolute power can be gamed.


Create another enchantment with Regime.

July 5, 2019 7:25 a.m.

The Silent Majority

Enchantment - Regime

Sacrifice a creature: return up to two target creatures from your graveyard to your hand.

At the end of your turn, you may search your library for a creature and put it into your graveyard.

Nezhar has long claimed success in Necromatic Elections


I read somewhere that "the silent majority" was an old term for the dead. so when politicians claim that the silent majority shall make their voices heard this election....

another regime

July 5, 2019 12:03 p.m.

Boza says... #45

Democracy
Enchantment - Regime

Will of the council - At the beginning of your upkeep, starting with you, each player votes anarchy or bliss. If anarchy gets more votes, destroy all creatures. If bliss gets more votes or the vote is tied, each player puts a +1/+1 counter on each of their creatures.

When voting, the controller of ~ gets an additional vote.

At the end of each turn, the player with the most creatures gains control of ~.

Democracy is a bad form of government, but it is the best we have.

////////////////////////////

Another regime or wildcard.

July 5, 2019 12:20 p.m.

dbpunk says... #46

Oligarchy

Enchantment - Regime

At the beginning of your upkeep, each opponent sacrifices a creature, then you return a creature from their graveyard to play. Then, the player with the highest power among creatures gains control of ~.

July 5, 2019 2:53 p.m.

dbpunk says... #47

Aerial Bomber

Creature - Bird Warrior

Flying, Haste

Whenever ~ or another creature with flying enters the battlefield under your control, draw a card.

Whenever a creature without flying enters the battlefield, you may pay 2 life. If you do, that creatures controller sacrifices a creature with flying.

4/3

Create another 4 color lord creature (like make this a cycle).

July 5, 2019 4:55 p.m.

ruben5000 says... #48

Savage Master

Creature — Beast Shaman

Whenever ~ or another beast enters the battlefield under your control, draw a card. Then you may have that creature fight target creature an opponent controls.

Whenever a creature enters the battlefield, if it has the lowest power of all creatures on the battlefield or is tied for the lowest, you may destroy that creature and draw cards equal to its power.

5/5


Let's see, we have left EVTB (everything but) black, EVTB red, and EVTB blue. I kept it with the tribal theme, which I think has some interesting potential!

July 5, 2019 6:35 p.m.

Daveslab2022 says... #49

Patient Warleader

Creature - Druid Warrior

Whenever ~ or another nontoken Warrior enters the battlefield, create two 2/1 Warrior creature tokens

As long as it’s not your turn, other creatures you control are indestructible

If you didn’t attack with at least 7 creatures at the beginning of each of your end steps, destroy each creature who did attack

3/3

The goal is to amass a huge army of dudes and swing with them, while he provides a way to infinitely block while you do so. He’s susceptible to removal, and fairly weak for a 4 drop with huge color restrictions.

Only a couple left!

July 5, 2019 9:28 p.m. Edited.

KongMing says... #50


Horde of Hunters

Creature - Human Army

Protection from Black, First Strike, Haste

When ~ enters the battlefield, destroy any number of target Demons, Dragons, Vampires, and Werewolves. Draw a card for each permanent destroyed this way. When those creatures die this turn, exile all cards from their controller's graveyards.

When ~ attacks, add to your mana pool for each Demon, Dragon, Vampire, and Werewolf controlled by the defending player. Until end of turn, you don't lose this mana as steps and phases end.

"Innistrad's finest."

4/3


July 6, 2019 12:13 a.m.

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